Search found 3413 matches
- Thu Feb 07, 2002 11:42 pm
- Forum: First Person Shooters Development
- Topic: JoyMenu
- Replies: 23
- Views: 2551
Looks like there's more people wanting to develop on QuakeDC now, that's good. It's taking some time to update JoyMenu because I want to include, or at least try to include, all the ideas I have got since the last release. By now I've included FrikaBot, CD player, all suggestions that people gave, s...
- Fri Feb 01, 2002 1:25 am
- Forum: First Person Shooters Development
- Topic: Maps compiling error - Please help!
- Replies: 1
- Views: 469
- Fri Feb 01, 2002 1:06 am
- Forum: First Person Shooters Development
- Topic: CDI For quake, why is it a bad thing?
- Replies: 7
- Views: 1019
- Sun Jan 27, 2002 3:33 pm
- Forum: First Person Shooters Development
- Topic: I'm asking too much, but...
- Replies: 1
- Views: 590
I'm asking too much, but...
Can anyone make a South Park mod for Doom and Doom DC? All official South Park games that I've ever seen sucks, due to the stupid game designers using 3D models instead of 2D sprites... A "Doomed South Park" mod using the Doom engine will surely kick ass! Imagine you playing with Kenny, an...
- Sun Jan 27, 2002 3:27 pm
- Forum: First Person Shooters Development
- Topic: heretic support?
- Replies: 5
- Views: 1036
- Sun Jan 27, 2002 3:20 pm
- Forum: Official DreamSNES Forum
- Topic: I'm needing some help on japanese translation
- Replies: 4
- Views: 758
- Sun Jan 20, 2002 8:57 pm
- Forum: Official DreamSNES Forum
- Topic: I'm needing some help on japanese translation
- Replies: 4
- Views: 758
I'm needing some help on japanese translation
As some of you may know, GoodSNES don't rename the ROMs with the correct or complete name sometimes... There's some japanese ROMs that I want to rename with the correct names, but it seems that GoodSNES renamed them with incomplete names. I'll be glad if anyone complete their names for me. Actually ...
- Sat Jan 12, 2002 6:39 pm
- Forum: First Person Shooters Development
- Topic: Saving?
- Replies: 8
- Views: 1213
- Sat Jan 12, 2002 1:34 pm
- Forum: First Person Shooters Development
- Topic: Saving?
- Replies: 8
- Views: 1213
- Sat Jan 12, 2002 12:05 pm
- Forum: First Person Shooters Development
- Topic: translucent water
- Replies: 7
- Views: 1193
- Sat Jan 12, 2002 12:01 pm
- Forum: First Person Shooters Development
- Topic: Binding
- Replies: 4
- Views: 714
I guess that this is what you want to do, Tyne: Open your PAK0.PAK file with PakExplorer and drop into it the config.cfg file that is in the ID1 folder of PC Quake. However, this doesn't set the DC controller configurations. If you want to bound the DC controller buttons to commands not available in...
- Sun Jan 06, 2002 12:31 pm
- Forum: First Person Shooters Development
- Topic: Problem.
- Replies: 8
- Views: 1182
PakExplorer turns file names into lowercase automatically. BTW, if you want the paks you create to be equal to the original paks, include files this way: PAK0: \end1.bin \default.cfg \progs.dat \demo1.dem \demo2.dem \demo3.dem \quake.rc \gfx.wad gfx\bigbox.lmp gfx\box_bl.lmp gfx\box_bm.lmp gfx\box_b...
- Thu Jan 03, 2002 8:52 pm
- Forum: First Person Shooters Development
- Topic: please help... RE: music and where to put it
- Replies: 5
- Views: 976
I've eaten a super banana that turns anyone into a super-hero. Will you believe if I say that it worked for me? Don't need to say anything more. I'm posting a pic to complement my info. BTW, even with the music stopping after a precache, there are levels with few models, like e1m1, that you can fini...
- Thu Jan 03, 2002 2:21 am
- Forum: First Person Shooters Development
- Topic: please help... RE: music and where to put it
- Replies: 5
- Views: 976
- Wed Jan 02, 2002 8:31 pm
- Forum: First Person Shooters Development
- Topic: Can some one make a QuakeDC CDI?
- Replies: 12
- Views: 1377
- Wed Jan 02, 2002 1:46 am
- Forum: First Person Shooters Development
- Topic: dcmouse
- Replies: 5
- Views: 949
- Wed Jan 02, 2002 1:31 am
- Forum: First Person Shooters Development
- Topic: JoyMenu
- Replies: 23
- Views: 2551
- Sun Dec 30, 2001 7:31 pm
- Forum: First Person Shooters Development
- Topic: JoyMenu
- Replies: 23
- Views: 2551
Well, there is actually no option that needs the game to be active... it was just because I like to do zoom_in;shot;zoom_out, or turning light amplification on, take a look around and then turn it off, without having to exit the menu. And to do some cheat testing. Just to know, my e-mail manager is ...
- Sat Dec 29, 2001 9:45 pm
- Forum: First Person Shooters Development
- Topic: JoyMenu
- Replies: 23
- Views: 2551
Yeah, I had that idea... you can't actually pause, since impulse commands don't work when the game is paused, but is possible to set the framerate about 1 frame per 20 minutes. I didn't did it because of some options that you can only see them taking effect in real time, so I didn't needed to create...
- Fri Dec 28, 2001 9:28 pm
- Forum: First Person Shooters Development
- Topic: JoyMenu
- Replies: 23
- Views: 2551
Well, due to an unexpected problem, it taken more time to be finished. But I had promised to release it in december, and it's here! Download here: The Fragger's Place Happy New Year! JoyMenu version 1.0 features list FEATURES: 1 - Black screen: helps you to see the menu, but remember that the game s...