Search found 7387 matches

by Quzar
Tue Oct 23, 2018 10:19 am
Forum: Programming Discussion
Topic: Updates to bfont
Replies: 7
Views: 2166

Updates to bfont

Hey all, just wanted to put out a short note about some updates I've made to the bfont access code that introduces some new features. First is that now you should be able to print bfont to any texture or buffer normally supported by the system: 4, 8, 16, and 32bpp. Previously you could only switch b...
by Quzar
Sun May 21, 2017 4:31 pm
Forum: Programming Discussion
Topic: DC-TOOL-IP Linux Tutorial
Replies: 9
Views: 2453

Re: Freeing Texture problem?

As for the arp command, if you have a better idea on how to make it permanent, I'm also looking for that. I added it in where I source my dc environ script. Using bash, I do this via the .profile file: source /root/DCDev/KallistiOS/environ.sh export IP_ADDR="192.168.1.99" export DCTOOL_IP...
by Quzar
Thu May 26, 2016 7:31 pm
Forum: Hardware Modification and Repair
Topic: Does a dual analog Dreamcast controller exist?
Replies: 25
Views: 20858

Re: Does a dual analog Dreamcast controller exist?

A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature. Losing trigger fu...
by Quzar
Tue May 17, 2016 1:27 am
Forum: Hardware Modification and Repair
Topic: Densha-de-go Controller Arduino Interface
Replies: 0
Views: 4085

Densha-de-go Controller Arduino Interface

I stumbled across this the other day and on searching couldn't find it posted on our forums: http://modelrail.otenko.com/arduino/arduino-dreamcast-densha-de-go-controller Of note is not only an updated arduino-DC controller interface, but an analysis of the functionality of the DSDG controller, that...
by Quzar
Tue May 17, 2016 1:23 am
Forum: Hardware Modification and Repair
Topic: Does a dual analog Dreamcast controller exist?
Replies: 25
Views: 20858

Re: Does a dual analog Dreamcast controller exist?

A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature.
by Quzar
Sat May 14, 2016 3:24 am
Forum: Programming Discussion
Topic: Step By Step Guide to Make an Adventure Game with Wintermute
Replies: 10
Views: 2323

Re: Step By Step Guide to Make an Adventure Game with Winter

Very informative post. I'd heard of Wintermute before, but didn't realize that it had compatibility with ScummVM at all.

Also a belated welcome back.
by Quzar
Wed Sep 09, 2015 11:46 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Happy 16th Birthday Dreamcast!
Replies: 5
Views: 2019

Re: Happy 16th Birthday Dreamcast!

It's finally old enough to consent in most places :twisted:
by Quzar
Wed Mar 04, 2015 7:23 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there any Dreamcast homebrew game from Japan?
Replies: 4
Views: 2392

Re: Is there any Dreamcast homebrew game from Japan?

I was only going for 'commercial' homebrew. http://www.fuzzymuzzle.com/Kiyoshi/IDE_HDD.htm Not a game, but a contribution. One I was looking for but could not find was a homebrew afterburner clone that had Bush heads replacing enemies (or something like that...). Done using libdream iirc. Whoops, th...
by Quzar
Tue Mar 03, 2015 9:52 am
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 4179

Re: G1-ATA driver broken

Yea, it's easy enough to ditch the recursive mutex and simply remove the mutex protection from cdrom_exec_cmd and then in cdrom_reinit_ex have the mutex unlock directly before the call to cdrom_change_dataype instead of after. The race condition isn't a big deal, it simply means that if you call cdr...
by Quzar
Mon Mar 02, 2015 10:08 pm
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 4179

Re: G1-ATA driver broken

Yea, I know. But I couldn't remember the reason either so I went back to the emails and chats. I would have made it static as suggested if it hadn't been for the fact that the recursion was needed elsewhere. I would go with either thread corruption (as suggested before) or some sort of as-of-yet unk...
by Quzar
Mon Mar 02, 2015 6:20 pm
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 4179

Re: G1-ATA driver broken

Recursive mutex was to prevent a possible race condition in the reinit with the datatype change. Since it was useful there, we applied it to allow the get_cmd function to be public. Making that private won't remove the need for the recursive mutex, unfortunately.
by Quzar
Mon Mar 02, 2015 2:07 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there any Dreamcast homebrew game from Japan?
Replies: 4
Views: 2392

Re: Is there any Dreamcast homebrew game from Japan?

