Search found 421 matches

by HyperG
Mon Apr 01, 2002 9:11 am
Forum: Homebrew Software and Indie Games Discussion
Topic: saddsnes is out
Replies: 9
Views: 490

you can see his ugly mog here as well. You do know you can't simply make a web-site using a templete builder on lyco's where it can detect if you came from such sites. I'm going to get his web-site shut down right now. If anybody wants to help report to the abuser thing that lyco's has, please do th...
by HyperG
Sun Mar 31, 2002 9:46 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Exclusive Interview with John Henderson.
Replies: 19
Views: 383

I hope syngori don't find this offending :-p .
by HyperG
Sun Mar 31, 2002 9:01 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Video freezes while audio plays
Replies: 6
Views: 377

I had this happen with some of my divx videos, it still happens but if you wait like a few seconds or so, the video will jump into play and it will sync up and everything. Its happened on a few episodes of DBZ that i didn't encode myself. I used the last beta that was out btw... i haven't tried the ...
by HyperG
Sun Mar 31, 2002 2:34 pm
Forum: Programming Discussion
Topic: mp3 and ogg vorbis do not work in kos 1.1.6?!
Replies: 13
Views: 687

Here's how it should all be setup. home/user/dc/kos-1.1.6/examples/dreamcast I have my examples in this folder (user was changed due to annonymity :-p ). /hello_ogg That directory contains Hello ogg which displays a hello world on the screen (i think), and also plays the OGG sound files. The followi...
by HyperG
Sun Mar 31, 2002 2:04 pm
Forum: Programming Discussion
Topic: mp3 and ogg vorbis do not work in kos 1.1.6?!
Replies: 13
Views: 687

Yeah with genromfs you need to change this from the makefile : CFLAGS = -O2 -Wall #-g# to this CFLAGS = -O2 -Wall -D_WIN32 #-g# This is for the genromfs in utils/genromfs/makefile ------------------ Also you should make sure that your coding your app correctly as well, and not leaving out little det...
by HyperG
Sun Mar 31, 2002 1:30 pm
Forum: Programming Discussion
Topic: mp3 and ogg vorbis do not work in kos 1.1.6?!
Replies: 13
Views: 687

check out the hello_ogg example included with KOS-1.1.6 , it shows how to use romdisk etc.
by HyperG
Sun Mar 31, 2002 9:00 am
Forum: Programming Discussion
Topic: Error when building the ELF
Replies: 5
Views: 469

Try compiling the PNG example, and see if that compiles as well. There might be some issues if you do not get all of KOS compiled.

If you want me to try compiling it, I got my KOS 1.1.6 setup, but I have trouble with KOS cvs right now since my sh-elf-g++ is screwed.
by HyperG
Sat Mar 30, 2002 10:54 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: OK HERES THE SCENARIO, PLEASE HELP ME
Replies: 3
Views: 229

go to the CD directory and see if the movie appears.
by HyperG
Sat Mar 30, 2002 10:49 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: demomenu
Replies: 2
Views: 154

Or you could use DCHACKER for now.... here

If that doesn't work, just search for this news topic "Nes Menu, NesterDC 6.0 + Frnes 0.60 Final + Tuxnes 0.2" on consolevision.com here.

The download for that needs to be archived on burnerO's site...so I don't get yelled out for stupid linking.
by HyperG
Sat Mar 30, 2002 6:01 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Why no C64-Emu?
Replies: 8
Views: 370

Will C64 on PS2 run any faster? :)
by HyperG
Sat Mar 30, 2002 3:05 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: My projects :)
Replies: 5
Views: 424

Ya well, I believe I might have plans changed for my entry and do something that is easier. I really don't wanna give anything away to what it is, but I'm working on it as we speak.
by HyperG
Sat Mar 30, 2002 1:22 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Why no C64-Emu?
Replies: 8
Views: 370

BigBoy got his mind set on his PS2 right now. If I had more coding knowledge, and if my PS2 was chipped, I would do stuff for PS2 as well.

For now its all dreaming time.
by HyperG
Sat Mar 30, 2002 12:58 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The idea of an N64 Emulator: My two cents.
Replies: 6
Views: 358

I pretty much got every n64 game I ever wanted, for my n64, but then again there are a few games I still want to buy. Then there is the thought of the poor people who download everything all the time, who 'leech' everything they can find. No wonder why they are poor for having cable/dsl/T1/T3 etc. T...
by HyperG
Sat Mar 30, 2002 12:34 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Anybody test GNUBOY ports for DC ?
Replies: 4
Views: 283

Oh okay, well thats good that they are both two different emulators. Maybe the sources between the two can aide in making a better GB emulator.
by HyperG
Fri Mar 29, 2002 11:55 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Anybody test GNUBOY ports for DC ?
Replies: 4
Views: 283

Anybody test GNUBOY ports for DC ?

Well, even though the source codes were released, both gonzo's port and ss_teven's port of GNUBOY for Dreamcast contain binaries. So whatcha waiting for, test it out! :) /me points at gonzo's port as he didn't mention anything about bad controls. I'll compare sources tomorow to see if I can come up ...
by HyperG
Fri Mar 29, 2002 3:08 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: The idea of an N64 Emulator: My two cents.
Replies: 6
Views: 358

a lot grammar errors there my friend, and some other things would need to be retouched on the subject, as this wouldn't help a newbie any.
by HyperG
Fri Mar 29, 2002 3:05 pm
Forum: Official DreamSNES Forum
Topic: RPG's on DreamSNES
Replies: 46
Views: 2212

Hmm I should have the strategy guide laying around. I bought earth bound like 2 years ago for like 20 dollars, I just wanted it when I had just gotten the SNES :-p . When SNES was around I didn't want it really that bad at all. Now I must own all the good systems, which do own now. I'm still waiting...
by HyperG
Fri Mar 29, 2002 3:02 pm
Forum: Official DreamSNES Forum
Topic: DreamSNES FAQ Problemo
Replies: 2
Views: 176

I dunno, I never burned anything without an IP.bin . It probably is most likely just thinking about it. Meaning DCHACKER and DEMOMENU just load up the binaries without the need of the ip.bin . Agh ... ok, but I always put it on just to be safe than sorry.
by HyperG
Fri Mar 29, 2002 12:23 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Advantage
Replies: 4
Views: 292

6 weeks IS a good solid time frame, and 1 of those weeks, is spring break. Which means a lot of time will be put into play with this, after that, school shoots off again, but won't really be in the way.
by HyperG
Fri Mar 29, 2002 12:11 pm
Forum: Official DreamSNES Forum
Topic: DreamSNES FAQ Problemo
Replies: 2
Views: 176

DreamSNES FAQ Problemo

Here is the problem

Shouldn't you just leave it as the file name its supposed to be ? You got to make sure the IP.bin matches up with the file name.