Search found 88 matches

by bbmario
Wed Nov 05, 2014 8:23 am
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2917

Re: 3D physics/collision libraries that work on DC?

Tokamak seems lighter than Bullet, so, i'll start trying to port that. Are there any common caveats when porting libraries to DC?
by bbmario
Wed Nov 05, 2014 8:21 am
Forum: Programming Discussion
Topic: KGL rendering limits?
Replies: 15
Views: 3763

Re: KGL rendering limits?

Thanks! 8-)
by bbmario
Tue Nov 04, 2014 1:11 pm
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2917

Re: 3D physics/collision libraries that work on DC?

CubicVR seems abandoned... has anyone used it?
by bbmario
Tue Nov 04, 2014 1:07 pm
Forum: Programming Discussion
Topic: 3D engines under active development?
Replies: 4
Views: 621

Re: 3D engines under active development?

Using PVR directly means writing raw PowerVR ASM? :cry:

My current objective is just a small 3D game. Something like marble blast or a platformer.
by bbmario
Tue Nov 04, 2014 1:07 pm
Forum: Programming Discussion
Topic: KGL examples
Replies: 3
Views: 466

Re: KGL examples

Thanks for the info, bogglez! :grin:

Are there any open-source 3D games for the DC, that i can use to learn more about collision detection, etc?
by bbmario
Tue Nov 04, 2014 1:05 pm
Forum: Programming Discussion
Topic: KGL rendering limits?
Replies: 15
Views: 3763

Re: KGL rendering limits?

Where i can find this new KGL implementation? Is it in the current SVN?
by bbmario
Tue Nov 04, 2014 10:27 am
Forum: Programming Discussion
Topic: 3D engines under active development?
Replies: 4
Views: 621

3D engines under active development?

Are there any DC-specific 3D engines under active development, using the KGL wrappers?
by bbmario
Tue Nov 04, 2014 10:23 am
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2917

3D physics/collision libraries that work on DC?

Does anyone know any physics/collision libraries that can work or easily be ported to DC? I tried Tokamak, but seemed like a huge effort.
by bbmario
Tue Nov 04, 2014 7:55 am
Forum: Programming Discussion
Topic: KGL examples
Replies: 3
Views: 466

KGL examples

Are there any other examples of KGL usage, aside from the ones in the SVN? I wanted to see a basic example with collision setup and input control. Like rolling a ball on top of a few solids.
by bbmario
Tue Nov 04, 2014 7:54 am
Forum: Programming Discussion
Topic: KGL rendering limits?
Replies: 15
Views: 3763

KGL rendering limits?

I'm working on some 3D models for some experiments with the KGL renderer and i wanted to know the rendering limitations. How many vertexes/triangles can be displayed? I have some models with 1000~2000 tris.
by bbmario
Sat Aug 23, 2014 9:40 pm
Forum: Hardware Modification and Repair
Topic: Best toolset/hardware for homebrew testing?
Replies: 4
Views: 1913

Re: Best toolset/hardware for homebrew testing?

Do you guys have any good links for tutorials on how to setup the BBA for DC homebrew development? Or the SD-Card?
by bbmario
Wed Aug 20, 2014 12:22 pm
Forum: Hardware Modification and Repair
Topic: Best toolset/hardware for homebrew testing?
Replies: 4
Views: 1913

Best toolset/hardware for homebrew testing?

What toolset do you guys recommend for developing and testing homebrew games on the DC? BBA? SD Card? Any eBay stores that you guys recommend to purchasing the items?
by bbmario
Wed Aug 20, 2014 12:21 pm
Forum: Front Page News and Forum Guidelines
Topic: New Open GL API Released
Replies: 65
Views: 25353

Re: New Open GL API Released

This is so amazing! THANKS A LOT MAN!

:mrgreen: :mrgreen: :mrgreen: :mrgreen:
by bbmario
Sun May 11, 2014 5:02 pm
Forum: Hardware Modification and Repair
Topic: Best place to buy an SD reader?
Replies: 6
Views: 2078

Re: Best place to buy an SD reader?

That's over 2 years ago. I wasn't able to find any SDs over Goat Store.
by bbmario
Sat May 10, 2014 1:10 pm
Forum: Hardware Modification and Repair
Topic: Best place to buy an SD reader?
Replies: 6
Views: 2078

Best place to buy an SD reader?

Which store do you guys recommend for buying an SD reader? Also, any tutorials on how to run KallistiOS binaries on the SD? Just the elf is needed?
by bbmario
Fri Feb 28, 2014 11:16 am
Forum: Programming Discussion
Topic: Running KallistiOS examples
Replies: 5
Views: 987

Re: Running KallistiOS examples

I did that on my ELF and the screen is pitch black. No warnings or errors on the make output, so it appears to be compiled just fine.
by bbmario
Mon Feb 24, 2014 5:03 pm
Forum: Programming Discussion
Topic: SVG in KOS?
Replies: 2
Views: 506

Re: SVG in KOS?

by bbmario
Mon Feb 24, 2014 5:00 pm
Forum: Programming Discussion
Topic: Running KallistiOS examples
Replies: 5
Views: 987

Re: Running KallistiOS examples

No way of running ELFs? How do i make a CD image?
by bbmario
Thu Feb 20, 2014 5:12 pm
Forum: Programming Discussion
Topic: Running KallistiOS examples
Replies: 5
Views: 987

Running KallistiOS examples

I download lxdream and went to "Load binary", then used the .elf that was output from my "make" on the png example folder. The screen is pitch black. I checked the debugger, but nothing helped. Also, no warnings or errors on the make output. How can i debug this?