Search found 112 matches

by Jae686
Sat Jul 19, 2014 11:56 am
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 22772

Re: Quake 3 lightmaps - PVR Multi-Texture

And how does he make the radial blur ? does he copy the whole framebuffer to main memory and perform the blur ? (And if so, how can I get a pointer to the frame buffer) ?
by Jae686
Fri Jul 18, 2014 1:56 pm
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 22772

Re: Quake 3 lightmaps - PVR Multi-Texture

So, I had started working on some code to parse and render Quake 3 bsp's. http://dcemulation.org/phpBB/viewtopic.php?f=29&t=102059&start=20#p1034000 I put a pause on that when I realized that for more reason than one, KGLX was not really well suited for such a task. As I have since decided ...
by Jae686
Tue Jun 03, 2014 3:07 pm
Forum: Programming Discussion
Topic: 3D Z Clipping For the PVR + OpenGL
Replies: 41
Views: 8940

Re: 3D Z Clipping For the PVR + OpenGL

I am interested to see if anyone is actually able to put my library to good use :wink:
Well you just have to release it :P

:D
by Jae686
Sat Apr 26, 2014 6:03 pm
Forum: Programming Discussion
Topic: Shaders
Replies: 48
Views: 6196

Re: Shaders

So therefore, for all purposes unless one implements its own render to texture function with similar functionality as glCopyTexImage2D(), nehe's tutorial mentioned can not be implemented.
by Jae686
Sat Apr 26, 2014 9:22 am
Forum: Programming Discussion
Topic: Shaders
Replies: 48
Views: 6196

Re: Shaders

The frame-rate is always going to be half (or less than that) of the frame-rate without the effects as the DC has to render two frames each time. If your engine is running at a smooth 60fps, then you should be able get somewhere between 15 and 30fps depending on optimisations, so you have to be car...
by Jae686
Sun Apr 20, 2014 8:55 am
Forum: Programming Discussion
Topic: Measuring render time.
Replies: 6
Views: 950

Re: Measuring render time.

Thank you Bluecbrab, it worked :)

I dont recall reading about that function on KOS.pdf file. :)
by Jae686
Sun Apr 20, 2014 6:02 am
Forum: Programming Discussion
Topic: Measuring render time.
Replies: 6
Views: 950

Measuring render time.

Good morning. I've been trying to measure the time I take to render each frame on KOS, but sometimes I get odd results such as the start time being bigger than the end time, when using the timer_ms_gettime(); function. My render look is written as follows : void new_draw(pDemoAssetList a) { // measu...
by Jae686
Sun Mar 30, 2014 3:04 pm
Forum: Programming Discussion
Topic: Issues Compiling flex on KOS.
Replies: 1
Views: 533

Re: Issues Compiling flex on KOS.

This line is the one that makes my head scratch, since the whole idea of compiling flex on KOS is to have the -lfl linker option available for KOS compiled executables.

Code: Select all

/home/jaerder/development/Tools/dreamcast/sh-elf/lib/gcc/sh-elf/4.8.2/../../../../sh-elf/bin/ld: cannot find -lfl
by Jae686
Sun Mar 30, 2014 1:29 pm
Forum: Programming Discussion
Topic: Issues Compiling flex on KOS.
Replies: 1
Views: 533

Issues Compiling flex on KOS.

Good afternoon. I've been trying to compile flex to run on the dreamcast, but i'm keep havint the error : jaerder@jaerder-G50V ~/development/Tools/dreamcast/kos-ports/flex-2.5.39 $ make make all-recursive make[1]: Entering directory `/home/jaerder/development/Tools/dreamcast/kos-ports/flex-2.5.39' M...
by Jae686
Wed Mar 19, 2014 5:34 pm
Forum: Programming Discussion
Topic: KGL-x issues with interleaved vertex arrays
Replies: 9
Views: 926

