Search found 5190 matches

by BlueCrab
Sun Jan 05, 2003 5:57 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

Ok, I've posted a (should-be) working version of SDL_image on my site, use the banner in my sig, or the WWW button to get there, then click on downloads, and let me know how it works for you.
by BlueCrab
Sun Jan 05, 2003 4:29 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Skies of Arcadia - Downloadable content (possible spoilers)
Replies: 6
Views: 400

You could use the PlanetWeb file uploader thingy, and upload them to any webspace you have.... Just hope that where you upload to supports the MIME types.... I think they are application/x-dreamcast-vms and application/x-dreamcast-vms-info, but I'm not sure
by BlueCrab
Sun Jan 05, 2003 4:19 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

Ok, here's how you can load and display images in SDL_Image, it is very similar to doing it with BMPs in SDL. This is an adapted form of something I posted earlier (in a different topic). #include "SDL.h" #include "SDL_image.h" int main(int argc, char *argv[]) { uint32 flags = SD...
by BlueCrab
Sun Jan 05, 2003 4:04 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

I've got a working version of SDL_image for Dreamcast (well, at least the PNG part). What image types do you need enabled, and I'll make a version with those types.
by BlueCrab
Sun Jan 05, 2003 12:29 pm
Forum: Off-Topic Forum
Topic: Question on how emulators work.
Replies: 14
Views: 308

Why not go mad, and do something insane like: Windows -> running VMWare -> running Linux -> running Wine -> running VBA -> running PocketNES I can do better: Windows -> running basilisk-II -> running bochs -> running Windows -> running VMWare -> running Linux -> Running basilisk-II -> running bochs...
by BlueCrab
Sun Jan 05, 2003 11:06 am
Forum: Programming Discussion
Topic: splash screen for homebrew warning
Replies: 13
Views: 805

You're welcome. I wish you luck.
by BlueCrab
Sun Jan 05, 2003 9:18 am
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

Ok, thanks.... I'll add it tonight. After I finish my homework.
by BlueCrab
Sun Jan 05, 2003 8:54 am
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

Do you mind if I add those changes into my driver, BlackAura?
by BlueCrab
Sun Jan 05, 2003 8:50 am
Forum: Programming Discussion
Topic: splash screen for homebrew warning
Replies: 13
Views: 805

Or you could do your splash screen in SDL, like so (this is taken from the game I'm writing) #include "SDL.h" int main(int argc, char *argv[]) { uint32 flags = SDL_HWSURFACE | SDL_DOUBLEBUF; SDL_Surface * screen, * image; if(SDL_Init(SDL_INIT_VIDEO) < 0) { return -1; } /* Set our video mod...
by BlueCrab
Sat Jan 04, 2003 10:25 pm
Forum: Off-Topic Forum
Topic: Final Fantasy
Replies: 45
Views: 680

Tripwave wrote:But just recently I found FFII for snes for five bucks (w/ instructions!) from a pawn shop and i'm looking forward to getting sucked in again :mrgreen:
Darn, and I paid $25 for it today, with no instructions or anything..... Oh well, the cheapest I'd seen it before was ...... $60. (no instructions).
by BlueCrab
Sat Jan 04, 2003 10:04 pm
Forum: Gaming Forum
Topic: Good 8-bit and 16-bit RPGs
Replies: 20
Views: 1318

Here's a list of all I can think of, Grouped by console: Final Fantasy (NES) Final Fantasy II (NES)(japan) Final Fantasy III (NES)(japan) Final Fantasy IV (US II) (SNES) Final Fantasy V (SNES)(japan) Final Fantasy VI (US III) (SNES) Super Mario RPG (SNES) Final Fantasy Mystic Quest (SNES) Final Fant...
by BlueCrab
Sat Jan 04, 2003 9:47 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

reaper2k2 wrote:bluecrab I know i looked throu 15 pages of a google search
I did the same on Yahoo! until my computer crashed...... Stupid Windows Kernel Errors (aka Blue Screen of Death)
by BlueCrab
Sat Jan 04, 2003 9:42 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

I'm not sure mine works either, but thats because I couldn't figure out joysticks before (with BERO's driver). I still can't figure out how to use joysticks in my code. Hrmph, there seems to be no good tutorials on how to do it on the internet.
by BlueCrab
Sat Jan 04, 2003 8:40 pm
Forum: Programming Discussion
Topic: compiling for dreamcast.
Replies: 87
Views: 5239

Its generally not a good idea to use directories with spaces because MSYS handles these the same way as a dos prompt, they need to be in quotes.
by BlueCrab
Sat Jan 04, 2003 7:12 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

Ok, here's my controller driver for SDL, as promised. /* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the ...
by BlueCrab
Sat Jan 04, 2003 11:57 am
Forum: Programming Discussion
Topic: Where do I start?
Replies: 4
Views: 419

I'd suggest learning C first. Steer clear of BASIC, it's an evil, evil thing. C would be the best to learn since you can use it on just about every platform you can think of, PC, Macintosh, Dreamcast, etc. Learn how to do some text stuff in C. Then you might want to move on to using SDL or something...
by BlueCrab
Sat Jan 04, 2003 11:53 am
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

I'm working on a new controller driver, I'd probably have it done today if I didn't have to go to this party. I might be able to release it later tonight. Plus I want to make a few little fixes to keyboard support. Anyway, I have to leave soon...
Later.
by BlueCrab
Fri Jan 03, 2003 11:36 pm
Forum: Programming Discussion
Topic: DC and SDL
Replies: 295
Views: 14323

The Controller system in SDL for Dreamcast, uhh.... isn't exactly the best in the world. When I get around to rewriting the code, I'll let you know, but I have homework and such to deal with before then! Also, here's an example of how to use SDL and a bit of KOS code to accomplish a menu (sans menu ...
by BlueCrab
Fri Jan 03, 2003 2:08 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: pso
Replies: 12
Views: 484

You should be able to connect, but you'd need a PAL Dreamcast and TV
by BlueCrab
Fri Jan 03, 2003 12:25 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: pso
Replies: 12
Views: 484

Europeans have to pay for local phone calls (by the minute), therefore they'd be paying three fees to get on PSO if they had to pay like here.
I guess Sega thought that it wouldn't be wise to do that!