Search found 353 matches

by RyoDC
Mon Mar 10, 2014 3:30 pm
Forum: Official Sylverant PSO Server Forum
Topic: Drop function for photon drops
Replies: 26
Views: 1528

Re: Drop function for photon drops

Remember, drops are handled on the server on Blue Burst, and the server probably won't respond kindly if you try to insert your own drops into the packet stream. That, and I think the Blue Burst client required for Schtserv has anti-cheating stuff included with it too. My idea got much further then...
by RyoDC
Mon Mar 10, 2014 4:04 am
Forum: Official Sylverant PSO Server Forum
Topic: Drop function for photon drops
Replies: 26
Views: 1528

Re: Drop function for photon drops

Interesting, what version of software SCHTHACK uses.
Maybe I can sneak into a executing code at runtime and look for a seed value. If it uses rand() function, of course.
by RyoDC
Sun Mar 09, 2014 11:12 am
Forum: Official Sylverant PSO Server Forum
Topic: Drop function for photon drops
Replies: 26
Views: 1528

Re: Drop function for photon drops

Thanks for your kind answer.

What packets does it send exactly?

Any clue?
by RyoDC
Sun Mar 09, 2014 1:10 am
Forum: Official Sylverant PSO Server Forum
Topic: Drop function for photon drops
Replies: 26
Views: 1528

Re: Drop function for photon drops

By tool, you mean, item? What is itempt? "host client" - you mean, the leader of the room client have the PRNG and his clients sends packets containing item code in responce when other players clients asks for an items? speaking for the client [gc and xbox] I'm more interested in pc version, pso bb :)
by RyoDC
Sat Mar 08, 2014 4:09 pm
Forum: Official Sylverant PSO Server Forum
Topic: Drop function for photon drops
Replies: 26
Views: 1528

Drop function for photon drops

What is the drop function for photon drops? Does it depend on some PRNG and factors? Then what are this factors? Probability table for each monster? Planet of char? Or it's not calculated each time you kill a monster? Does all possible item drops for all monsters and crates are calculated before you...
by RyoDC
Mon Feb 17, 2014 4:35 pm
Forum: Off-Topic Forum
Topic: Phoenix or UTSA
Replies: 1
Views: 482

Re: Phoenix or UTSA

It's not on the topic but why do you want\need MBA?
by RyoDC
Mon Jan 27, 2014 10:24 am
Forum: Programming Discussion
Topic: VMU Sound?
Replies: 1
Views: 353

Re: VMU Sound?

Well, VMU have some registers which are responsible for sound playing logic. Typically in such small devices sound dynamic is controlled by Pulse Width Modulation controller. Here the link to a full doc: http://www.megadrive.org/~elbarto/VMU.pdf Search for a PWM (pulse width modulation) and you'll f...
by RyoDC
Mon Jan 27, 2014 10:20 am
Forum: Programming Discussion
Topic: Setting up for DcDev, needs advice.
Replies: 2
Views: 407

Re: Setting up for DcDev, needs advice.

As for using an integrated development environment (IDE), someone did get things working with Code::Blocks at some point in the past, although I have no experience with that. For example I did. And it's working. Even more: I settled up a post build script, which converts binary and game resources i...
by RyoDC
Fri Jan 24, 2014 9:21 am
Forum: Programming Discussion
Topic: 3D Z Clipping For the PVR + OpenGL
Replies: 41
Views: 7642

Re: 3D Z Clipping For the PVR + OpenGL

Sizious, You better list libraries that work and compile on Dreamcast.
Last time I tried to build a CubicVr it failed. Same for Iris3D.
by RyoDC
Wed Jan 22, 2014 12:42 pm
Forum: Programming Discussion
Topic: Dreamcast Coders Cable
Replies: 6
Views: 1288

Dreamcast Coders Cable

I'm sorry to arise this topic again; google didn't cause much help too, but maybe any of you know where one can buy a coders cable for DC?
E-shops selling them are now closed or out of the stock, so I didn't find any source where I can buy it.
Any ideas maybe?
by RyoDC
Mon Jan 20, 2014 1:23 pm
Forum: Programming Discussion
Topic: Game engines?
Replies: 5
Views: 633

Re: Game engines?

I heard of Fenix Engine, but looks like it's only for 2D and not supported anymore (not sure on the last pint, you better checkout).
About Game engines giving the capability to act in 3d, nah, didn't heard of 'em.
by RyoDC
Tue Jan 14, 2014 5:25 am
Forum: Official Sylverant PSO Server Forum
Topic: Looking for technical PSO information
Replies: 16
Views: 924

Re: Looking for technical PSO information

Always wondered what this stuff for:

Code: Select all

uint32_t grave_coords_time[5];
            char grave_team[20];
            char grave_message[24];
in v2_player struct.
by RyoDC
Sat Dec 14, 2013 3:19 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Shenmue and Shenmue 2 engine
Replies: 20
Views: 5838

Re: Shenmue and Shenmue 2 engine

What would you guys do if the Shenmue and Shenmue 2 engines were cracked or released?
Probably nothing, until you have enough curiosity or interest to mess with that mammoth shit.
by RyoDC
Sat Dec 14, 2013 3:13 pm
Forum: Programming Discussion
Topic: Best GNU tools versions for KallistiOS 2.0.0
Replies: 16
Views: 1066

Re: Best GNU tools versions for KallistiOS 2.0.0

You know, BlueCrab, for all the times I tried, I had never been able to built dc-chain just in one sit on a Cygwin. It was always errors, something not working, manually adapting \ fixing the scripts.
by RyoDC
Fri Dec 13, 2013 11:40 am
Forum: Programming Discussion
Topic: Best GNU tools versions for KallistiOS 2.0.0
Replies: 16
Views: 1066

Re: Best GNU tools versions for KallistiOS 2.0.0

You don't need to download it by yourself or use some scripts from dc-chain folder. Everything is much simpler. As from official GCC wiki [http://gcc.gnu.org/wiki/InstallingGCC]: See Installing GCC: Prequisites for the software required to build GCC. If you do not have the GMP, MPFR and MPC support ...
by RyoDC
Thu Dec 12, 2013 7:12 am
Forum: Official Sylverant PSO Server Forum
Topic: registration script
Replies: 7
Views: 650

Re: registration script

Md5 is no more considered cryptographic safe.
by RyoDC
Wed Dec 11, 2013 6:06 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: PSO Happy Sound Track
Replies: 3
Views: 992

Re: PSO Happy Sound Track

Love the dreams song. These songs was for a special events and can be found on Dreamcast PSO ver1/ver2 disks.
by RyoDC
Wed Dec 11, 2013 5:55 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Phantasy Star Online Ver. 2 Special Intro
Replies: 3
Views: 1035

Re: Phantasy Star Online Ver. 2 Special Intro

So what special about this intro? I think that intro was a standard on all versions of Dreamcast PSO when you first start an offline mode game?
by RyoDC
Mon Dec 09, 2013 11:01 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: porting ps2 games to dreamcast
Replies: 2
Views: 997

Re: porting ps2 games to dreamcast

Depending on the way they was written. If they was written in some open-source, wide-known to public, and ported to many platforms crossplatform and opensource high-level C or C++ libraries which are agnostic of hardware, well, maybe, answer would be "probably", in terms of time and efforts. But I r...
by RyoDC
Sun Nov 24, 2013 2:23 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: What are the most interesting prototypes available for DC ?
Replies: 3
Views: 845

Re: What are the most interesting prototypes available for D

What do you mean by prototypes? A game prototypes or devices for D.cast?