Search found 196 matches

by Basil
Thu Jan 12, 2012 2:07 pm
Forum: Programming Discussion
Topic: LibADX - A Dreamcast K:OS ADX Decoding Library
Replies: 21
Views: 3052

Re: LibADX - A Dreamcast K:OS ADX Decoding Library

FFMpeg should handle that just fine.
Can you give me a tutorial ?
by Basil
Wed Jan 11, 2012 3:57 am
Forum: Programming Discussion
Topic: LibADX - A Dreamcast K:OS ADX Decoding Library
Replies: 21
Views: 3052

Re: LibADX - A Dreamcast K:OS ADX Decoding Library

Thank you, i read someone was asking for it.
Is there a legal way to encode to adx ?
by Basil
Tue Jan 10, 2012 7:35 am
Forum: Front Page News and Forum Guidelines
Topic: Artemio's 240p test suite for Genesis, Sega CD and Dreamcast
Replies: 1
Views: 1697

Re: Artemio's 240p test suite for Genesis, Sega CD and Dreamcast

Dreamcast PowerVR version 1.12 was released 24 december...
http://code.google.com/p/240p-test-suit ... p&can=2&q=

Can anyone explain me what it is simple way ?
by Basil
Fri Jan 06, 2012 4:10 pm
Forum: Front Page News and Forum Guidelines
Topic: CrabEmu 0.1.9 Released
Replies: 63
Views: 17917

Re: CrabEmu 0.1.9 Released

Really strange problem ... but i did some research today and i can say: 0.1.9 run everything fine SVN 66 run some games with sound glitches but run it fine if a game is only one in the rom folder so i am not a coder and only one idea came to my mind there is something wrong with new rom browser... C...
by Basil
Fri Jan 06, 2012 12:47 pm
Forum: Front Page News and Forum Guidelines
Topic: CrabEmu 0.1.9 Released
Replies: 63
Views: 17917

Re: CrabEmu 0.1.9 Released

I have successfully compiled latest SVN.
I have noticed that there is something wrong with sound:
http://www.youtube.com/watch?v=FneIOfzEVtA
Is it something wrong with compiling or this how it is now?
I run it off sd card. / just burned on cd and it's all the same.
It runs good with SMS Plus DC...
by Basil
Sun Jan 01, 2012 6:54 pm
Forum: Front Page News and Forum Guidelines
Topic: CrabEmu 0.1.9 Released
Replies: 63
Views: 17917

Re: CrabEmu 0.1.9 Released

Thank you for filling my request about fullscreen!
Is it 0.1.9 or 0.2.0 version at SVN ?
by Basil
Thu Dec 22, 2011 2:21 pm
Forum: Beats of Rage Development
Topic: Hatchet Ninjaz
Replies: 24
Views: 8893

Re: Hatchet Ninjaz

Where can I download this mod? It looks interesting. :grin:
Tryy this link.
http://www.megaupload.com/?d=UBAHVIJG
There is mds/mdf image inside.
by Basil
Mon Dec 19, 2011 1:53 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Yeti3D demo with PVR rendering.
Replies: 25
Views: 6008

Re: Yeti3D demo with PVR rendering.

Cool. I'll try to get something out by New Years. At least demos like this are fairly easy. Wow! Thank you. I think i do some more mapping. :) I've been trying to make a 32X version of that for a while now. The 32X suffers from the same problem as the GBA - lack of ram. Have you got any luck? Bennu...
by Basil
Tue Dec 13, 2011 3:17 pm
Forum: Front Page News and Forum Guidelines
Topic: CrabEmu 0.1.9 Released
Replies: 63
Views: 17917

Re: CrabEmu 0.1.9 Released

Sorry for not reading readme fully... The SVN version does support subdirectories in the ROM browser. Oh, that's good, thanks. I do not like it when the graphics are stretched out of proportion, and that's why they are the way they are right now. Ok, maybe you can add in future an option to allow ch...
by Basil
Tue Dec 13, 2011 11:19 am
Forum: Front Page News and Forum Guidelines
Topic: CrabEmu 0.1.9 Released
Replies: 63
Views: 17917

Re: CrabEmu 0.1.9 Released

Time to test it. First i noticed that rom browser doesnt support subfolders, at first time i put game gear and sms roms in separate folders like crabemu/roms/gg and crabemu/roms/sms and it was displayed 'insert rom cd' so i put everything into rom folder and it did the trick. As for emulation what i...
by Basil
Tue Dec 13, 2011 6:29 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Yeti3D demo with PVR rendering.
Replies: 25
Views: 6008

Re: Yeti3D demo with PVR rendering.

