Search found 88 matches
- Wed Nov 05, 2014 8:23 am
- Forum: Programming Discussion
- Topic: 3D physics/collision libraries that work on DC?
- Replies: 17
- Views: 2917
Re: 3D physics/collision libraries that work on DC?
Tokamak seems lighter than Bullet, so, i'll start trying to port that. Are there any common caveats when porting libraries to DC?
- Wed Nov 05, 2014 8:21 am
- Forum: Programming Discussion
- Topic: KGL rendering limits?
- Replies: 15
- Views: 3763
Re: KGL rendering limits?
Thanks!
- Tue Nov 04, 2014 1:11 pm
- Forum: Programming Discussion
- Topic: 3D physics/collision libraries that work on DC?
- Replies: 17
- Views: 2917
Re: 3D physics/collision libraries that work on DC?
CubicVR seems abandoned... has anyone used it?
- Tue Nov 04, 2014 1:07 pm
- Forum: Programming Discussion
- Topic: 3D engines under active development?
- Replies: 4
- Views: 621
Re: 3D engines under active development?
Using PVR directly means writing raw PowerVR ASM?
My current objective is just a small 3D game. Something like marble blast or a platformer.
My current objective is just a small 3D game. Something like marble blast or a platformer.
- Tue Nov 04, 2014 1:07 pm
- Forum: Programming Discussion
- Topic: KGL examples
- Replies: 3
- Views: 466
Re: KGL examples
Thanks for the info, bogglez!
Are there any open-source 3D games for the DC, that i can use to learn more about collision detection, etc?
Are there any open-source 3D games for the DC, that i can use to learn more about collision detection, etc?
- Tue Nov 04, 2014 1:05 pm
- Forum: Programming Discussion
- Topic: KGL rendering limits?
- Replies: 15
- Views: 3763
Re: KGL rendering limits?
Where i can find this new KGL implementation? Is it in the current SVN?
- Tue Nov 04, 2014 10:27 am
- Forum: Programming Discussion
- Topic: 3D engines under active development?
- Replies: 4
- Views: 621
3D engines under active development?
Are there any DC-specific 3D engines under active development, using the KGL wrappers?
- Tue Nov 04, 2014 10:23 am
- Forum: Programming Discussion
- Topic: 3D physics/collision libraries that work on DC?
- Replies: 17
- Views: 2917
3D physics/collision libraries that work on DC?
Does anyone know any physics/collision libraries that can work or easily be ported to DC? I tried Tokamak, but seemed like a huge effort.
- Tue Nov 04, 2014 7:55 am
- Forum: Programming Discussion
- Topic: KGL examples
- Replies: 3
- Views: 466
KGL examples
Are there any other examples of KGL usage, aside from the ones in the SVN? I wanted to see a basic example with collision setup and input control. Like rolling a ball on top of a few solids.
- Tue Nov 04, 2014 7:54 am
- Forum: Programming Discussion
- Topic: KGL rendering limits?
- Replies: 15
- Views: 3763
KGL rendering limits?
I'm working on some 3D models for some experiments with the KGL renderer and i wanted to know the rendering limitations. How many vertexes/triangles can be displayed? I have some models with 1000~2000 tris.
- Sat Aug 23, 2014 9:40 pm
- Forum: Hardware Modification and Repair
- Topic: Best toolset/hardware for homebrew testing?
- Replies: 4
- Views: 1913
Re: Best toolset/hardware for homebrew testing?
Do you guys have any good links for tutorials on how to setup the BBA for DC homebrew development? Or the SD-Card?
- Wed Aug 20, 2014 12:22 pm
- Forum: Hardware Modification and Repair
- Topic: Best toolset/hardware for homebrew testing?
- Replies: 4
- Views: 1913
Best toolset/hardware for homebrew testing?
What toolset do you guys recommend for developing and testing homebrew games on the DC? BBA? SD Card? Any eBay stores that you guys recommend to purchasing the items?
- Wed Aug 20, 2014 12:21 pm
- Forum: Front Page News and Forum Guidelines
- Topic: New Open GL API Released
- Replies: 65
- Views: 25353
Re: New Open GL API Released
This is so amazing! THANKS A LOT MAN!
- Sun May 11, 2014 5:02 pm
- Forum: Hardware Modification and Repair
- Topic: Best place to buy an SD reader?
- Replies: 6
- Views: 2078
Re: Best place to buy an SD reader?
That's over 2 years ago. I wasn't able to find any SDs over Goat Store.
- Sat May 10, 2014 8:50 pm
- Forum: Hardware Modification and Repair
- Topic: Best place to buy an SD reader?
- Replies: 6
- Views: 2078
- Sat May 10, 2014 1:10 pm
- Forum: Hardware Modification and Repair
- Topic: Best place to buy an SD reader?
- Replies: 6
- Views: 2078
Best place to buy an SD reader?
Which store do you guys recommend for buying an SD reader? Also, any tutorials on how to run KallistiOS binaries on the SD? Just the elf is needed?
- Fri Feb 28, 2014 11:16 am
- Forum: Programming Discussion
- Topic: Running KallistiOS examples
- Replies: 5
- Views: 987
Re: Running KallistiOS examples
I did that on my ELF and the screen is pitch black. No warnings or errors on the make output, so it appears to be compiled just fine.
- Mon Feb 24, 2014 5:03 pm
- Forum: Programming Discussion
- Topic: SVG in KOS?
- Replies: 2
- Views: 506
- Mon Feb 24, 2014 5:00 pm
- Forum: Programming Discussion
- Topic: Running KallistiOS examples
- Replies: 5
- Views: 987
Re: Running KallistiOS examples
No way of running ELFs? How do i make a CD image?
- Thu Feb 20, 2014 5:12 pm
- Forum: Programming Discussion
- Topic: Running KallistiOS examples
- Replies: 5
- Views: 987
Running KallistiOS examples
I download lxdream and went to "Load binary", then used the .elf that was output from my "make" on the png example folder. The screen is pitch black. I checked the debugger, but nothing helped. Also, no warnings or errors on the make output. How can i debug this?