Search found 78 matches

by sqrt(-1)+1
Sat Jun 29, 2002 2:47 pm
Forum: Official DreamSNES Forum
Topic: light gun
Replies: 8
Views: 289

It's not so much PAL guns as the PAL DCs that have this problem. Regardless of where the gun comes from. At least according to my limited testing.
by sqrt(-1)+1
Wed Jun 26, 2002 6:48 pm
Forum: Official DreamSNES Forum
Topic: Mega Man X2-X3
Replies: 73
Views: 2218

[quote="clessoulis"]Hey go check back with the lastest version of ZSNES that didnt use graphic packs and look at its StarOcean coding. That would be a nice start to add that to DreamSNES. Or if your really feeling nice add SDD graphical pack support.[/quote] Are you saying they managed to get SDD-1 ...
by sqrt(-1)+1
Tue Jun 11, 2002 7:36 am
Forum: Official DreamSNES Forum
Topic: dreamsnes and the blank mp3 the true story
Replies: 19
Views: 938

Re: no its not

ps if what u say is true then get rid of the mp3 player out of the code if the buffer is constant then it would be using memory More free memory would not speed up emulation. you wrote its allways the same size so what your saying was theres no speed up so what your saying is if the buffer was smal...
by sqrt(-1)+1
Mon Jun 10, 2002 9:44 am
Forum: Official DreamSNES Forum
Topic: dreamsnes and the blank mp3 the true story
Replies: 19
Views: 938

The audio buffer is always the same size even if there isn't a single mp3 on the disc. Any speedup from "dummy" or removed mp3s is only in your head.
reaper2k2 wrote:the dreamcast does not allways want to give its memory back when its loaded a app
The Dreamcast has no say in this. You are telling tales again.
by sqrt(-1)+1
Fri Jun 07, 2002 9:06 am
Forum: Hardware Modification and Repair
Topic: Commodore 64 help
Replies: 4
Views: 333

You need a joysting to get past the intro screen in most games. You can seldom use the keyboard for anything inside games.
by sqrt(-1)+1
Wed May 22, 2002 11:19 am
Forum: Official DreamSNES Forum
Topic: Cheating on the DSNES....an honest poll
Replies: 27
Views: 922

Why is it whenever you have to make a comment you always have to have such a pissy attitude? If you define in what way I show this "pissy" attitude I'll be able to answer this question. It's just a simple poll. Get it? a POLL! Just to see if I was the only one who would like to see it considered-- ...
by sqrt(-1)+1
Tue May 21, 2002 2:39 pm
Forum: Official DreamSNES Forum
Topic: Cheating on the DSNES....an honest poll
Replies: 27
Views: 922

What's so flawed Holding a poll as to what to be done, when the person that supposedly should do it hasn't asked for it is contraproductive and rude. Asking for something is one thing, but holding a poll is just shows that you as a non-doer doesn't like what the doer spends his time on and would li...
by sqrt(-1)+1
Mon May 20, 2002 6:53 am
Forum: Official DreamSNES Forum
Topic: Cheating on the DSNES....an honest poll
Replies: 27
Views: 922

Monti Rock wrote:because if enough people ask for this option, maybe--just MAYBE--Per will at least CONSIDER putting this in...
Your logic is flawed, but you have also missed the fine-print in Pers message.
by sqrt(-1)+1
Sun May 19, 2002 6:01 pm
Forum: Official DreamSNES Forum
Topic: Cheating on the DSNES....an honest poll
Replies: 27
Views: 922

Why?
by sqrt(-1)+1
Sun May 19, 2002 5:55 pm
Forum: Official DreamSNES Forum
Topic: List SPECIFIC Additions/Changes for NEXT Dsnes here!
Replies: 288
Views: 13800

2. DreamSNES doesn't save the 50/60 Hz setting to the VMU.This should also be saved in the settings file.
That would not be fun if you changed TV to one that doesn't support the refresh rate you saved before the switch.
by sqrt(-1)+1
Sun May 19, 2002 7:03 am
Forum: Official DreamSNES Forum
Topic: Compatibility/Bug/Benchmarks (Updated August 1st, 2002)
Replies: 43
Views: 3536

You are rightly running with CPU-opts on. If there are any games that breaks with them, they should be found and marked for automatic downgrade to CPU-opts off in a later release of DreamSNES.

I'm impressed with all the work you have done so far. Kudos.
by sqrt(-1)+1
Thu May 16, 2002 2:30 pm
Forum: Official DreamSNES Forum
Topic: List SPECIFIC Additions/Changes for NEXT Dsnes here!
Replies: 288
Views: 13800

No. See also "fluffy little clouds".
by sqrt(-1)+1
Wed May 15, 2002 2:12 pm
Forum: Official DreamSNES Forum
Topic: Compatibility/Bug/Benchmarks (Updated August 1st, 2002)
Replies: 43
Views: 3536

I'd like to see this thread made sticky btw.
by sqrt(-1)+1
Wed May 15, 2002 2:11 pm
Forum: Official DreamSNES Forum
Topic: Compatibility/Bug/Benchmarks (Updated August 1st, 2002)
Replies: 43
Views: 3536

Segmenting sections by letter helped a bit. I think some more space in the next update would make it even better. Something like

<h1>A</h1>
<table/>
<p>&nbsp;<p>&nbsp;<p>

<h1>B</h1>
<table/>

or so...
by sqrt(-1)+1
Fri May 10, 2002 12:18 pm
Forum: Official DreamSNES Forum
Topic: Compatibility/Bug/Benchmarks (Updated August 1st, 2002)
Replies: 43
Views: 3536

Nice.
by sqrt(-1)+1
Fri May 10, 2002 10:25 am
Forum: Official DreamSNES Forum
Topic: DreamSNES 0.9.7 BUG/incompatibility list
Replies: 131
Views: 6713

nakamichi wrote:GENERAL BUG #1:
There are now popping noises in many games.with version 0.9.6 there was rarely a game which had pops and crackles in the music.Is this because of the lowered sound samplerate? Or another bug?
Mixing problem. Since the mixing frequency is lower in 0.9.7 you get lots of "over tones".
by sqrt(-1)+1
Mon May 06, 2002 2:48 am
Forum: Official DreamSNES Forum
Topic: help... saving game in v. 0.97
Replies: 3
Views: 195

The message tells you if there is to little space on the VMU, what exactly does the message say that you get marshall_22?
by sqrt(-1)+1
Sun Apr 28, 2002 2:10 pm
Forum: Official DreamSNES Forum
Topic: GTK ??
Replies: 7
Views: 304

That means the GTK dlls weren't properly installed when Pike was installed. Check to see if you have the DLLs in c:\winnt\system.