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by mankrip
Forum: First Person Shooters Development
Topic: Doom Saves
Replies: 3
Views: 976

You only can save on the coder's cable version (doom.elf). The disc version can't save on the beta (and only) version.
by mankrip
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 3399

Thanks for testing it out! I have sugested both things before (changing cd_enable to 1 and setting IP.BIN as CD-ROM) but I was very lazy to test it myself. Is the VGA support really required for this? And the audio should be burn as .wav files or audio tracks?

Thanks! ;)
by mankrip
Forum: First Person Shooters Development
Topic: Will HexenII work on QuakeDC??
Replies: 2
Views: 803

No. Most Hexen II .pak files contents are incompatible with Quake (any version)
by mankrip
Forum: First Person Shooters Development
Topic: Moved Topic Quake + Loader menu from old forums
Replies: 17
Views: 1653

The correct link format is <a href="x-avefront://---.dream/exec/quakedc">Quake</a> <a href="x-avefront://---.dream/exec/dreamsms">DreamSMS</a> <a href="x-avefront://---.dream/exec/smeg">SMEG</a> Looks like is the pw browser itself that sets the path as the root directory, but as what Gooe did works,...
by mankrip
Forum: First Person Shooters Development
Topic: Moved Topic Quake + Loader menu from old forums
Replies: 17
Views: 1653

I am just wondering... if the demomenu works with the web browser, and the Doom DC works with the demomenu...
by mankrip
Forum: First Person Shooters Development
Topic: QuakeDev plus DoomDev equals...
Replies: 8
Views: 920

I have to say NO... Quake DC and Doom DC works in very different ways. Why this? I haven't seen any post on Doom DC that looks like "Oh, I think that this will work with Quake DC also" and vice versa. If anyone wants to do a Doom tc for Quake DC, post about it in the Quake DC forum. About extracting...
by mankrip
Forum: First Person Shooters Development
Topic: Takeing request (Old Topics)
Replies: 8
Views: 931

Bring back all the topics about the history of QuakeDC, can be all mixed in one topic. New users may want to know about it.
by mankrip
Forum: First Person Shooters Development
Topic: JoyMenu
Replies: 23
Views: 1967

[quote=.:ajay:.]
I'd say it's pretty damn cool; ideal for the non-keyboard owners.
Btw do you see it as a customisable, plug-in type option for other DcQuake modders to incorporate in their projects?
[/quote] You've read my mind. Its source will be released also.
by mankrip
Forum: First Person Shooters Development
Topic: Problem w/scourge of armagon
Replies: 9
Views: 1057

After editing the .pak files, test it on your computer before burning a Quake DC disc. If the SoA edited .pak files works on your computer, it will work on Quake DC.

Tell us if your modified .pak files worked on your PC, so we can give you a better answer.[/u]
by mankrip
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 3399

You don't need to hack this if you don't have a keyboard.

Just put the "cd_enable 1" on the quake.rc file.