Chilly Willy, as you said you familiar with Yeti3D dont you want to continue OneThirty8's work on Yeti3D for Dreamcast? I remember you have done good work with doom on dc...
by Basil
Tue Dec 06, 2011 9:04 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Yeti3D demo with PVR rendering.
Replies: 25
Views: 6008

Re: Yeti3D demo with PVR rendering.

When I did my port, I used the most recent version of Yeti3D that I could get. Yes, it was released recently: http://www.gp32x.com/board/index.php?/topic/40164-yeti3d-editor/page__p__919443&#entry919443 That's why those maps aren't compatible with my Dreamcast port. Are you going to make it work? I...
by Basil
Mon Dec 05, 2011 7:20 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Yeti3D demo with PVR rendering.
Replies: 25
Views: 6008

Re: Yeti3D demo with PVR rendering.

Sorry for double post, you can merge my both msgs. I found new editor version here http://sourceforge.net/projects/yeti3dpro/files/ it have custom textures and bunch of maps, some of it are very cool. http://img834.imageshack.us/img834/9397/20111205165903.th.jpg But it's incompatible with dreamcast ...
by Basil
Mon Dec 05, 2011 6:23 am
Forum: Programming Discussion
Topic: Need help with compiling Yeti3d-pvr
Replies: 9
Views: 1270

Re: Need help with compiling Yeti3d-pvr

You are right Indiket, now everything is working! Thank you guys.
by Basil
Sun Dec 04, 2011 2:02 pm
Forum: Programming Discussion
Topic: Need help with compiling Yeti3d-pvr
Replies: 9
Views: 1270

Re: Need help with compiling Yeti3d-pvr

I compiled needed libraries but still: $ make rm -f yetipvr.elf /usr/sh-elf/bin/sh-elf-gcc -O2 -fomit-frame-pointer -ml -m4-single-only -fno-cro ssjumping -I/usr/kos/kos/../kos-ports/include -I/usr/kos/kos/include -I/usr/kos/ kos/kernel/arch/dreamcast/include -I/usr/kos/kos/addons/include -D_arch_dr...
by Basil
Sun Dec 04, 2011 12:37 pm
Forum: Programming Discussion
Topic: Need help with compiling Yeti3d-pvr
Replies: 9
Views: 1270

Re: Need help with compiling Yeti3d-pvr

Thank you BlueCrab, I have successfully compiled elf with r742 but i didnt noticed that controls work only in pvr version, in sdl one only keyboards work and it does works on real console. I have problems with getting compiled pvr version now: rm -f yetipvr.elf /usr/sh-elf/bin/sh-elf-gcc -O2 -fomit-...
by Basil
Sat Dec 03, 2011 7:05 pm
Forum: Developmental Ideas
Topic: Bennugd dreamcast Port
Replies: 5
Views: 2744

Re: Bennugd dreamcast Port

all fenix / bennugd games .. can be ported
Is there a tutorial or an example of doing that ?
by Basil
Sat Dec 03, 2011 6:58 pm
Forum: Programming Discussion
Topic: Need help with compiling Yeti3d-pvr
Replies: 9
Views: 1270

Re: Need help with compiling Yeti3d-pvr

yep i have updated kos recently, so what's ways to get it working ? Can i take just necessary files from old revision and what directories and files? There is also other unofficial repository svn://emuforge.com/kosports do they have sdl working ?
by Basil
Sat Dec 03, 2011 6:12 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Yeti3D demo with PVR rendering.
Replies: 25
Views: 6008

Re: Yeti3D demo with PVR rendering.

Hi OneThirty8, can you add sounds and music to dreamcast port? the rest works good, I'd like to do some mapping because it seems to be easy.
by Basil
Sat Dec 03, 2011 6:09 pm
Forum: Programming Discussion
Topic: Need help with compiling Yeti3d-pvr
Replies: 9
Views: 1270

Need help with compiling Yeti3d-pvr

Hello everyone agian. I need you to help me with Yeti3d-pvr that is placed here http://code.google.com/p/yeti3d-pvr/ I try to compile source code. An DC Dev Iso it compiles but controls doesnt work at all unlike binary presented at googlecode. Using latest Kos SVN and MinGW i get this errors: $ make...