Search found 45 matches
- Tue Feb 11, 2014 5:40 pm
- Forum: Programming Discussion
- Topic: 3D Z Clipping For the PVR + OpenGL
- Replies: 41
- Views: 8942
Re: 3D Z Clipping For the PVR + OpenGL
Not a programmer but been following this since it can kick off 3d dreamcast homebrew in the future.Thank you for your hard work and hope this is included with kos by default. Seems like you might single handedly revitalize 3d dc homebrew.
- Wed Sep 25, 2013 10:13 am
- Forum: Front Page News and Forum Guidelines
- Topic: Toejam & Earl 3 Unreleased Beta Discovered in the Wild
- Replies: 14
- Views: 3234
Re: Toejam & Earl 3 Unreleased Beta Discovered in the Wild
Around 30 minutes of gameplay.
http://www.youtube.com/watch?v=y0w9X-_iipQ
http://www.youtube.com/watch?v=y0w9X-_iipQ
- Wed Mar 13, 2013 6:06 pm
- Forum: Programming Discussion
- Topic: Was the dreamcast pushed to its limits
- Replies: 17
- Views: 5980
Re: Was the dreamcast pushed to its limits
I remember deunan (dreamcast emu author) addressed this.It seems the dreamcast is quite capable under the right considtions. Someone asked if it's possible to push 3M triangles through Dreamcast-based system in real-time. See the pictures below? The first two values shown in the second line are vert...
- Wed May 16, 2012 10:14 am
- Forum: Front Page News and Forum Guidelines
- Topic: Open Syobon Action DC Released!
- Replies: 9
- Views: 4688
Re: Open Syobon Action DC Released!
wow poor vasily, he got owned by the game so many times lol.And thank you neoblast Ill be giving this a try.I got to say though the author must like making these type of games, I tried some cutesy looking game he had and on the first few steps spikes sprung up.
- Sun Jun 26, 2011 9:48 pm
- Forum: Programming Discussion
- Topic: Cubic Vr
- Replies: 19
- Views: 5358
Re: Cubic Vr
Impressive... glad to hear this engine is being worked up... Phenom, Do you think it will reach a decent performance anytime soon? What is the max polygons you could show at 60 or 30 fps with this build? It is very impressive, considering the level of physics being used. Why dont you take a look at...
- Sat Jun 25, 2011 8:16 pm
- Forum: Programming Discussion
- Topic: Cubic Vr
- Replies: 19
- Views: 5358
Re: Cubic Vr
The latest build has those bugs I experienced worked out, and the FPS is much higher on Dreamcast ( ~60fps at idle ) The render quality is very possibly the best I have ever seen on DC. It will be very interesting to see what we can do with this engine! At the very least, it is a very impressive te...
- Thu Jun 23, 2011 2:32 am
- Forum: Programming Discussion
- Topic: Cubic Vr
- Replies: 19
- Views: 5358
Re: Cubic Vr
Looks like he gave you the go ahead on implementing vq texture compression.Looks like the dreamcast version might be going somewhere now. Hey PH3NOM/All, The latest commit to github is now working (and textured) on DC again; I was able to replace the GL matrix stack dependence with a far simpler one...
- Wed Jun 22, 2011 11:31 am
- Forum: Programming Discussion
- Topic: Cubic Vr
- Replies: 19
- Views: 5358
Re: Cubic Vr
I have compiled the CubicVR engine, it is running on Dreamcast. But, I am not sure if the included demo, 'bullet', is supposed to be rendering textured polygons or not. It currently renders un-textured polygons, with a maximum frame-rate reported at 20fps. I have tested on real hardware, and the re...
- Sun Jun 19, 2011 1:54 pm
- Forum: Programming Discussion
- Topic: Cubic Vr
- Replies: 19
- Views: 5358
Re: Cubic Vr
I have compiled the CubicVR engine, it is running on Dreamcast. But, I am not sure if the included demo, 'bullet', is supposed to be rendering textured polygons or not. It currently renders un-textured polygons, with a maximum frame-rate reported at 20fps. I have tested on real hardware, and the re...
- Thu Jun 16, 2011 1:35 pm
- Forum: Programming Discussion
- Topic: Cubic Vr
- Replies: 19
- Views: 5358
Re: Cubic Vr
Seems they took notice that some people wanted them to continue dc development and have started to do so again.But they also ask for people that know how to program for the dc to take a look at it and help out. http://www.cubicvr.org/index.php?option=com_content&view=frontpage&Itemid=1 #86 R...
