Search found 590 matches

by Moi
Sun Feb 19, 2006 3:54 am
Forum: First Person Shooters Development
Topic: making a Total Conversion
Replies: 14
Views: 2631

Well AFAIK you are allowed to sell GPLed stuff as long as you include the full source code.
by Moi
Thu Feb 16, 2006 10:15 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 123651

wow, really great! did someone test if it works on dc?
by Moi
Wed Feb 15, 2006 8:46 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 123651

Glad to see an update from Tyne!

cant see a newspost on inside3d.com though...
by Moi
Mon Feb 13, 2006 11:36 am
Forum: Off-Topic Forum
Topic: computer monitoring
Replies: 19
Views: 271

rename ntldr (W2K) or win.com(Win98/ME) in something else...
by Moi
Fri Feb 03, 2006 7:41 am
Forum: First Person Shooters Development
Topic: Where to get DC Quake Simpsons?
Replies: 1
Views: 1267

There's none, because it includes original Q1 full version files from PAK1.pak, which makes it warez... However there was a legal download of it which only included the files from the mod. irc you can find it at http://quakedev.dcemulation.org You need the shareware or the full version of Q1 to use ...
by Moi
Thu Feb 02, 2006 2:46 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: NesterDC SE - All is ready
Replies: 212
Views: 20676

anyway i got a german site with some clips:
http://www.fortunecity.com/tatooine/pic ... nloads.htm
by Moi
Thu Feb 02, 2006 11:56 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NesterDC SE - All is ready
Replies: 212
Views: 20676

Thanks for your interest in Google Video.

Currently, the playback feature of Google Video isn't available in your country.

We hope to make this feature available more widely in the future, and we really appreciate your patience
:(
by Moi
Thu Feb 02, 2006 10:46 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NesterDC SE - All is ready
Replies: 212
Views: 20676

A little off-topic. There's a famicon game: Totsugeki Fuuun Takeshi Jou , based on a very funny TV program (in Spain was called 'Humor Amarillo') that was played with the Family Trainer. I don't know if there are many games like this one. Perhaps you have already added DDR Mat support for games lik...
by Moi
Tue Jan 24, 2006 7:26 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 123651

Tyne wrote:Working on levels
and, I have to completely reanimate Vigil's new model

Image
The anime look is great! Although I'm not a big fan of animes...
by Moi
Fri Jan 20, 2006 9:00 am
Forum: First Person Shooters Development
Topic: My Dreamcast doesn't like HexQuake anymore
Replies: 3
Views: 1156

AFAIK Fraggers EXE was modified to ignore the pop.lmp istead it looks for another file which was placed in his pak2.pak. Maybe this is the reason for your crashes?
by Moi
Mon Nov 21, 2005 5:39 am
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 69158

Wow what a great release! Fantastic release! The speed is amazing I just cant believe it. The FPS counter seems not to work correctly because it only shows 7-10fps while the game runs SMOOTHLY.

Thanks Fragger and BlackAura for this port!
by Moi
Wed Nov 09, 2005 3:17 am
Forum: First Person Shooters Development
Topic: Dawn of the Zombie
Replies: 6
Views: 1311

Tyne wrote: NxQuake is almost coming too!
Actually, I'm playing it right now ;)
w00t?report more!

I'll get a high speed Internet connection in the next weeks so I can be more active in the scene and upload some of the things I've done in the last months.
by Moi
Thu Sep 22, 2005 5:45 am
Forum: First Person Shooters Development
Topic: Tyne Releases 2 Old Unplayed Mods!
Replies: 11
Views: 2041

well the menu appears but i cant move the cursor...
by Moi
Wed Sep 21, 2005 1:37 am
Forum: First Person Shooters Development
Topic: Faster VIS!?
Replies: 11
Views: 1439

well while tyrbsp and tyrlight seem to run faster,
tyrvis takes too much time to compile, so no improvements speedwise out there...
you should use the standard vis.exe i guess.
by Moi
Tue Sep 20, 2005 2:10 am
Forum: First Person Shooters Development
Topic: Faster VIS!?
Replies: 11
Views: 1439

Thanks DARKHALO2K, im going to test this and report how good it works...
by Moi
Fri Sep 16, 2005 1:52 am
Forum: First Person Shooters Development
Topic: Faster VIS!?
Replies: 11
Views: 1439

Tyne wrote:Use tyrvis, tyrbsp and tyrlight. Best programs for compiling quake maps that I've seen according to most quake 1 mappers.
Any idea where I can download this ones? I've tried google without any big success :(
by Moi
Wed Sep 14, 2005 5:02 am
Forum: First Person Shooters Development
Topic: Faster VIS!?
Replies: 11
Views: 1439

I'm using WorldCraft 1.6 Shareware.

You should be able to get all parameters by typing:
vis -?

in the console
by Moi
Wed Sep 14, 2005 1:02 am
Forum: First Person Shooters Development
Topic: Faster VIS!?
Replies: 11
Views: 1439

just use the 'normal'-settings, this will speed up the process a lot.
by Moi
Mon Sep 12, 2005 5:35 am
Forum: First Person Shooters Development
Topic: Tyne Releases 2 Old Unplayed Mods!
Replies: 11
Views: 2041

I cant get the qc-menu in codename to work? What are the impulses? I havent found any in the qcsource... :oops:
by Moi
Fri Sep 09, 2005 2:50 am
Forum: First Person Shooters Development
Topic: Optimizing mods/speed
Replies: 22
Views: 10633

Woot first post aint i special Mapping Optimizations -Instead of using hundreds of light ententies *cough* ajay *cough* set a minimum ambient light level this will give you a good boost depending on how many light ententies you used to have -Dont box maps this is a genereal noob mapper thing todo i...