Search found 83 matches

by mrneo240
Sun Jan 05, 2020 12:37 pm
Forum: Programming Discussion
Topic: KOS vs Ninja - simple test.
Replies: 25
Views: 1805

Re: KOS vs Ninja - simple test.

pvr_prim() is garbage.
by mrneo240
Fri Dec 13, 2019 8:28 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump IT! - Original Game + Engine
Replies: 4
Views: 426

Re: Jump IT! - Original Game + Engine

Updated, cdi coming after i get saving done
by mrneo240
Wed Dec 11, 2019 7:26 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump IT! - Original Game + Engine
Replies: 4
Views: 426

Re: Jump IT! - Original Game + Engine

no. wait till real tomorrow. 12/12
by mrneo240
Tue Dec 03, 2019 9:27 am
Forum: Programming Discussion
Topic: dcload-ip with DHCP support!
Replies: 24
Views: 886

Re: dcload-ip with DHCP support!

I agree with you on the c++ front, but it's important for many people that c++ be working
by mrneo240
Tue Dec 03, 2019 9:25 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Replies: 16
Views: 5964

Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC

Vmi doesn't really have to exist. It's very simple meta that can easily be recreated.
by mrneo240
Mon Dec 02, 2019 11:25 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Jump IT! - Original Game + Engine
Replies: 4
Views: 426

Jump IT! - Original Game + Engine

Its tomorrow! Jump IT! https://media.discordapp.net/attachments/488332893324836866/646462517219950612/unknown.png Quick Facts: new original game runs on a custom engine free and open source Features: Speed based platformer Simple graphics (until i finish them) Highscores (soon to save on vmu) Respon...
by mrneo240
Mon Dec 02, 2019 11:23 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Replies: 16
Views: 5964

Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC

Hello again, I came across something recently that appears to have been "lost to time" according to this: https://info.sonicretro.org/Sonic_Adventure_Downloadable_Events I bought a used 4X memory card from Japan and it had the data on it. It looks like it's the "bug fixed" version, too, as the file...
by mrneo240
Mon Dec 02, 2019 11:20 pm
Forum: Programming Discussion
Topic: dcload-ip with DHCP support!
Replies: 24
Views: 886

Re: dcload-ip with DHCP support!

Just a quick update: I've managed to build GCC-9.2.0 SH4 and it works! :) Let me tell you, it's soooo much nicer than GCC 4.7.3, since you can use modern compiler options and directives, plus the warning display is much better. I've recently been using gcc 7.1.3 and its excellent. Is C++ working wi...
by mrneo240
Sat Nov 30, 2019 1:37 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Sonic Adventure New Year's 1998 "Kadomatsu" DLC
Replies: 16
Views: 5964

Re: Sonic Adventure New Year's 1998 "Kadomatsu" DLC

Hello again, I came across something recently that appears to have been "lost to time" according to this: https://info.sonicretro.org/Sonic_Adventure_Downloadable_Events I bought a used 4X memory card from Japan and it had the data on it. It looks like it's the "bug fixed" version, too, as the file...
by mrneo240
Sun Nov 24, 2019 8:21 am
Forum: Programming Discussion
Topic: dcload-ip with DHCP support!
Replies: 24
Views: 886

Re: dcload-ip with DHCP support!

Quick sidenote:

Using ubuntu under WSL v2 works fine for dreamcast and Kos.
Used it daily since the first version of wsl v2 in June, zero issues.
by mrneo240
Sat Nov 23, 2019 1:48 pm
Forum: Programming Discussion
Topic: Anybody available to help with dc-load-ip testing?
Replies: 21
Views: 1683

Re: Anybody available to help with dc-load-ip testing?

Ok, so I did it. It's working. Need to buy more CD-Rs to finish beating up some bugs that are mainly due to memory size constraints. DCLOAD-IP will have DHCP soon, as well as some other neat things I put in. I went a little crazy and implemented the ENTIRE IPv4 DHCP PROCESS into it. Yes, that inclu...
by mrneo240
Sun Oct 20, 2019 1:06 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Tetris 2 and unreleased game available on github
Replies: 5
Views: 1501

Re: Tetris 2 and unreleased game available on github

Protofall wrote:
Tue Apr 23, 2019 3:27 am
I releasing my own port/recreation of Minesweeper late last year thinking it was the first version for the DC, but you technically beat me to it 15 years ago :o

Nice work!

And thus is what kills a lot of my motivation for projects because being second isn't fun
by mrneo240
Sun Oct 13, 2019 9:56 pm
Forum: Programming Discussion
Topic: Developing for Dreamcast and PC simultaneously
Replies: 11
Views: 1090

Re: Developing for Dreamcast and PC simultaneously

Definitely agree with writing a little abstraction framework. Lately all my projects work simultaneously on pc and Dreamcast, and for a couple also on PSP. Same codebase running the same for all three. Develop on Windows and check on Dreamcast every so often, iteration is much faster. https://cdn.di...
by mrneo240
Tue Oct 08, 2019 11:32 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NeoDC Crackme V1 (Disassembly/Reversing Challenge)
Replies: 1
Views: 379

Re: NeoDC Crackme V1 (Disassembly/Reversing Challenge)

So far, megavolt85 and Sizious have successfully won.

Will you be the third? Only you know!
by mrneo240
Wed Oct 02, 2019 9:44 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NeoDC Crackme V1 (Disassembly/Reversing Challenge)
Replies: 1
Views: 379

NeoDC Crackme V1 (Disassembly/Reversing Challenge)

hello! heres a small (maybe fun game) i wrote this morning for some practice with things. Your Goal in the game is to get to the Win screen , by any means necessary. Win.png When you run this image you will start on the Lose Screen. Lose.png Important! Winning or Losing is determined instantly when ...
by mrneo240
Sun Sep 29, 2019 10:04 pm
Forum: Programming Discussion
Topic: Questions on sound for Dreamcast
Replies: 4
Views: 384

Re: Questions on sound for Dreamcast

Ya, I wrote the streaming sample for aldc which happily loops and streams a 60mb WAV file from disc forever.

I still haven't been able to find a way to nicely synthesize sound without Kos, most of my stuff is just screeteches
by mrneo240
Sat Aug 31, 2019 10:41 pm
Forum: Off-Topic Forum
Topic: Traveling
Replies: 6
Views: 1033

Re: Traveling

Poland
by mrneo240
Tue Aug 27, 2019 11:58 am
Forum: Programming Discussion
Topic: where to get sh-elf-gdb
Replies: 4
Views: 292

Re: where to get sh-elf-gdb

My docker images include it haydenkow/nu_dckos
by mrneo240
Tue Aug 20, 2019 8:08 am
Forum: Programming Discussion
Topic: KOS - static initialisation failure: __gnu_cxx::__concurrence_lock_error
Replies: 17
Views: 1493

Re: KOS - static initialisation failure: __gnu_cxx::__concurrence_lock_error

Sizious, it's the same 4.7.3 toolchain but compiled with later versions of gcc.