Search found 75 matches

by bbmario
Tue Jan 27, 2015 6:50 pm
Forum: Programming Discussion
Topic: KGL rendering limits?
Replies: 15
Views: 3171

Re: KGL rendering limits?

I've been learning my way around with "old" GL code, since i learned modern GL first (shaders, VBO's, etc.). But so far, so good! Thanks for asking, PH3NOM! By the way, what do you mean by pre-processed arrays?
by bbmario
Tue Jan 06, 2015 6:37 pm
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 17429

Re: Quake 3 lightmaps - PVR Multi-Texture

It looks MUCH better now. Amazing! I'm eager to start working on your BSP rendering code and my Bullet physics port. :grin:
by bbmario
Mon Jan 05, 2015 4:39 pm
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 17429

Re: Quake 3 lightmaps - PVR Multi-Texture

PH3NOM, what's the resolution of the textures and the lightmaps? The lightmaps seem very detailed but the textures appear washed out.
by bbmario
Tue Dec 30, 2014 4:32 pm
Forum: Programming Discussion
Topic: Quake 3 lightmaps - PVR Multi-Texture
Replies: 106
Views: 17429

Re: Quake 3 lightmaps - PVR Multi-Texture

This is amazing, PH3NOM. Great work!
by bbmario
Sat Nov 22, 2014 10:27 am
Forum: Programming Discussion
Topic: Anyone using CubicVR?
Replies: 1
Views: 501

Anyone using CubicVR?

Is there anyone still using CubicVR? Is it stable enough for simple games, like platformers?
by bbmario
Tue Nov 11, 2014 8:00 am
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2283

Re: 3D physics/collision libraries that work on DC?

As of Box2D, i was just curious about it's port. Regarding Bullet and Tokamak, i'm looking for simple ball physics since i'm planning to work on a Marble Blast clone.
by bbmario
Tue Nov 11, 2014 6:04 am
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2283

Re: 3D physics/collision libraries that work on DC?

Does anyone know a port of Box2D? Also, regarding DC's math functions, is there an API doc on them?
by bbmario
Wed Nov 05, 2014 8:23 am
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2283

Re: 3D physics/collision libraries that work on DC?

Tokamak seems lighter than Bullet, so, i'll start trying to port that. Are there any common caveats when porting libraries to DC?
by bbmario
Wed Nov 05, 2014 8:21 am
Forum: Programming Discussion
Topic: KGL rendering limits?
Replies: 15
Views: 3171

Re: KGL rendering limits?

Thanks! 8-)
by bbmario
Tue Nov 04, 2014 1:11 pm
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2283

Re: 3D physics/collision libraries that work on DC?

CubicVR seems abandoned... has anyone used it?
by bbmario
Tue Nov 04, 2014 1:07 pm
Forum: Programming Discussion
Topic: 3D engines under active development?
Replies: 4
Views: 534

Re: 3D engines under active development?

Using PVR directly means writing raw PowerVR ASM? :cry:

My current objective is just a small 3D game. Something like marble blast or a platformer.
by bbmario
Tue Nov 04, 2014 1:07 pm
Forum: Programming Discussion
Topic: KGL examples
Replies: 3
Views: 402

Re: KGL examples

Thanks for the info, bogglez! :grin:

Are there any open-source 3D games for the DC, that i can use to learn more about collision detection, etc?
by bbmario
Tue Nov 04, 2014 1:05 pm
Forum: Programming Discussion
Topic: KGL rendering limits?
Replies: 15
Views: 3171

Re: KGL rendering limits?

Where i can find this new KGL implementation? Is it in the current SVN?
by bbmario
Tue Nov 04, 2014 10:27 am
Forum: Programming Discussion
Topic: 3D engines under active development?
Replies: 4
Views: 534

3D engines under active development?

Are there any DC-specific 3D engines under active development, using the KGL wrappers?
by bbmario
Tue Nov 04, 2014 10:23 am
Forum: Programming Discussion
Topic: 3D physics/collision libraries that work on DC?
Replies: 17
Views: 2283

3D physics/collision libraries that work on DC?

Does anyone know any physics/collision libraries that can work or easily be ported to DC? I tried Tokamak, but seemed like a huge effort.
by bbmario
Tue Nov 04, 2014 7:55 am
Forum: Programming Discussion
Topic: KGL examples
Replies: 3
Views: 402

KGL examples

Are there any other examples of KGL usage, aside from the ones in the SVN? I wanted to see a basic example with collision setup and input control. Like rolling a ball on top of a few solids.
by bbmario
Tue Nov 04, 2014 7:54 am
Forum: Programming Discussion
Topic: KGL rendering limits?
Replies: 15
Views: 3171

KGL rendering limits?

I'm working on some 3D models for some experiments with the KGL renderer and i wanted to know the rendering limitations. How many vertexes/triangles can be displayed? I have some models with 1000~2000 tris.
by bbmario
Sat Aug 23, 2014 9:40 pm
Forum: Hardware Modification and Repair
Topic: Best toolset/hardware for homebrew testing?
Replies: 4
Views: 1667

Re: Best toolset/hardware for homebrew testing?

Do you guys have any good links for tutorials on how to setup the BBA for DC homebrew development? Or the SD-Card?
by bbmario
Wed Aug 20, 2014 12:22 pm
Forum: Hardware Modification and Repair
Topic: Best toolset/hardware for homebrew testing?
Replies: 4
Views: 1667

Best toolset/hardware for homebrew testing?

What toolset do you guys recommend for developing and testing homebrew games on the DC? BBA? SD Card? Any eBay stores that you guys recommend to purchasing the items?
by bbmario
Wed Aug 20, 2014 12:21 pm
Forum: Front Page News and Forum Guidelines
Topic: New Open GL API Released
Replies: 65
Views: 13645

Re: New Open GL API Released

This is so amazing! THANKS A LOT MAN!

:mrgreen: :mrgreen: :mrgreen: :mrgreen: