Search found 1018 matches

by TheDumbAss
Sun Aug 08, 2004 4:00 am
Forum: First Person Shooters Development
Topic: Offical DCEmu Codename: Envenom Topic
Replies: 188
Views: 17870

I agree with Wraggster... Tyne and Fragger do both deserve to be QuakeDev mods... I would be a little upset but not totally surprised if my mod status got removed at that same time. : / I've simply not had time for Quake or DC related things for several months now... I do want to get back to this st...
by TheDumbAss
Wed Aug 04, 2004 11:38 pm
Forum: First Person Shooters Development
Topic: md3 to mdl
Replies: 8
Views: 1057

Ah... so its true that Quark supports Quake3 completely now?

From the looks of the tutorial it can even export animation properly.

MUCH simpler than my old tutorial would have been.
I might have to try it out sometime... on models originally made for the Quake remodeling project. :)
by TheDumbAss
Wed Aug 04, 2004 11:10 pm
Forum: First Person Shooters Development
Topic: RADQuake 5
Replies: 42
Views: 5031

I've opened this topic long enough to add a couple words of my own. (Edit) This is a bit after the rest of the post was written and posted... I just read DARKHALO2k's post in his 'DCQuake: The Rise and Fall' topic. I agree with pretty much everything he said and kinda makes me want to remove this po...
by TheDumbAss
Thu Jul 08, 2004 11:02 pm
Forum: Off-Topic Forum
Topic: Bobeetec.
Replies: 7
Views: 266

I'm wondering if Rand is thinking about making a Palm compatable version... The new palm V models use ARM processors... and since it is written in ARM ASM I wouldnt think conversion would be toooo much. I have a Handspring Treo 600... (with its 144mhz ARM processor and low res 160x160? display) So I...
by TheDumbAss
Mon Jul 05, 2004 10:43 pm
Forum: First Person Shooters Development
Topic: Sorry..
Replies: 11
Views: 1114

Crap Ren... That sucks ass...

I kinda know how it is getting kicked out...

message me sometime on ICQ.
by TheDumbAss
Sun Jun 27, 2004 2:36 pm
Forum: First Person Shooters Development
Topic: md3 to mdl
Replies: 8
Views: 1057

Hey... My tutorial is long lost... it went away with my hypermart site a year or so ago. Most of my knowledge on how to do that stuff is gone too... I'd have to dig in and experiment to figure it all out again. I do remember when I was doing it Quark wasnt able to read Q3 models right. (I'm sure its...
by TheDumbAss
Tue Jun 15, 2004 1:16 am
Forum: First Person Shooters Development
Topic: Quake I Demo????????
Replies: 8
Views: 930

Edgenetwork went down the other day for a bit do to some issues with the admin service they lease space and time from. Its back up now and everything is running well... Except it does seem that quakepit.com is still down. I need to go check and see whats going on with that. Edgenetwork does still li...
by TheDumbAss
Sun May 30, 2004 2:01 am
Forum: First Person Shooters Development
Topic: Selfboot Nero tool for QuakeDC with CDDA
Replies: 7
Views: 947

I've not abandoned... I've just had some things come up IRL that have taken me away from my comp.

As for this tool... I dont have Nero anymore so I cant try it out for myself. : /
by TheDumbAss
Sun May 23, 2004 2:07 am
Forum: First Person Shooters Development
Topic: Radquake
Replies: 8
Views: 729

Nehara wont work because it requires several custom features that no DC quake engine support. There are a few mods like that...
by TheDumbAss
Fri May 14, 2004 12:32 am
Forum: First Person Shooters Development
Topic: Quake I Demo????????
Replies: 8
Views: 930

amazing what a little recommendation can do. :)
by TheDumbAss
Fri May 14, 2004 12:31 am
Forum: First Person Shooters Development
Topic: Radquake status
Replies: 13
Views: 1264

I like the mp3/ogg idea but I'd be worried about the memory and processor time that would be used to do it... Now if you was to actually force the ARM processor and 2mb sound memory to do that work the load wouldnt be as great. And Ian... whats this about frameskip? Quake is happy running at 10-15fp...
by TheDumbAss
Sat May 01, 2004 12:15 am
Forum: First Person Shooters Development
Topic: Quake I Demo????????
Replies: 8
Views: 930

hmm... looks like you grabbed one of the small (minimal) distributions. The one you got doesnt have the WinCE folder? What I'd suggest is getting the Quake shareware files from Id software if you dont already have them. http://www.idsoftware.com/games/quake/quake/index.php?game_section=demo And get ...
by TheDumbAss
Sun Apr 25, 2004 9:54 pm
Forum: First Person Shooters Development
Topic: I have bad news..
Replies: 26
Views: 1852

Tyne: I ment multi texturing as in... several skins that are used at different times. Like pain skins and such.

But... Multitexturing for darkplaces? Nice :)
by TheDumbAss
Sun Apr 25, 2004 10:54 am
Forum: First Person Shooters Development
Topic: I have bad news..
Replies: 26
Views: 1852

Hey Tyne... I was a bit worried when I saw the size of the latest corporal models I have. Same with the zombie... I was worried that the multi textures may be a bit too much. I didn't say anything at the time because it wasn't the final version... because I trust your judgement and playtesting and b...
by TheDumbAss
Thu Apr 22, 2004 5:08 pm
Forum: First Person Shooters Development
Topic: Secret Aera on Sewege System..
Replies: 7
Views: 572

I figured out what you was talking about. (just had to play the level through once) It took me a minute to figure out how to do it. Then when I did I figured it out totally on accedent. At the top of the ramp next to where the mega health and quad are is a hanging overhead light that is flashing. (y...
by TheDumbAss
Thu Apr 22, 2004 4:26 pm
Forum: First Person Shooters Development
Topic: Radquake 4.4
Replies: 7
Views: 683

If someone was to write tutorials I would deffenately sticky them.

I wish I still had time to write tutorials. I used to get such great feedback on them.
by TheDumbAss
Mon Apr 19, 2004 4:08 pm
Forum: First Person Shooters Development
Topic: Gl strings what are they
Replies: 3
Views: 464

long time no see... welcome back. pretty much all the gl- calls are renamed d3d- in the titanium studios port. d3d-flashblend doesn't work right because quakedc does not support dynamic lighting. No dynamic lighting at all. Incase you missed its release and updates you should check out RADQuake. Its...
by TheDumbAss
Mon Apr 19, 2004 1:47 am
Forum: First Person Shooters Development
Topic: Secret Aera on Sewege System..
Replies: 7
Views: 572

Ah ok... thats a whole different area. I dont remember that one. sorry.

What level? (E?M?)
by TheDumbAss
Sun Apr 18, 2004 9:50 pm
Forum: First Person Shooters Development
Topic: Wizards Manse not loading!?
Replies: 27
Views: 1758

All I can say is... STRANGE.
I have no clue what the cause of your problem is.
All I can say is skip that map. :(
by TheDumbAss
Sun Apr 18, 2004 9:47 pm
Forum: First Person Shooters Development
Topic: Secret Aera on Sewege System..
Replies: 7
Views: 572

If its the place I'm thinkng of you jump in the pool and shoot the odd looking spot in the bottom. That opens up and you go into a long tunnel. A the the end of that tunnel it abruptly changes directions. There is another odd looking spot you shoot there that opens up another secret wall that leads ...