Search found 42 matches

by 111
Fri Jul 08, 2016 9:16 pm
Forum: Programming Discussion
Topic: KOS OpenGL: maximum triangles on-screen?
Replies: 10
Views: 2315

Re: KOS OpenGL: maximum triangles on-screen?

thanks, BlueCrab. =================== A question, what model format is that? it's a simple custom format. Nothing fancy - just a list or vertices, normals, uvs, colors, indices and keyframes, one after another, so I can fread() everything. I can probably help with some ideas to optimize things a bit...
by 111
Thu Jul 07, 2016 8:18 pm
Forum: Programming Discussion
Topic: KOS OpenGL: maximum triangles on-screen?
Replies: 10
Views: 2315

Re: KOS OpenGL: maximum triangles on-screen?

I made some tests recently with this model: http://i.imgur.com/OZNTIxk.jpg do note though that number of vertices is "optimized" and actually there are almost 6 times more of them (considering unique normals, uvs and colors) i.e. 2299*3 = 6897. ... and here is what I got: 1. Immediate mode, single m...