Search found 83 matches

by mrneo240
Thu Aug 15, 2019 11:31 am
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 892

Re: nuQuake Beta public now

New version, much much faster for all of original quake one.
Timedemo demo1 reports 28.5fps
by mrneo240
Thu Aug 01, 2019 11:05 am
Forum: Programming Discussion
Topic: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
Replies: 11
Views: 541

Re: Has anyone successfully built the toolchain in Windows Subsystem for Linux?

In WSL V2 you are supposed to open Linux files in windows programs.

It works flawlessly
by mrneo240
Fri Jul 26, 2019 6:56 pm
Forum: Programming Discussion
Topic: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
Replies: 11
Views: 541

Re: Has anyone successfully built the toolchain in Windows Subsystem for Linux?

Yes. Also you can utilize docker containers as well in WSL v2 which makes setup a single line and zero setup
by mrneo240
Mon Jul 22, 2019 5:28 pm
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 892

Re: nuQuake Beta public now

Hi, thanks for update. I played it on Dreamcast, fps is still slow and brightness dont work. I hope you can fix it in future. What do you mean about brightness? Brightness in options don't work, if you scroll brightness to right it's not change. https://i.imgur.com/8o0mDtW.png brightness in GLQuake...
by mrneo240
Wed Jul 17, 2019 9:16 pm
Forum: Programming Discussion
Topic: Load ELF/BIN NullDC 1.04 For Debug / Testing
Replies: 5
Views: 474

Re: Load ELF/BIN NullDC 1.04 For Debug / Testing

I assure you creating a cdi isn't intensive.

If it is then just run it on a ram drive and it will be near instant.
by mrneo240
Wed Jul 17, 2019 5:01 pm
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 892

Re: nuQuake Beta public now

MethodGit wrote:
Wed Jul 17, 2019 12:40 pm
Pardon me if this sounds silly but where exactly do I find this?
Sorry! I forgot to post link, check the top post
by mrneo240
Wed Jul 17, 2019 4:58 pm
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 892

Re: nuQuake Beta public now

Ivan GR wrote:
Tue Jul 09, 2019 6:31 am
Hi, thanks for update. I played it on Dreamcast, fps is still slow and brightness dont work. I hope you can fix it in future.

What do you mean about brightness?
by mrneo240
Wed Jul 03, 2019 8:05 pm
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 892

nuQuake Beta public now

Hello,
Public beta is now live in binary and source.

Tons of new features:
- not going to list any of them

Throw data in the QUAKE, QUAKE_SW, or data folder on a CD.

Links here:
https://gitlab.com/HaydenKow/nuquake/-/releases
by mrneo240
Tue Jun 11, 2019 6:57 pm
Forum: Programming Discussion
Topic: unable to find a register to spill in class 'FP0_REGS'
Replies: 12
Views: 500

Re: unable to find a register to spill in class 'FP0_REGS'

Hints on where to find bad code being produced?
by mrneo240
Tue Jun 11, 2019 6:42 am
Forum: Programming Discussion
Topic: unable to find a register to spill in class 'FP0_REGS'
Replies: 12
Views: 500

Re: unable to find a register to spill in class 'FP0_REGS'

Second, it could end up causing significantly more fmov instructions to need to be output in the final assembly than what the code should require. Hoping 3 values happen to be in order in 3 registers is not going to be common. I would doubt it happens often. In your opinion bluecrab will you ever mo...
by mrneo240
Mon Jun 10, 2019 9:35 am
Forum: Programming Discussion
Topic: Buiding PNGTOMR on Mac OSX
Replies: 10
Views: 632

Re: Buiding PNGTOMR on Mac OSX

builds on linux with gcc 8.2 and libpng 1.2 ii libpng12-0:i386 1.2.50-2+deb8u3 i386 PNG library - runtime ii libpng12-dev:i386 1.2.50-2+deb8u3 i386 PNG library - development heres patch for libpng 1.5x and up (tested on 1.6) diff -Naur orig/logoinsert.c new/logoinsert.c --- orig/logoinsert.c 2001-05...
by mrneo240
Mon Jun 10, 2019 9:00 am
Forum: Programming Discussion
Topic: unable to find a register to spill in class 'FP0_REGS'
Replies: 12
Views: 500

Re: unable to find a register to spill in class 'FP0_REGS'

Enjoy. Rotations come later after lunch maybe. License:Public Domain posted for webcrawler, attachment is exactly the same. diff --git a/kernel/arch/dreamcast/include/dc/vec3f.h b/kernel/arch/dreamcast/include/dc/vec3f.h index cc92b11..0ebc73c 100644 --- a/kernel/arch/dreamcast/include/dc/vec3f.h ++...
by mrneo240
Mon Jun 10, 2019 1:27 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dream On Contest: Celebrating the 20th Anniversary of the Dreamcast - 1st place will be professionally pressed on CD
Replies: 17
Views: 2253

Re: Dream On Contest: Celebrating the 20th Anniversary of the Dreamcast - 1st place will be professionally pressed on CD

I've never written a game. Maybe now could be the time.

Can we submit multiple things?

Like a fun no-holds-barred and also a first prize submission?
by mrneo240
Tue May 21, 2019 2:27 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Does JoshProd have a special licensing agreement with Cryptic Allusion?
Replies: 2
Views: 487

Does JoshProd have a special licensing agreement with Cryptic Allusion?

Just wondering if Joshprod has a license to distribute KallistiOS or if they are in GPL violation.
by mrneo240
Fri Apr 26, 2019 7:23 pm
Forum: First Person Shooters Development
Topic: RadQuake new version any interest ? CDDA music
Replies: 7
Views: 1527

Re: RadQuake new version any interest ? CDDA music

16mb is more than plenty for quake. its no issue
by mrneo240
Mon Apr 15, 2019 9:53 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Dreamcast Save Editing
Replies: 10
Views: 2202

Re: Dreamcast Save Editing

for what it would cost to hire me, you'd be better off doing it yourself.