Re: KGL-x issues with interleaved vertex arrays

It's fixed. The issue was related to the fact that backface culling was disabled
by Jae686
Wed Mar 19, 2014 4:46 pm
Forum: Programming Discussion
Topic: KGL-x issues with interleaved vertex arrays
Replies: 9
Views: 926

Re: KGL-x issues with interleaved vertex arrays

And its even more strange if I "explode" the faces in blender (keeping the same number of vertices)
by Jae686
Wed Mar 19, 2014 4:17 pm
Forum: Programming Discussion
Topic: KGL-x issues with interleaved vertex arrays
Replies: 9
Views: 926

Re: KGL-x issues with interleaved vertex arrays

Good Evening. I've decided to write an obj loader instead of writing an exporter for blender. Basically I just load up the vertex, uv and normals information and create new, unindexed arrays. When working with a simple plane, it works fine, but when rendering an exported cube, Ive been seeing some s...
by Jae686
Fri Mar 07, 2014 3:09 pm
Forum: Programming Discussion
Topic: 3D Z Clipping For the PVR + OpenGL
Replies: 41
Views: 8940

Re: 3D Z Clipping For the PVR + OpenGL

It certainly looks very promissing !
by Jae686
Wed Mar 05, 2014 3:48 pm
Forum: Programming Discussion
Topic: KGL-x issues with interleaved vertex arrays
Replies: 9
Views: 926

Re: KGL-x issues with interleaved vertex arrays

Well if I iterate over the array and its indices with the following code : void pmesh_draw_test() { int indices_cnt = faces_count[0] * 3 ; int i = 0 ; int ind = 0 ; glBegin(GL_TRIANGLES); for (i = 0 ; i < indices_cnt ; i++) { ind = indexes[i] ; glVertex3f(vertices[ind].x, vertices[ind].y, vertices[i...
by Jae686
Tue Mar 04, 2014 1:27 pm
Forum: Programming Discussion
Topic: KGL-x issues with interleaved vertex arrays
Replies: 9
Views: 926

Re: KGL-x issues with interleaved vertex arrays

Thank you all for the reply. I'm not using glBindFuffer() in my code, i'm instead passing the pointer to the array that was declared on the .h file. (In theory it should work). Is there any example code using vertex arrays in KGL-x that I may take a look at ? Best Regards. Affection56k : I will take...
by Jae686
Mon Mar 03, 2014 2:59 pm
Forum: Programming Discussion
Topic: KGL-x issues with interleaved vertex arrays
Replies: 9
Views: 926

KGL-x issues with interleaved vertex arrays

Good evening. I've been trying to get Interleaved Vertex Arrays working with KGL-X, but with no avail. I've been using the following exporter that exports the geometry into a .h header, with the following structure : http://ksolek.fm.interia.pl/Blender/ #ifndef _BLENDER_EXPORT_H_ #define _BLENDER_EX...
by Jae686
Sat May 11, 2013 6:38 am
Forum: Programming Discussion
Topic: [FIXED] Cant compile dcload-serial
Replies: 4
Views: 584

Re: Cant compile dcload-serial

I'd recommend grabbing the current sources of dctool and such from the git repository hosted at the same place as the KOS one. That version by default should compile against libelf, instead of libbfd. You'll still need to install libelf, but that should generally be easier to get up and running tha...
by Jae686
Sat May 11, 2013 6:38 am
Forum: Programming Discussion
Topic: [FIXED] Cant compile dcload-serial
Replies: 4
Views: 584

Re: Cant compile dcload-serial

double post.
by Jae686
Fri May 10, 2013 4:35 pm
Forum: Programming Discussion
Topic: [FIXED] Cant compile dcload-serial
Replies: 4
Views: 584

[FIXED] Cant compile dcload-serial

Good Evening. I've recently re-installed the dc toolchain, and I'm unable to compile dcload, version 1.0.3 complains of bfd.h file, the 1.0.4 version, whose sources I've downloaded from http://gpf.dcemu.co.uk/dctool-1-0-4-and-dcload-1-0-4-14034.html , refuses to compile (and yes, I've set em Makefil...