Search found 3413 matches

by mankrip
Sun Dec 16, 2001 9:48 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: CDRW
Replies: 7
Views: 927

What I have to do with that screw? Take it off the GD drive?
by mankrip
Sun Dec 16, 2001 9:40 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Why no option for dial-up?
Replies: 7
Views: 848

And how can I turn my PC into a dial-up server?

BTW, I'm on win95
by mankrip
Thu Dec 13, 2001 11:34 pm
Forum: First Person Shooters Development
Topic: JoyMenu
Replies: 23
Views: 2556

Some news

Just some news... I've rewritten 90% of my work, and now it's 95% done. The menu engine is now very clean and easy to mod. Lots of cool options, including CD music and player's color changing. All cheats except Flymode, Toggle Key 1 and Toggle Key 2 still active in the next level. Recorded demos wil...
by mankrip
Mon Dec 10, 2001 9:08 pm
Forum: First Person Shooters Development
Topic: quakec input .....
Replies: 7
Views: 1172

I've tested SlowMo right now, and model transparency really not works. The bullet rings are all black all the time. Surely another bug due to the quick porting done by Titanium guys... well, a buggy QuakeDC is better than none.
by mankrip
Sun Dec 09, 2001 2:29 am
Forum: First Person Shooters Development
Topic: interesting things about online dcquake
Replies: 1
Views: 752

The problem is that is much more complicated to get the modem working on the Dreamcast. You need to have a driver to initialize the modem, and as Titanium said they don't did anything on support for online playing, the modem code in QuakeDC should be the PC modem code, without any modem driver.
by mankrip
Thu Dec 06, 2001 10:40 pm
Forum: First Person Shooters Development
Topic: JoyMenu
Replies: 23
Views: 2556

I was reading the Qccx manual, and it looks like there's a hex32 function in the internals.qc that can be used to concatenate strings, but I didn't understood it enough. Theres no function named "hex32" in the internals.qc, it should be other name... It could helps a lot, since the menu us...
by mankrip
Thu Dec 06, 2001 10:29 pm
Forum: First Person Shooters Development
Topic: Dynamic light in QuakeDC
Replies: 8
Views: 1057

I'm surprised that TDA didn't replied to this topic. If it worked for you on your Dreamcast, you have another version of the QuakeDC engine (that no one else have). Maybe you would like to compare with the QuakeDC that is available here in DCemulation, that is the only version I know. gl_flashblend ...
by mankrip
Thu Dec 06, 2001 9:53 pm
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 4552

I have tried to direct load programs with the browser like Gooey said :roll: ... and it DONT work. The browser tries to load .EXE files as MP3 audio, and it loads .BIN files as plain text, sometimes crashing the browser.

edited: i've noticed now that it's the wrong topic for this, but ok...
by mankrip
Thu Dec 06, 2001 9:40 pm
Forum: First Person Shooters Development
Topic: Problem w/scourge of armagon
Replies: 9
Views: 1384

If you burn it in non-selfboot, you can leave the .pak files to be included in the second session
by mankrip
Thu Dec 06, 2001 9:36 pm
Forum: First Person Shooters Development
Topic: QuakeDC Source
Replies: 19
Views: 2690

I doubt that Sega will give acess in their dev site to people with cheap devkits...
by mankrip
Fri Nov 30, 2001 8:40 pm
Forum: First Person Shooters Development
Topic: Just courious, can you timedemo in quake dc?
Replies: 1
Views: 844

QuakeDC is a CLOSED project, unfortunately. No changes will be done to this port. Maybe, in the future, someone can port it again.

It's a pity we have lost all the posts about the QuakeDC history... because it will be asked over and over again... :?
by mankrip
Fri Nov 30, 2001 8:33 pm
Forum: Programming Discussion
Topic: I need COMDLG32.OCX, help!
Replies: 2
Views: 898

Thanks! ;)
by mankrip
Thu Nov 29, 2001 1:12 am
Forum: First Person Shooters Development
Topic: Problem w/scourge of armagon
Replies: 9
Views: 1384

If you didn't see the Titanium logo, it should be a burning problem.
And another sugestion... make a non-selfboot disc to test and load it with the Utopia boot, to be sure that it's not a problem with selfboot burning.
by mankrip
Thu Nov 29, 2001 12:23 am
Forum: Programming Discussion
Topic: I need COMDLG32.OCX, help!
Replies: 2
Views: 898

I need COMDLG32.OCX, help!

I've searched on the net for hours and found nothing... couldn't found on M$ site too...

I need the VB6 version of COMDLG32.OCX, does anyone know if it can be distributed? It's because I got a freeware program that needs it, but the program doesn't come with it...
by mankrip
Thu Nov 29, 2001 12:04 am
Forum: First Person Shooters Development
Topic: Throw away ur pak problems! -Giving work to mod distributors
Replies: 3
Views: 1085

Some of the old theorys have been proven incorrect already. I hope you've just proven another. To think people used to say maps with custom textures didn't work with QuakeDC and that they always showed up white or black. ??? I didn't understood. I'm talking about .pak files, not maps with custom te...
by mankrip
Wed Nov 28, 2001 11:54 pm
Forum: First Person Shooters Development
Topic: Dynamic light in QuakeDC
Replies: 8
Views: 1057

In case you don't read my tech info... gl_flashblend doesn't exist in QuakeDC. Titanium converted it to d3d_flashblend, and changing its setting just remove the yellow balls, but doesn't enable dinamic lights.

I've tried the r_dinamic command too... and it also not works.
by mankrip
Wed Nov 28, 2001 10:40 pm
Forum: First Person Shooters Development
Topic: Throw away ur pak problems! -Giving work to mod distributors
Replies: 3
Views: 1085

Throw away ur pak problems! -Giving work to mod distributors

The easiest way to put mods on Quake DC - by Fragger :D You don't need to edit your original .pak files! If a file exists in more than one .pak file, Quake loads it from the higher numbered .pak file. File search order: Last /\ || PAK0.PAK - shareware version - First episode || PAK1.PAK - registered...
by mankrip
Forum: First Person Shooters Development
Topic: Any one got any mods working with dcquake or other news
Replies: 4
Views: 974

I've discovered something that eliminates any problem with .pak files editing. It worked on my PC, but I haven't tested on DC yet. I'm busy for the next two weeks, so please wait...
by mankrip
Forum: Off-Topic Forum
Topic: What is your age & number of children (if any)?
Replies: 30
Views: 2394

What is your age & number of children (if any)?

Let's see how many old guys are here!

I'm 22
by mankrip
Forum: First Person Shooters Development
Topic: JoyMenu
Replies: 23
Views: 2556

JoyMenu

I've done a demo of my add-on mod called JoyMenu. I want to release it in December, if I finish the JoyConsole at time (the JoyConsole is inside the JoyMenu). I know, that "slow motion" just slows the speed at the moment, but I will make it full working on the release (and it will not affe...