Search found 134 matches
- Tue May 02, 2017 9:06 am
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 160000
Re: The Ascension Of Vigil
oups double posted..
- Tue May 02, 2017 8:30 am
- Forum: Off-Topic Forum
- Topic: Rescuing a 28 year old Mac
- Replies: 6
- Views: 2251
Re: Rescuing a 28 year old Mac
I love seeing the forum on that old browser, how long did it actually take to load the page?
- Mon May 01, 2017 1:33 pm
- Forum: Programming Discussion
- Topic: openGL alpha problem
- Replies: 7
- Views: 1297
Re: openGL alpha problem
Wow... you're actually right.
Just tested it on console and it works perfectly...
Ok well sorry for that.
LESSON LEARNED : TEST ON REAL HARDWARE
Just tested it on console and it works perfectly...
Ok well sorry for that.
LESSON LEARNED : TEST ON REAL HARDWARE
- Sun Apr 30, 2017 10:34 am
- Forum: Programming Discussion
- Topic: openGL alpha problem
- Replies: 7
- Views: 1297
openGL alpha problem
I've been trying to search around but couldn't find a proper answer to this question, I've been using the png_to_texture and draw_textured_quad fonction from this tutorial -> http://dcemulation.org/?title=Loading_PNG_images_as_OpenGL_textures and I can't seem to get any apha to work. my "main&q...
- Wed Apr 26, 2017 2:50 pm
- Forum: Programming Discussion
- Topic: Depth Test is not Working
- Replies: 20
- Views: 2163
Re: Depth Test is not Working
I'm also using lGl lately.
Following this closely.
Following this closely.
- Sat Feb 18, 2017 10:20 pm
- Forum: Programming Discussion
- Topic: USB to Serial Port Adapter - Use as Dumb Terminal
- Replies: 3
- Views: 794
Re: USB to Serial Port Adapter - Use as Dumb Terminal
Did you get it to work as a dumb terminal in the end?
That would be a easy way to debug stuff I guess..
That would be a easy way to debug stuff I guess..
- Sat Nov 12, 2016 9:04 am
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74874
Re: Wiki feedback
Well put. I definitely didn't want to make a loadAllBlenderObjectIncludingEverything() function, but rather a way to export a whole scene. Like I said, I never even loaded a 3D model into KOS. I merely adapted the export script to work with blender current API. This would of course not necessarily m...
- Sat Nov 12, 2016 7:59 am
- Forum: Programming Discussion
- Topic: Script for automatically converting textures to best format
- Replies: 18
- Views: 3249
Re: Script for automatically converting textures to best for
Very nice!
I've been using straight PNG as texture for the PVR for a bit now and was wondering if KOS had any built-in fonction for loading those?
*I'll go googling around as well*
I've been using straight PNG as texture for the PVR for a bit now and was wondering if KOS had any built-in fonction for loading those?
*I'll go googling around as well*
- Fri Nov 11, 2016 3:44 pm
- Forum: Programming Discussion
- Topic: Blender2DC
- Replies: 1
- Views: 2493
Blender2DC
Hello everyone, I just wanted to say that I've updated the current blender2dc script with the most up to date API so you should be able to export a selected model to a txt file in the same format as before. This being said, I've never even imported a 3D model into KOS code, so I don,t know if this T...
- Fri Nov 11, 2016 11:08 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Is there any interest in an updated Quake engine?
- Replies: 25
- Views: 10201
Re: Is there any interest in an updated Quake engine?
Also super interested.
- Fri Nov 11, 2016 10:31 am
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74874
Re: Wiki feedback
The one i'm working on is just an update of the API. So hopefully it should just work as last one, but with the newer API. Mine requires that you actually open blender, select an object and run the script. I did a bunch of stuff with BGE (blender game engine) and blender in general and if people use...
- Wed Nov 09, 2016 5:00 pm
- Forum: Programming Discussion
- Topic: Wiki feedback
- Replies: 102
- Views: 74874
Re: Wiki feedback
Also wanted to chime in and give a big thank you to the KOS automatic script.
As a thank you, I'm currently rewriting the python export script to support the newer blender build...
Hopefully someone still uses it..
As a thank you, I'm currently rewriting the python export script to support the newer blender build...
Hopefully someone still uses it..
- Fri Oct 28, 2016 3:37 pm
- Forum: Developmental Ideas
- Topic: No Man's Sky recreated in DOOM 2; DC build?
- Replies: 1
- Views: 4940
Re: No Man's Sky recreated in DOOM 2; DC build?
That would be a fun thing to play on the DC for sure.
- Fri Oct 28, 2016 2:36 pm
- Forum: Gaming Forum
- Topic: Nintendo Switch
- Replies: 67
- Views: 20354
Re: Nintendo Switch
I rock the GPD XD out in public, no problem.