Best pvr demo sample i have seen is this
https://youtu.be/VG5DQ4NJYh4
https://mega.nz/file/Z3pxSSpB#pMqccZxP8 ... VqdZxktKiw source code there
full pvr demo by tashi
Search found 116 matches
- Thu Jul 30, 2020 8:56 pm
- Forum: Programming Discussion
- Topic: PowerVR API vs OpenGL
- Replies: 4
- Views: 799
- Wed Jul 29, 2020 6:11 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Probably been asked and sorry if it's a repost
- Replies: 1
- Views: 1004
Re: Probably been asked and sorry if it's a repost
Check your pm
- Tue Apr 21, 2020 9:42 pm
- Forum: Programming Discussion
- Topic: TMALLOC from 2002
- Replies: 0
- Views: 1351
TMALLOC from 2002
Hi, would any one have this it was used in dream inducer few other homebrew projects
- Tue Apr 21, 2020 5:06 am
- Forum: First Person Shooters Development
- Topic: RadQuake new version any interest ? CDDA music
- Replies: 9
- Views: 7321
Re: RadQuake new version any interest ? CDDA music
any progress Yes it's complete now main.png Custom IP.BIN just for this version Custom 0GDTEX.pvr for gdemu and dreamshell 320X240 44k Stereo Sound 44k CDDA on CD-R & Gdemu most times #Only When Possible, Remember now Quake would read from the PC HardDrive and the CD for music Full CDDA on Null...
- Sun Mar 01, 2020 10:10 am
- Forum: First Person Shooters Development
- Topic: RadQuake new version any interest ? CDDA music
- Replies: 9
- Views: 7321
Re: RadQuake new version any interest ? CDDA music
Yes i have it working from console.. also 640x480 mode now
- Mon Jan 27, 2020 7:14 pm
- Forum: Programming Discussion
- Topic: Restoring profiling to the KOS toolchain
- Replies: 18
- Views: 2415
Re: Restoring profiling to the KOS toolchain
Sorry, but the profiler isn't ready yet. When I was making an example of how to add the profiler to an existing program, I noticed that the profiler was generating incorrect results. After some tweaking, it seems to be working correctly now, but it took longer than I expected. I should have it read...
- Tue Jan 07, 2020 1:06 am
- Forum: Programming Discussion
- Topic: nullDC - DEV edition
- Replies: 5
- Views: 1283
Re: nullDC - DEV edition
I made a simple modification to nullDC (intended for developers). This version automatically loads your elf\bin file upon starting, so you don't have to manually click on "File->Open bin\elf". It looks for "program.elf" first, then "program.bin" (and exits if nothing i...
- Mon Jan 06, 2020 11:51 am
- Forum: Programming Discussion
- Topic: Restoring profiling to the KOS toolchain
- Replies: 18
- Views: 2415
Re: Restoring profiling to the KOS toolchain
Sorry, but the profiler isn't ready yet. When I was making an example of how to add the profiler to an existing program, I noticed that the profiler was generating incorrect results. After some tweaking, it seems to be working correctly now, but it took longer than I expected. I should have it read...
- Sat Jan 04, 2020 6:32 pm
- Forum: Programming Discussion
- Topic: KOS vs Ninja - simple test.
- Replies: 25
- Views: 7278
Re: KOS vs Ninja - simple test.
Really good test thank you for doing this 111
- Sat Jan 04, 2020 6:31 pm
- Forum: Programming Discussion
- Topic: Restoring profiling to the KOS toolchain
- Replies: 18
- Views: 2415
Re: Restoring profiling to the KOS toolchain
I still have my profiling code, but it needs a bit of cleaning up. Judging from the time stamps on the files, it looks like the oldest parts of it are at least 8 years old, and some of the more recent code is about a year or two old. My coding style has changed over time, so the source looks really...
- Wed Jan 01, 2020 2:41 pm
- Forum: Programming Discussion
- Topic: Restoring profiling to the KOS toolchain
- Replies: 18
- Views: 2415
Re: Restoring profiling to the KOS toolchain
I wrote sampling profiler years ago. It uses a second thread to periodically record the PC of the main thread to an array. When you exit, the samples are saved to a text file on the PC, and a script is used to pass the addresses to addr2line and determine what functions are being run, and how much ...
- Wed Oct 30, 2019 1:45 am
- Forum: Programming Discussion
- Topic: Developing for Dreamcast and PC simultaneously
- Replies: 11
- Views: 1945
Re: Developing for Dreamcast and PC simultaneously
Hi, As Bluecrab said there are many ports all have some problems .. Big but a single screen game with snes grafix i dont see a problem with using sdl it might be old but it can do a game like that both on pc and dreamcast.. I tend to like using kos 1.1.9 with SDL that GPF fixed for CDDA and stereo i...
- Sun Mar 17, 2019 11:59 am
- Forum: Off-Topic Forum
- Topic: A sincere apology from Ian Micheal
- Replies: 13
- Views: 3600
Re: A sincere apology from Ian Micheal
Hah! I just saw your name in the programming forums and it made me smile to see you back after all this time. I've also taken a walk down my own memory lane and know there are things I wish I could have done differently. Don't feel bad. We've somehow made it this far and if there's anything I speci...
- Tue Mar 12, 2019 12:36 am
- Forum: /dev/null
- Topic: Imagine it being 2019 and still dealing with this fuckhead
- Replies: 2
- Views: 800
Re: Imagine it being 2019 and still dealing with this fuckhead
viewtopic.php?f=35&t=105020 I did not release anything You can read what I have to say
- Mon Mar 11, 2019 8:19 am
- Forum: Programming Discussion
- Topic: GLdc - Call for testers!
- Replies: 50
- Views: 9818
Re: GLdc - Call for testers!
Really fantastic work.. Can't wait to use this, Well done Kazade.
- Mon Mar 11, 2019 7:31 am
- Forum: Off-Topic Forum
- Topic: A sincere apology from Ian Micheal
- Replies: 13
- Views: 3600
A sincere apology from Ian Micheal
Hello, This is Ian Micheal. Let me first apologize for my behavior. And how I acted in the Dreamcast scene from 2002 to 2004. I was Wrong And I acted like a jerk. My lack of humility, and Ego Driven pettiness, I'm not going to have an excuse to blame it on. I was wrong not sharing source code, I'm 4...