There were a number of unlicensed games made with homebrew toolkits in the early days of homebrew. 'Dangerous Toys', ' ParaPara DC ', and ' MILK-DC ' are three I can think of off the top of my head. I don't know if Dangerous Toys or MILK were ever released physically in an 'official' capacity. http:...
by Quzar
Fri Feb 27, 2015 4:21 pm
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 4179

Re: G1-ATA driver broken. Quzar it's for you =)

Sorry, I'd been away from internet access for a few weeks. Like bluecrab said, I don't have a g1-ata device to test with. I'll take a look through the driver again, but I don't know what would cause it.
by Quzar
Mon Jan 26, 2015 5:10 pm
Forum: Programming Discussion
Topic: Need help on compiling MAME4ALL for Dreamcast~~
Replies: 2
Views: 551

Re: Need help on compiling MAME4ALL for Dreamcast~~

It looks like two things (that I can see right off the bat):
1) you may not have the proper SDLs included (Chui uses custom SDL libs)
and
2) there's mention there of gp32, which may indicate that you need to add flags or call something other than just the makefile to make the DC version.
by Quzar
Mon Jan 26, 2015 4:57 pm
Forum: Programming Discussion
Topic: VMU and beep
Replies: 5
Views: 754

Re: VMU and beep

The reason that the vmu_beep_raw has a comment about the clock is that the tone generator is actually part of the clock device in the VMU, so I reasoned some of the functions might serve to change clock params. Since the clock isn't well defined in KOS I wanted to make sure to note that some combo m...
by Quzar
Mon Sep 15, 2014 6:40 pm
Forum: Programming Discussion
Topic: Maple Test
Replies: 16
Views: 7574

Re: Maple Test

Tested a second keyboard of mine that is an HKT-7620 (PN: KB3T001XPXSA, SN: 07034422)and it has the same data as my SK-1502. GameShark Memory card. Doesn't seem to be anything but a memory card with built-in saves for CDX. First new maple accessory I've gotten in ages. Trying to get the allinfo for ...
by Quzar
Thu Sep 11, 2014 9:58 pm
Forum: Front Page News and Forum Guidelines
Topic: Goat Store Announces SLaVE Limited Edition for Dreamcast
Replies: 7
Views: 2692

Re: Goat Store Announces SLaVE Limited Edition for Dreamcast

I thought the naming reflected the oddity of the game itself. I preordered a limited limited :P.
by Quzar
Mon Sep 08, 2014 6:06 pm
Forum: Programming Discussion
Topic: KOS throwing warning about cdrom [SOLVED]
Replies: 3
Views: 618

Re: KOS throwing warning about cdrom [SOLVED]

Sorry about that guys!
by Quzar
Wed Sep 03, 2014 5:06 pm
Forum: Off-Topic Forum
Topic: So I've still never met anybody here IRL
Replies: 33
Views: 5951

Re: So I've still never met anybody here IRL

Met Curt Gry and Metafox at MagFest 4 (aka DreamCon 2005 pt 2 :P). Met Bluecrab back in May of this year.
by Quzar
Wed Aug 27, 2014 4:51 pm
Forum: Programming Discussion
Topic: Direct Texture Manipulation
Replies: 4
Views: 690

Re: Direct Texture Manipulation

For sure double pointers do not work that way. A double pointer is a pointer to a pointer. You need to feed the row length*rows as an offset in order for it to know.