Search found 73 matches

by mrneo240
Sat Nov 23, 2019 1:48 pm
Forum: Programming Discussion
Topic: Anybody available to help with dc-load-ip testing?
Replies: 21
Views: 1301

Re: Anybody available to help with dc-load-ip testing?

Ok, so I did it. It's working. Need to buy more CD-Rs to finish beating up some bugs that are mainly due to memory size constraints. DCLOAD-IP will have DHCP soon, as well as some other neat things I put in. I went a little crazy and implemented the ENTIRE IPv4 DHCP PROCESS into it. Yes, that inclu...
by mrneo240
Sun Oct 20, 2019 1:06 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Tetris 2 and unreleased game available on github
Replies: 5
Views: 1288

Re: Tetris 2 and unreleased game available on github

Protofall wrote:
Tue Apr 23, 2019 3:27 am
I releasing my own port/recreation of Minesweeper late last year thinking it was the first version for the DC, but you technically beat me to it 15 years ago :o

Nice work!

And thus is what kills a lot of my motivation for projects because being second isn't fun
by mrneo240
Sun Oct 13, 2019 9:56 pm
Forum: Programming Discussion
Topic: Developing for Dreamcast and PC simultaneously
Replies: 11
Views: 927

Re: Developing for Dreamcast and PC simultaneously

Definitely agree with writing a little abstraction framework. Lately all my projects work simultaneously on pc and Dreamcast, and for a couple also on PSP. Same codebase running the same for all three. Develop on Windows and check on Dreamcast every so often, iteration is much faster. https://cdn.di...
by mrneo240
Tue Oct 08, 2019 11:32 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NeoDC Crackme V1 (Disassembly/Reversing Challenge)
Replies: 1
Views: 259

Re: NeoDC Crackme V1 (Disassembly/Reversing Challenge)

So far, megavolt85 and Sizious have successfully won.

Will you be the third? Only you know!
by mrneo240
Wed Oct 02, 2019 9:44 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NeoDC Crackme V1 (Disassembly/Reversing Challenge)
Replies: 1
Views: 259

NeoDC Crackme V1 (Disassembly/Reversing Challenge)

hello! heres a small (maybe fun game) i wrote this morning for some practice with things. Your Goal in the game is to get to the Win screen , by any means necessary. Win.png When you run this image you will start on the Lose Screen. Lose.png Important! Winning or Losing is determined instantly when ...
by mrneo240
Sun Sep 29, 2019 10:04 pm
Forum: Programming Discussion
Topic: Questions on sound for Dreamcast
Replies: 4
Views: 316

Re: Questions on sound for Dreamcast

Ya, I wrote the streaming sample for aldc which happily loops and streams a 60mb WAV file from disc forever.

I still haven't been able to find a way to nicely synthesize sound without Kos, most of my stuff is just screeteches
by mrneo240
Sat Aug 31, 2019 10:41 pm
Forum: Off-Topic Forum
Topic: Traveling
Replies: 6
Views: 788

Re: Traveling

Poland
by mrneo240
Tue Aug 27, 2019 11:58 am
Forum: Programming Discussion
Topic: where to get sh-elf-gdb
Replies: 4
Views: 242

Re: where to get sh-elf-gdb

My docker images include it haydenkow/nu_dckos
by mrneo240
Tue Aug 20, 2019 8:08 am
Forum: Programming Discussion
Topic: KOS - static initialisation failure: __gnu_cxx::__concurrence_lock_error
Replies: 17
Views: 1345

Re: KOS - static initialisation failure: __gnu_cxx::__concurrence_lock_error

Sizious, it's the same 4.7.3 toolchain but compiled with later versions of gcc.
by mrneo240
Thu Aug 15, 2019 11:31 am
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 639

Re: nuQuake Beta public now

New version, much much faster for all of original quake one.
Timedemo demo1 reports 28.5fps
by mrneo240
Thu Aug 01, 2019 11:05 am
Forum: Programming Discussion
Topic: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
Replies: 11
Views: 426

Re: Has anyone successfully built the toolchain in Windows Subsystem for Linux?

In WSL V2 you are supposed to open Linux files in windows programs.

It works flawlessly
by mrneo240
Fri Jul 26, 2019 6:56 pm
Forum: Programming Discussion
Topic: Has anyone successfully built the toolchain in Windows Subsystem for Linux?
Replies: 11
Views: 426

Re: Has anyone successfully built the toolchain in Windows Subsystem for Linux?

Yes. Also you can utilize docker containers as well in WSL v2 which makes setup a single line and zero setup
by mrneo240
Mon Jul 22, 2019 5:28 pm
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 639

Re: nuQuake Beta public now

Hi, thanks for update. I played it on Dreamcast, fps is still slow and brightness dont work. I hope you can fix it in future. What do you mean about brightness? Brightness in options don't work, if you scroll brightness to right it's not change. https://i.imgur.com/8o0mDtW.png brightness in GLQuake...
by mrneo240
Wed Jul 17, 2019 9:16 pm
Forum: Programming Discussion
Topic: Load ELF/BIN NullDC 1.04 For Debug / Testing
Replies: 5
Views: 324

Re: Load ELF/BIN NullDC 1.04 For Debug / Testing

I assure you creating a cdi isn't intensive.

If it is then just run it on a ram drive and it will be near instant.
by mrneo240
Wed Jul 17, 2019 5:01 pm
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 639

Re: nuQuake Beta public now

MethodGit wrote:
Wed Jul 17, 2019 12:40 pm
Pardon me if this sounds silly but where exactly do I find this?
Sorry! I forgot to post link, check the top post
by mrneo240
Wed Jul 17, 2019 4:58 pm
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 639

Re: nuQuake Beta public now

Ivan GR wrote:
Tue Jul 09, 2019 6:31 am
Hi, thanks for update. I played it on Dreamcast, fps is still slow and brightness dont work. I hope you can fix it in future.

What do you mean about brightness?