Search found 1018 matches

by TheDumbAss
Wed Nov 28, 2001 11:49 pm
Forum: First Person Shooters Development
Topic: Throw away ur pak problems! -Giving work to mod distributors
Replies: 3
Views: 1085

I beleave it was all the way back on the original forum... but it was figured out that a lot of the missing skins and funky looking models were cause because of having duplicate models. This was all back before I ever started messing with QuakeDC myself. I didn't see why that would cause the problem...
by TheDumbAss
Wed Nov 28, 2001 12:15 am
Forum: First Person Shooters Development
Topic: Read this... (you probibly already have)
Replies: 1
Views: 821

Read this... (you probibly already have)

If you take a look at the date of the last post on most of the topics here You'll see that some kinda glitch happened. Because of this we've lost the ordering of the forum. If theres a topic that you want near the top fell free to make 1 (and only one) spam to bump it back up to the top. I'd perfer ...
by TheDumbAss
Wed Nov 28, 2001 12:00 am
Forum: First Person Shooters Development
Topic: JoyMenu
Replies: 23
Views: 2556

bump...
by TheDumbAss
Tue Nov 27, 2001 11:38 pm
Forum: First Person Shooters Development
Topic: XMen Total Conversion for Quake....
Replies: 19
Views: 2003

spam... darn date bug.
by TheDumbAss
Forum: First Person Shooters Development
Topic: quakec input .....
Replies: 7
Views: 1172

It may not be exactly what you want to here... but Yes Monster movement ( movetogoal() ) is done in the engine. So of course wether you have it able to clip or not... it will KNOW the wall is there and not walk through it. I'm not sure but I think you could use func_wall and have the 'thing' walk th...
by TheDumbAss
Forum: First Person Shooters Development
Topic: Moved Topic Quake + Loader menu from old forums
Replies: 17
Views: 2173

If I remember what TheGypsy had said in the old forums correctly (in Newbie Programming) then the 0winceos.bin file actually contains much of the needed support files (I.E. the DLL files) in a compiled form. It also (obviously) readys the system and loads the neccessary *.exe. Unfortunatly that topi...
by TheDumbAss
Forum: Homebrew Software and Indie Games Discussion
Topic: Quake
Replies: 21
Views: 1942

I'm kinda surprised nobody's bumped this over to the Quakedev forum. Aww well I'm not exactly sure why the downloads here are so bad/slow I'm also unsure why QuakeDC hasnt been put on one of the DCemu mirror sites. I'm working on a rebuild of the quakedev site as I type... (well in my html editor is...
by TheDumbAss
Forum: Hardware Modification and Repair
Topic: Where did all the posts go?
Replies: 14
Views: 834

Yes it was who you say it was. He had an angry 'final' post in the staff forum where he admits his plans. He doesnt explain exactly what made him mad eather (N64 emu news? Things in IRC? what?) Hey guys im really pisse off at 007 so some one here should ban me and take away my bmooding abilities bef...
by TheDumbAss
Forum: First Person Shooters Development
Topic: Takeing request (Old Topics)
Replies: 8
Views: 1113

I decided to unsticky this topic... I may still delete it eventually. But for now I'll just let it get bumped off the top.
by TheDumbAss
Forum: First Person Shooters Development
Topic: XMen Quake
Replies: 1
Views: 730

I think that we were talking about this way back before the first time the boards changed. As far as I know... no nobody has gotten it to work. I beleave the main problem is that most of the maps are over Id's recommend size limit of 1.4MB (Think they wanted them to fit on floppys?) From my experian...
by TheDumbAss
Forum: First Person Shooters Development
Topic: Welcome to the new "improved" forums...
Replies: 5
Views: 2089

Welcome to the new "improved" forums...

These were just opened a little while ago.

I you had edited your profile then you will need to edit it again.

As far as the old post go... 007 promises that he WILL be transfering the old post over to this forum tomarrow. So all is not lost (I hope)
by TheDumbAss
Forum: bleemcast! Archive
Topic: Will copies still be available since the recent news?
Replies: 6
Views: 2005

I bought MGS and TK3 bleem yesterday at Electronics Boutique. They had about 30 copies of each left (maybe more) I informed the manager of bleem!s demise and he was kinda surprise. But said he knew it was comming eventually. EB should have them for awhile yet. I dont think bleem is going to try and ...
by TheDumbAss
Forum: First Person Shooters Development
Topic: QTank
Replies: 1
Views: 737

Thought I'd posted about this before... Guess not. Problem with that mod is it's made mainly for multiplayer but does not inlcude bots. It will work in singleplayer to a point. But because the tank cant fit everywhere youd have to abandon it at somepoint. Then you'd be left playing plain old quake. ...
by TheDumbAss
Forum: First Person Shooters Development
Topic: Any one got any mods working with dcquake or other news
Replies: 4
Views: 974

er... well theres my plans to fix up the quakedev page. And Im working on getting a .bat file system to merge paks for use with QuakeDC. Neather of those projects are very far along... though I did spend most of my time for 4-5 days working with differant console command useing pak editors making/te...
by TheDumbAss
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 4531

Well Im waiting now because you've confused me.

So you rip the cdda of the original to .wav Then you put it in a sound directory on the cd. NOT record it to the cd as cdda? Thats weird!

Titanium must have changed the cdda code to read .wavs instead of cd audio.
by TheDumbAss
Forum: First Person Shooters Development
Topic: Takeing request (Old Topics)
Replies: 8
Views: 1113

Well... thought I should update. I've moved one topic already (Mods that work) as an example... Problem is it seems that the first few posters are missing from the old forums. (one of the bugs caused by 007 attempts to move them maybe?) This actually makes that post useless to have moved since it is...
by TheDumbAss
Forum: First Person Shooters Development
Topic: Moved topic "Mods for quakedc that work" from old forums
Replies: 1
Views: 1092

Moved topic "Mods for quakedc that work" from old forums

sam17 Insane DCEmu Joined: Aug 04, 2001 Posts: 183 From: Tijuana , mexico! Posted: 2001-10-17 10:19 is there any page with the complete list of quake mods? Some links i found with quake mods.(downloads) http://pluto.spaceports.com/~quaker/qmods.html http://singe.telefragged.com/ http://www.mninter.n...
by TheDumbAss
Forum: First Person Shooters Development
Topic: Takeing request (Old Topics)
Replies: 8
Views: 1113

Takeing request (Old Topics)

If theres any old topics you'd like to have moved to this forum let me know. They arent as nice (or functional) as the were originally but they can be read. (which is better than we have now) 007 still plans on moving the old post from the old forum to here. But is sounds like every time he's tried ...
by TheDumbAss
Forum: bleemcast! Archive
Topic: Randy should change the thanks to EB on bleem!
Replies: 10
Views: 1774

I bought my copy of the GT2 pak in the local EB store at a mall. They only had 2-3 coppies left when I got it (a few months ago)

I havent had a chance to go to the mall and see if they have the new packs in yet. I need to go soon (plan on giving a couple as X-mas gifts)
by TheDumbAss
Forum: First Person Shooters Development
Topic: Welcome to the new "improved" forums...
Replies: 5
Views: 2089

Yes... and I just tried again...


Here is what I put exactly

<a href="http://dumbass.hypermart.net/presents">TheDumbAss Presents</a> Quake related stuff...