- Sun Apr 10, 2011 1:19 pm
- Forum: Programming Discussion
- Topic: opengl example that could be converted?
- Replies: 0
- Views: 876
opengl example that could be converted?
An opengl example/demo that could maybe be converted for dreamcast use?It was made for windows nt/95 so its pretty old but may be interesting for programmers.Source is on the page.
Multi-pass Rendering:
http://excamera.com/articles/1/index.html
Multi-pass Rendering:
http://excamera.com/articles/1/index.html
- Sat Feb 12, 2011 3:15 pm
- Forum: Official Sylverant PSO Server Forum
- Topic: Question for bluecrab..
- Replies: 9
- Views: 2320
Re: Question for bluecrab..
Send me a private message with the usernames (both of them) and the serial number/access key that was being used on schtserv. EDIT: Assuming that I've guessed the right two usernames, it everything should be ok. Note that it doesn't look like there's any guildcards associated with the one account (...
- Sat Feb 12, 2011 2:41 am
- Forum: Official Sylverant PSO Server Forum
- Topic: Question for bluecrab..
- Replies: 9
- Views: 2320
Question for bluecrab..
Hey there.My question is , I registered two accounts with two different emails, one for me and one for my wife.She will play pc, I will play dc.I was testing her acc on a client that had schthack before which had my old serial ,email and it automatically added that serial to her account(despite her ...
- Sat Nov 06, 2010 9:27 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Upcoming commercial Dreamcast games (2010/2011)
- Replies: 34
- Views: 16597
Re: Upcoming commercial Dreamcast games (2010/2011)
What about tahi the arocean war?Its gonna be one of the first commercial 3d homebrew game.Iam jus worried they might not have a publisher. http://www.reticonentertainment.org/ http://4.bp.blogspot.com/_QEpMOfIAlCE/TMzG3plxTiI/AAAAAAAAADg/jxo8kcdyG2U/s1600/testImage.jpg http://www.csulb.edu/~flima/re...
- Sun Feb 28, 2010 11:00 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Cheapest place to buy a VGA box?
- Replies: 6
- Views: 1326
Re: Cheapest place to buy a VGA box?
I bought the 16$ one yesterday.Hopefully its just as good.Also decided to buy another copy of floigan bros to test it out when it arrives.Neoblast wrote:I bought it off racketboy, I must say they are the cheapest ones on the net, and the quality is flawless, I got the 20 $ one.
- Fri Feb 26, 2010 3:11 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Cheapest place to buy a VGA box?
- Replies: 6
- Views: 1326
Re: Cheapest place to buy a VGA box?
I think that site,umm racket boy was selling two types of vga boxes.The cheaper one is like 17 bucks but with shipping (with in the states) its a little over 20 bucks.
- Sun Jan 24, 2010 11:01 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DreamShell 4
- Replies: 95
- Views: 36796
Re: DreamShell 4
Wow thats pretty great.But one thing I dont understand,didnt most people say the serial port wasnt fast enough this kinda stuff?Too bad they still arent selling it, running katana tech demo would be cool.
- Mon Jan 04, 2010 8:42 pm
- Forum: Front Page News and Forum Guidelines
- Topic: DreamShell gets a sd card module update
- Replies: 3
- Views: 1239
Re: DreamShell gets a sd card module update
Thats great I guess, I would love to run some tech demos and homebrew off sd cards...but no one sell them right?(I mead the adapter cable)I wonder how the speed is for larger things.
- Wed Sep 09, 2009 7:49 am
- Forum: Official DreamSNES Forum
- Topic: I was Wondering when there will be a new Build Release
- Replies: 27
- Views: 18287
Re: I was Wondering when there will be a new Build Release
The DC just doesn't have enough power to run a full speed SNES emulator, even one without the special chips support. Get a hold of one of the very expensive programmable SNES carts, and you can play the roms on a real system. So with enough time it would have been able to emulate the ps1 but its no...
- Fri Jul 31, 2009 11:44 pm
- Forum: Developmental Ideas
- Topic: iOQuake3 Dreamcast port?
- Replies: 16
- Views: 5953
Re: iOQuake3 Dreamcast port?
Where can I get Paranoia-DC? More info on ParanoiaDC here: http://www.dcfan.net.ru/forum/showthread.php?t=1890 Video of ParanoiaDC public beta 1 running on Dreamcast: http://www.youtube.com/watch?v=LEU0vBVs2X0 And, some more recent screens running on DC: http://underground-gamer.com/imagebucket/17....