Search found 804 matches

by DcSteve
Thu Dec 08, 2005 11:03 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NesterDC SE - Hard Release Date
Replies: 190
Views: 10821

clock is almost done ticking, but out curiosity, at the exact second the time ends, will the link be available, or will there have to be some time to physically update the page.
by DcSteve
Tue Dec 06, 2005 8:04 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: NeoGeo AES Emulation (SVC Chaos,Metal Slug X, etc..)is Here!
Replies: 51
Views: 4444

Clessy's friend made this GUI easy to use convertor, just put it in the same folder as the game of choice. You no longer need to add .zip extension. If your game is mslugx.zip, just type mslugx EDIT by MetaFox: Clessy is a backstabber for leaking a beta when he was trusted by the author to keep the ...
by DcSteve
Tue Nov 22, 2005 7:31 pm
Forum: Beats of Rage Development
Topic: Megaman Wily Return
Replies: 3
Views: 1079

very very awsome
by DcSteve
Tue Nov 22, 2005 11:56 am
Forum: Off-Topic Forum
Topic: Xbox360 only 40 units per store
Replies: 28
Views: 599

Xbox360 only 40 units per store

Everyone who lined up first thing in the morning for the xbox will not be to happy to learn that BEST BUY is only stocking 40 per store. According to my friend's dad who is district manager for Cook County Best Buy Stores. All bests buys in the country as well as most other retailers will only recei...
by DcSteve
Mon Nov 21, 2005 1:31 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Freedo on Dreamcast
Replies: 46
Views: 1871

they have put off releases before, i wouldnt be surprised if it doesnt get released today or at all for dreamcast.
by DcSteve
Fri Nov 18, 2005 3:19 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Freedo on Dreamcast
Replies: 46
Views: 1871

yes he did. He probably has more knowledge than anybody on compressing 3d graphics.
by DcSteve
Thu Nov 17, 2005 3:23 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Freedo on Dreamcast
Replies: 46
Views: 1871

The only existing 3DO emulator being ported to dc? These programmers must be very talented.
by DcSteve
Thu Nov 17, 2005 12:03 pm
Forum: Beats of Rage Development
Topic: teknoman mod
Replies: 33
Views: 4729

NO WAY!!! How did you accomplish this style? Do you actually have a moving curser to shoot the enemy. If so, this could be huge!!
by DcSteve
Wed Nov 16, 2005 2:03 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: An early holiday present?
Replies: 18
Views: 738

so you werent involved in the programming updating of cool herders?
by DcSteve
Wed Nov 16, 2005 11:06 am
Forum: Homebrew Software and Indie Games Discussion
Topic: An early holiday present?
Replies: 18
Views: 738

I think lik-sang was the mouse-birdie. Anyway, thank you very much Dan for releasing this because this is the first Goatstore product that I am buying (already pre-ordered). The demo of Cool Herders was amazing, but a full upgraded and well featured release is something ive been looking forward to f...
by DcSteve
Tue Nov 15, 2005 10:11 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus/DC Emulation Discussion
Replies: 64
Views: 2584

BlackAura wrote:You don't. SRAM saves are not present in that version. This one is up near the top of the list, so it'll be fixed before the next version. Whenever that is.
Didnt you have SRAM working partially in your builds for quite some time now?
by DcSteve
Wed Nov 09, 2005 1:04 pm
Forum: Programming Discussion
Topic: Probs with fonts (black marks)
Replies: 15
Views: 705

Iggydrake, i think your engine would be more than excellent for people to make a castlevania fan sequel. Awsome work so far.
by DcSteve
Tue Nov 08, 2005 3:12 pm
Forum: Official DreamSNES Forum
Topic: There is no way the dreamcast is making the snes slow.
Replies: 10
Views: 2115

Strapping Scherzo wrote:It's definitely possible to have fast SNES emualtion on the DC but, like Rand said, it requires more time and dedication than any coder here is willing and/or capable of providing.


Does that apply for super-famicast
by DcSteve
Wed Nov 02, 2005 2:05 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus/DC Emulation Discussion
Replies: 64
Views: 2584

i know that and he has already said he wont do that in the past. Im just curious to know if its easier to implement that instead of whats currently being attempted.
by DcSteve
Wed Nov 02, 2005 12:56 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus/DC Emulation Discussion
Replies: 64
Views: 2584

ok, then how bout ignoring some of the calculations instead of all of them and doing variations with what works best.
by DcSteve
Wed Nov 02, 2005 11:25 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus/DC Emulation Discussion
Replies: 64
Views: 2584

what about emulating it with the shem link and all the envelop calculations, would it still take less cpu time than YM2612.
by DcSteve
Tue Nov 01, 2005 9:40 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus/DC Emulation Discussion
Replies: 64
Views: 2584

wouldnt it be possible and less time consuming to implement a version w/ sound done in the same method as Sega did (midi quality) but with less bugs and no looping or skipping (which smashpack doesnt really do for the games that come with it anyway). Im sure refined smashpack quality sound would sti...
by DcSteve
Thu Oct 27, 2005 9:15 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Genesis Plus/DC Emulation Discussion
Replies: 64
Views: 2584

What is nessessary to get sound to the level you want: a better written sound code, a faster 68k and a faster z80 cpu?