Search found 1559 matches

by Tyne
Tue Mar 25, 2008 7:45 pm
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 66779

Re: Makaqu 1.3

Awesome! Nice work Fragger ;)
by Tyne
Mon Mar 24, 2008 12:50 pm
Forum: First Person Shooters Development
Topic: Stealth Quake Released!
Replies: 14
Views: 6539

Re: Stealth Quake Released!

A ready to use .cdi is possible provided you use Shareware Quake, it'd be a better idea to just copy the Stealth Quake mod dir on a CD and run it using the full ver of Quake. Anyways, I've tested it more on XBox and found it crashed on certain maps, this is good and bad since the XBox ver is similar...
by Tyne
Thu Mar 20, 2008 4:41 pm
Forum: First Person Shooters Development
Topic: Stealth Quake Released!
Replies: 14
Views: 6539

Re: Stealth Quake Released!

Stealth Quake v1.1 Patch Released Extract and overwrite all the files in the /Stealth/ (or /StealthWQ) directory. Darkplaces ver, http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP11.rar WinQuake ver, http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ11.rar VERSION 1.1 CHANGES ------------...
by Tyne
Thu Mar 20, 2008 3:19 pm
Forum: Off-Topic Forum
Topic: I'm leaving this place for good.
Replies: 25
Views: 1524

Re: I'm leaving this place for good.

Seanbajuice has nothing to do with Dreamcast, or emulation; therefore shouldn't be there at all. It's like we're being used as an advertising vehicle when we shouldn't be, it's dirty.

Also farewell BlueCrab, sorry to see you go.
by Tyne
Thu Mar 20, 2008 12:22 pm
Forum: First Person Shooters Development
Topic: Stealth Quake Released!
Replies: 14
Views: 6539

Re: Stealth Quake Released!

haha, like my AIM name :P
Anyways, v1.1 will be released soon because I found a bug with torches turning the lightaffect flag on the player yet sometimes not being properly removed and the WinQuake version acting somewhat different from the Darkplaces one.
by Tyne
Wed Mar 19, 2008 5:15 pm
Forum: First Person Shooters Development
Topic: Stealth Quake Released!
Replies: 14
Views: 6539

Stealth Quake Released!

Blamo! First release v1.0. Grab it here: High-end Darkplaces version: http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.rar Text: http://renegadec.digitalfunk.org/Quake%20Mods/StealthDP.txt Low-end Winquake version: http://renegadec.digitalfunk.org/Quake%20Mods/StealthWQ.rar Text: http://rene...
by Tyne
Tue Mar 18, 2008 12:39 am
Forum: First Person Shooters Development
Topic: I have a present incoming...
Replies: 9
Views: 2657

Re: I have a present incoming...

E2M2 Run, without dying. Not an easy task! Can't wait to do a proper release.
by Tyne
Sat Mar 15, 2008 12:41 pm
Forum: First Person Shooters Development
Topic: How to use cheats in nxdoom?
Replies: 8
Views: 3205

Re: How to use cheats in nxdoom?

Yeah you can edit/create deh files to make cheats, like have your weapons fire super fast, or start with 999 health etc.
by Tyne
Sat Mar 15, 2008 3:20 am
Forum: First Person Shooters Development
Topic: I have a present incoming...
Replies: 9
Views: 2657

Re: I have a present incoming...

Moi wrote:Can't wait :D
Will this have to do with easter and/or dreamcast?
Maybe, Dreamcast yes. Quake related.
by Tyne
Fri Mar 14, 2008 11:24 am
Forum: First Person Shooters Development
Topic: I have a present incoming...
Replies: 9
Views: 2657

I have a present incoming...

You'll like it, trust me.
by Tyne
Fri Mar 14, 2008 11:23 am
Forum: First Person Shooters Development
Topic: DreamEdge: Chui's EDGE (DOOM) port to Dreamcast
Replies: 35
Views: 14558

Re: DreamEdge: Chui's EDGE (DOOM) port to Dreamcast

Okay, thanks. Just curious that's all.
by Tyne
Thu Mar 13, 2008 12:23 pm
Forum: First Person Shooters Development
Topic: DreamEdge: Chui's EDGE (DOOM) port to Dreamcast
Replies: 35
Views: 14558

Re: DreamEdge: Chui's EDGE (DOOM) port to Dreamcast

Wait, aren't you calling yourself 3dfx Development? That has everything to do with 3dfx as far as I can tell.
by Tyne
Wed Mar 12, 2008 9:24 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 121228

Re: The Ascension Of Vigil

Tyne, I remember a screenshot you posted which had grass and rain effects. I wonder how you did it. Did you use sprites and if yes how did you stop them from rotating? Grass I've explained on #qc with you. Rain is a bit different, 3 entities of rain.spr spawned in front of the players view at diffe...
by Tyne
Tue Mar 11, 2008 8:44 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: EmuForge Homebrew Compilation Released!
Replies: 4
Views: 967

Re: EmuForge Homebrew Compilation Released!

I'm kinda disappointed at the sourecode for Dreamplaces not being packaged or available. It's GPL after all.
by Tyne
Mon Mar 10, 2008 1:41 pm
Forum: First Person Shooters Development
Topic: Dreamplaces
Replies: 21
Views: 6635

Re: Dreamplaces

Also where's the source code?

Edit: I also highly recommend removing Q3DM7 from there, quite illegal.
by Tyne
Mon Mar 10, 2008 1:06 pm
Forum: First Person Shooters Development
Topic: DreamEdge: Chui's EDGE (DOOM) port to Dreamcast
Replies: 35
Views: 14558

Re: DreamEdge: Chui's EDGE (DOOM) port to Dreamcast

I don't think you're allowed to use the '3dfx' name dude.
by Tyne
Mon Mar 10, 2008 12:17 pm
Forum: First Person Shooters Development
Topic: Dreamplaces
Replies: 21
Views: 6635

Re: Dreamplaces

Shame I'm out of CD-R's, if anyone can tests mods with this that'd be great.