Search found 399 matches

by Chilly Willy
Thu Dec 15, 2011 5:06 pm
Forum: Programming Discussion
Topic: Mikmod error to integrate
Replies: 14
Views: 1860

Re: Mikmod error to integrate

True, that should be enough. Of course, the way to be sure is to try it and see if it makes a difference. :grin: EDIT: Thinking about it a bit more, there are places where a thread SHOULD call thd_pass() - when the sound callback determines it's done, there's no need to wait for the timeslice for it...
by Chilly Willy
Thu Dec 15, 2011 11:30 am
Forum: Programming Discussion
Topic: Mikmod error to integrate
Replies: 14
Views: 1860

Re: Mikmod error to integrate

Pre-emptive multitasking only works at the speed of the fastest interrupt. That's not always enough for something like the sound thread, which doesn't generate an interrupt itself. You need to give up the thread explicitly in places where you know it will result in enough task switching to avoid cli...
by Chilly Willy
Wed Dec 14, 2011 8:29 pm
Forum: Programming Discussion
Topic: Mikmod error to integrate
Replies: 14
Views: 1860

Re: Mikmod error to integrate

Each loop of mikmod thread needs a "thd_pass();" to bump the multi-tasking. In a similar manner, the main loop of the program ALSO needs a "thd_pass();" or the other threads won't get time.
by Chilly Willy
Tue Dec 13, 2011 4:46 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Yeti3D demo with PVR rendering.
Replies: 25
Views: 7773

Re: Yeti3D demo with PVR rendering.

Well, if OneThirty8 isn't going to any time soon, I might try my hand at making a version of Yeti3D Pro or ++ (need to check if they made any changes to the Yeti code for ++).
by Chilly Willy
Tue Dec 06, 2011 12:57 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Yeti3D demo with PVR rendering.
Replies: 25
Views: 7773

Re: Yeti3D demo with PVR rendering.

I was going to post about Yeti3D Pro, but you beat me to it. Funny enough, the pro version still has GBA support in it, but CLEARLY cannot work on the GBA since it requires more ram than the 256KB available in the GBA. Just the game map struct itself is exactly 256KB, then there are lots more struct...
by Chilly Willy
Tue Nov 22, 2011 12:57 pm
Forum: Programming Discussion
Topic: A way to install kos on pure cygwin
Replies: 10
Views: 3767

Re: A way to install kos on pure cygwin

Yeah man, you're right. Just've worked 'bout 12 hours and didn't mentioned that (eyes were too tired). No problem - we've ALL been there before. :grin: Anyway, after I past these step, I dunno how to get my cygwin system to work. I don't understand the principles of how this stuff get to work. As f...
by Chilly Willy
Tue Nov 22, 2011 10:56 am
Forum: Programming Discussion
Topic: A way to install kos on pure cygwin
Replies: 10
Views: 3767

Re: A way to install kos on pure cygwin

What confuses you about 2.20 being newer than 2.8. Not 2.2.0, 2.20!! :grin: I think you read that script wrong way back at the start - the script in no way used 2.2.0, but 2.20. NO ONE would use 2.2.0 these days! How old 2.2.0 would be should have tipped you off that you were reading it wrong. :wink:
by Chilly Willy
Mon Nov 21, 2011 12:21 pm
Forum: Programming Discussion
Topic: A way to install kos on pure cygwin
Replies: 10
Views: 3767

Re: A way to install kos on pure cygwin

So, lower the index, newer the version, or what? :facepalm: Larger numbers == later versions... EVERYONE knows that! "Firefox 1 is OBVIOUSLY newer the Firefox 7!" :roll: :lol: Sorry, just had to get that out of my system. If you had any doubts, you could have looked at the dates the files...
by Chilly Willy
Sun Nov 20, 2011 7:55 pm
Forum: Programming Discussion
Topic: A way to install kos on pure cygwin
Replies: 10
Views: 3767

Re: A way to install kos on pure cygwin

1. I tried to run download.sh It has an mistake in a script, because version 2.20 of binutils were succesfully removed from repository, and now placed with some alpha versions (2.20.1a). So I downloaded needed packets by myself, I've choosen version 2.8 for installation. Holy crap, Dude!! :o Why di...
by Chilly Willy
Sat Nov 19, 2011 11:04 pm
Forum: Programming Discussion
Topic: Problems with the kos-ports repo
Replies: 5
Views: 870

