Search found 7387 matches
- Tue Oct 23, 2018 10:19 am
- Forum: Programming Discussion
- Topic: Updates to bfont
- Replies: 7
- Views: 2166
Updates to bfont
Hey all, just wanted to put out a short note about some updates I've made to the bfont access code that introduces some new features. First is that now you should be able to print bfont to any texture or buffer normally supported by the system: 4, 8, 16, and 32bpp. Previously you could only switch b...
- Sun May 21, 2017 4:31 pm
- Forum: Programming Discussion
- Topic: DC-TOOL-IP Linux Tutorial
- Replies: 9
- Views: 2453
Re: Freeing Texture problem?
As for the arp command, if you have a better idea on how to make it permanent, I'm also looking for that. I added it in where I source my dc environ script. Using bash, I do this via the .profile file: source /root/DCDev/KallistiOS/environ.sh export IP_ADDR="192.168.1.99" export DCTOOL_IP...
- Thu May 26, 2016 7:31 pm
- Forum: Hardware Modification and Repair
- Topic: Does a dual analog Dreamcast controller exist?
- Replies: 25
- Views: 20858
Re: Does a dual analog Dreamcast controller exist?
A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature. Losing trigger fu...
- Tue May 17, 2016 1:27 am
- Forum: Hardware Modification and Repair
- Topic: Densha-de-go Controller Arduino Interface
- Replies: 0
- Views: 4085
Densha-de-go Controller Arduino Interface
I stumbled across this the other day and on searching couldn't find it posted on our forums: http://modelrail.otenko.com/arduino/arduino-dreamcast-densha-de-go-controller Of note is not only an updated arduino-DC controller interface, but an analysis of the functionality of the DSDG controller, that...
- Tue May 17, 2016 1:23 am
- Forum: Hardware Modification and Repair
- Topic: Does a dual analog Dreamcast controller exist?
- Replies: 25
- Views: 20858
Re: Does a dual analog Dreamcast controller exist?
A more effective way than what the youtube hardware hacker did would be to attach a second analog stick to the two triggers. The inputs work identically, and would provide true dual analog sticks. It would also be possible to map them if games have a rich enough remapping feature.
- Sat May 14, 2016 3:24 am
- Forum: Programming Discussion
- Topic: Step By Step Guide to Make an Adventure Game with Wintermute
- Replies: 10
- Views: 2323
Re: Step By Step Guide to Make an Adventure Game with Winter
Very informative post. I'd heard of Wintermute before, but didn't realize that it had compatibility with ScummVM at all.
Also a belated welcome back.
Also a belated welcome back.
- Wed Sep 09, 2015 11:46 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Happy 16th Birthday Dreamcast!
- Replies: 5
- Views: 2019
Re: Happy 16th Birthday Dreamcast!
It's finally old enough to consent in most places
- Wed Mar 04, 2015 7:23 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Is there any Dreamcast homebrew game from Japan?
- Replies: 4
- Views: 2392
Re: Is there any Dreamcast homebrew game from Japan?
I was only going for 'commercial' homebrew. http://www.fuzzymuzzle.com/Kiyoshi/IDE_HDD.htm Not a game, but a contribution. One I was looking for but could not find was a homebrew afterburner clone that had Bush heads replacing enemies (or something like that...). Done using libdream iirc. Whoops, th...
- Tue Mar 03, 2015 9:52 am
- Forum: Programming Discussion
- Topic: G1-ATA driver broken
- Replies: 30
- Views: 4179
Re: G1-ATA driver broken
Yea, it's easy enough to ditch the recursive mutex and simply remove the mutex protection from cdrom_exec_cmd and then in cdrom_reinit_ex have the mutex unlock directly before the call to cdrom_change_dataype instead of after. The race condition isn't a big deal, it simply means that if you call cdr...
- Mon Mar 02, 2015 10:08 pm
- Forum: Programming Discussion
- Topic: G1-ATA driver broken
- Replies: 30
- Views: 4179
Re: G1-ATA driver broken
Yea, I know. But I couldn't remember the reason either so I went back to the emails and chats. I would have made it static as suggested if it hadn't been for the fact that the recursion was needed elsewhere. I would go with either thread corruption (as suggested before) or some sort of as-of-yet unk...