Re: Problems with the kos-ports repo

Ah! You did "KOS_CFLAGS = " instead of "KOS_CFLAGS += " to avoid the wrong includes. Should have thought of that myself. Nice job. :grin:
by Chilly Willy
Fri Nov 18, 2011 2:30 pm
Forum: Programming Discussion
Topic: Problems with the kos-ports repo
Replies: 5
Views: 870

Re: Problems with the kos-ports repo

Hi Chilly Willy, how are you? Enlightened. :grin: First of all, let me say that this kos-ports is not the official kos repository that BlueCrab maintains (it's the emuforge one, that's it, the "spaniards" one :-P ). Btw, I'm a contributor on it and I do small changes on it (of course, whe...
by Chilly Willy
Wed Nov 16, 2011 6:46 pm
Forum: Programming Discussion
Topic: Problems with the kos-ports repo
Replies: 5
Views: 870

Re: Problems with the kos-ports repo

Just a follow up... In the Makefile for alpng_13, change the KOS_CFLAGS like this: KOS_CFLAGS += -DDREAMCAST -DALPNG_ZLIB=1 -O3 -ffast-math -Wall -Wno-unused -DALLEGRO_DC -Isrc -Isrc/inflate -Isrc/quantization -Isrc/wrappers -I../allegro-4.2.2/include -I../zlib-1.2.3 That's how some of the SDL libs ...
by Chilly Willy
Wed Nov 16, 2011 3:24 pm
Forum: Programming Discussion
Topic: Problems with the kos-ports repo
Replies: 5
Views: 870

Problems with the kos-ports repo

When compiling the svn repo, I get this for alpng: ake[2]: Leaving directory `/home/jlfenton/Projects/Dreamcast/kos-ports/allegro-4.2.2' make -C alpng13 make[2]: Entering directory `/home/jlfenton/Projects/Dreamcast/kos-ports/alpng13' kos-cc -c src/alpng_save.c -o src/alpng_save.o src/alpng_save.c:...
by Chilly Willy
Tue Oct 18, 2011 2:39 pm
Forum: /dev/null
Topic: Bill Gates
Replies: 12
Views: 1146

Re: Bill Gates

BoneyCork wrote:The most annoying thing about that video is he probably failed in some other interview at some point, and the video was never released publicly.
Hehehe - yeah, that was probably take number 407. :lol:
by Chilly Willy
Mon Oct 17, 2011 2:00 pm
Forum: /dev/null
Topic: Bill Gates
Replies: 12
Views: 1146

Re: Bill Gates

pixel wrote:
Chilly Willy wrote:
pixel wrote:This needs to be the last time anyone posts anything about Andy Rooney.
It's not ABOUT Andy Rooney - it's BY Andy Rooney. :wink: :lol:
Whatever. This is a serious problem.
While it might make us clinically insane, some of us LIKE Andy Rooney.
:drool: :gah: :nut: :fweep:
by Chilly Willy
Sun Oct 16, 2011 6:50 pm
Forum: /dev/null
Topic: Bill Gates
Replies: 12
Views: 1146

Re: Bill Gates

pixel wrote:This needs to be the last time anyone posts anything about Andy Rooney.
It's not ABOUT Andy Rooney - it's BY Andy Rooney. :wink: :lol:
by Chilly Willy
Thu Oct 06, 2011 6:05 pm
Forum: /dev/null
Topic: Someone I know posted this on facebook...
Replies: 4
Views: 516

Re: Someone I know posted this on facebook...

That DOES fit with MS' continual misinterpretation of the "I'm a ..." ads. MS actually thinks their customers really are PCs, so why wouldn't they think Jobs was a Mac. :lol:
by Chilly Willy
Tue Oct 04, 2011 5:57 pm
Forum: Programming Discussion
Topic: Help me compiling bennu for dreamcast!
Replies: 3
Views: 910

Re: Help me compiling bennu for dreamcast!

Bennu/Fenix are just interpreted. Think of it like Lua Player - you have a high-level interpreted script for your game which calls a custom library to handle things like file handling, reading controllers, and video/sound out. What you compile for the console is the interpreter along with the librar...
by Chilly Willy
Mon Oct 03, 2011 2:17 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 74687

Re: Dreamcast Media Center

Fantastic! I have a bunch of older stuff that's all SRT for subs. Everything these days has embedded soft subs and counts on people having libass. You might look into adding libass, if you haven't already.

http://code.google.com/p/libass/