- Mon Mar 02, 2015 6:20 pm
- Forum: Programming Discussion
- Topic: G1-ATA driver broken
- Replies: 30
- Views: 4179
Re: G1-ATA driver broken
Recursive mutex was to prevent a possible race condition in the reinit with the datatype change. Since it was useful there, we applied it to allow the get_cmd function to be public. Making that private won't remove the need for the recursive mutex, unfortunately.
- Mon Mar 02, 2015 2:07 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Is there any Dreamcast homebrew game from Japan?
- Replies: 4
- Views: 2392
Re: Is there any Dreamcast homebrew game from Japan?
There were a number of unlicensed games made with homebrew toolkits in the early days of homebrew. 'Dangerous Toys', ' ParaPara DC ', and ' MILK-DC ' are three I can think of off the top of my head. I don't know if Dangerous Toys or MILK were ever released physically in an 'official' capacity. http:...
- Fri Feb 27, 2015 4:21 pm
- Forum: Programming Discussion
- Topic: G1-ATA driver broken
- Replies: 30
- Views: 4179
Re: G1-ATA driver broken. Quzar it's for you =)
Sorry, I'd been away from internet access for a few weeks. Like bluecrab said, I don't have a g1-ata device to test with. I'll take a look through the driver again, but I don't know what would cause it.
- Mon Jan 26, 2015 5:10 pm
- Forum: Programming Discussion
- Topic: Need help on compiling MAME4ALL for Dreamcast~~
- Replies: 2
- Views: 551
Re: Need help on compiling MAME4ALL for Dreamcast~~
It looks like two things (that I can see right off the bat):
1) you may not have the proper SDLs included (Chui uses custom SDL libs)
and
2) there's mention there of gp32, which may indicate that you need to add flags or call something other than just the makefile to make the DC version.
1) you may not have the proper SDLs included (Chui uses custom SDL libs)
and
2) there's mention there of gp32, which may indicate that you need to add flags or call something other than just the makefile to make the DC version.
- Mon Jan 26, 2015 4:57 pm
- Forum: Programming Discussion
- Topic: VMU and beep
- Replies: 5
- Views: 754
Re: VMU and beep
The reason that the vmu_beep_raw has a comment about the clock is that the tone generator is actually part of the clock device in the VMU, so I reasoned some of the functions might serve to change clock params. Since the clock isn't well defined in KOS I wanted to make sure to note that some combo m...
- Mon Sep 15, 2014 6:40 pm
- Forum: Programming Discussion
- Topic: Maple Test
- Replies: 16
- Views: 7574
Re: Maple Test
Tested a second keyboard of mine that is an HKT-7620 (PN: KB3T001XPXSA, SN: 07034422)and it has the same data as my SK-1502. GameShark Memory card. Doesn't seem to be anything but a memory card with built-in saves for CDX. First new maple accessory I've gotten in ages. Trying to get the allinfo for ...
- Thu Sep 11, 2014 9:58 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Goat Store Announces SLaVE Limited Edition for Dreamcast
- Replies: 7
- Views: 2692
Re: Goat Store Announces SLaVE Limited Edition for Dreamcast
I thought the naming reflected the oddity of the game itself. I preordered a limited limited .
- Mon Sep 08, 2014 6:06 pm
- Forum: Programming Discussion
- Topic: KOS throwing warning about cdrom [SOLVED]
- Replies: 3
- Views: 618
Re: KOS throwing warning about cdrom [SOLVED]
Sorry about that guys!
- Wed Sep 03, 2014 5:06 pm
- Forum: Off-Topic Forum
- Topic: So I've still never met anybody here IRL
- Replies: 33
- Views: 5951
Re: So I've still never met anybody here IRL
Met Curt Gry and Metafox at MagFest 4 (aka DreamCon 2005 pt 2 ). Met Bluecrab back in May of this year.
- Wed Aug 27, 2014 4:51 pm
- Forum: Programming Discussion
- Topic: Direct Texture Manipulation
- Replies: 4
- Views: 690
Re: Direct Texture Manipulation
For sure double pointers do not work that way. A double pointer is a pointer to a pointer. You need to feed the row length*rows as an offset in order for it to know.