Search found 197 matches
- Fri Feb 17, 2012 1:38 pm
- Forum: Front Page News and Forum Guidelines
- Topic: The Dolmexica Engine [Moddable 2D Fighter ala MUGEN]
- Replies: 4
- Views: 2915
Re: The Dolmexica Engine [Moddable 2D Fighter ala MUGEN]
There is a topic here too viewtopic.php?f=34&t=101118
- Thu Jan 12, 2012 2:07 pm
- Forum: Programming Discussion
- Topic: LibADX - A Dreamcast K:OS ADX Decoding Library
- Replies: 21
- Views: 4056
Re: LibADX - A Dreamcast K:OS ADX Decoding Library
Can you give me a tutorial ?FFMpeg should handle that just fine.
- Wed Jan 11, 2012 3:57 am
- Forum: Programming Discussion
- Topic: LibADX - A Dreamcast K:OS ADX Decoding Library
- Replies: 21
- Views: 4056
Re: LibADX - A Dreamcast K:OS ADX Decoding Library
Thank you, i read someone was asking for it.
Is there a legal way to encode to adx ?
Is there a legal way to encode to adx ?
- Tue Jan 10, 2012 7:35 am
- Forum: Front Page News and Forum Guidelines
- Topic: Artemio's 240p test suite for Genesis, Sega CD and Dreamcast
- Replies: 1
- Views: 1994
Re: Artemio's 240p test suite for Genesis, Sega CD and Dreamcast
Dreamcast PowerVR version 1.12 was released 24 december...
http://code.google.com/p/240p-test-suit ... p&can=2&q=
Can anyone explain me what it is simple way ?
http://code.google.com/p/240p-test-suit ... p&can=2&q=
Can anyone explain me what it is simple way ?
- Fri Jan 06, 2012 4:10 pm
- Forum: Front Page News and Forum Guidelines
- Topic: CrabEmu 0.1.9 Released
- Replies: 63
- Views: 19799
Re: CrabEmu 0.1.9 Released
Really strange problem ... but i did some research today and i can say: 0.1.9 run everything fine SVN 66 run some games with sound glitches but run it fine if a game is only one in the rom folder so i am not a coder and only one idea came to my mind there is something wrong with new rom browser... C...
- Fri Jan 06, 2012 12:47 pm
- Forum: Front Page News and Forum Guidelines
- Topic: CrabEmu 0.1.9 Released
- Replies: 63
- Views: 19799
Re: CrabEmu 0.1.9 Released
I have successfully compiled latest SVN.
I have noticed that there is something wrong with sound:
http://www.youtube.com/watch?v=FneIOfzEVtA
Is it something wrong with compiling or this how it is now?
I run it off sd card. / just burned on cd and it's all the same.
It runs good with SMS Plus DC...
I have noticed that there is something wrong with sound:
http://www.youtube.com/watch?v=FneIOfzEVtA
Is it something wrong with compiling or this how it is now?
I run it off sd card. / just burned on cd and it's all the same.
It runs good with SMS Plus DC...
- Sun Jan 01, 2012 6:54 pm
- Forum: Front Page News and Forum Guidelines
- Topic: CrabEmu 0.1.9 Released
- Replies: 63
- Views: 19799
Re: CrabEmu 0.1.9 Released
Thank you for filling my request about fullscreen!
Is it 0.1.9 or 0.2.0 version at SVN ?
Is it 0.1.9 or 0.2.0 version at SVN ?
- Thu Dec 22, 2011 2:21 pm
- Forum: Beats of Rage Development
- Topic: Hatchet Ninjaz
- Replies: 24
- Views: 12730
Re: Hatchet Ninjaz
Tryy this link.Where can I download this mod? It looks interesting.
http://www.megaupload.com/?d=UBAHVIJG
There is mds/mdf image inside.
- Mon Dec 19, 2011 1:53 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Yeti3D demo with PVR rendering.
- Replies: 25
- Views: 7592
Re: Yeti3D demo with PVR rendering.
Cool. I'll try to get something out by New Years. At least demos like this are fairly easy. Wow! Thank you. I think i do some more mapping. :) I've been trying to make a 32X version of that for a while now. The 32X suffers from the same problem as the GBA - lack of ram. Have you got any luck? Bennu...
- Tue Dec 13, 2011 3:17 pm
- Forum: Front Page News and Forum Guidelines
- Topic: CrabEmu 0.1.9 Released
- Replies: 63
- Views: 19799
Re: CrabEmu 0.1.9 Released
Sorry for not reading readme fully... The SVN version does support subdirectories in the ROM browser. Oh, that's good, thanks. I do not like it when the graphics are stretched out of proportion, and that's why they are the way they are right now. Ok, maybe you can add in future an option to allow ch...
- Tue Dec 13, 2011 11:19 am
- Forum: Front Page News and Forum Guidelines
- Topic: CrabEmu 0.1.9 Released
- Replies: 63
- Views: 19799
Re: CrabEmu 0.1.9 Released
Time to test it. First i noticed that rom browser doesnt support subfolders, at first time i put game gear and sms roms in separate folders like crabemu/roms/gg and crabemu/roms/sms and it was displayed 'insert rom cd' so i put everything into rom folder and it did the trick. As for emulation what i...
- Tue Dec 13, 2011 6:29 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Yeti3D demo with PVR rendering.
- Replies: 25
- Views: 7592
Re: Yeti3D demo with PVR rendering.
Chilly Willy, as you said you familiar with Yeti3D dont you want to continue OneThirty8's work on Yeti3D for Dreamcast? I remember you have done good work with doom on dc...
- Tue Dec 06, 2011 9:04 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Yeti3D demo with PVR rendering.
- Replies: 25
- Views: 7592
Re: Yeti3D demo with PVR rendering.
When I did my port, I used the most recent version of Yeti3D that I could get. Yes, it was released recently: http://www.gp32x.com/board/index.php?/topic/40164-yeti3d-editor/page__p__919443&#entry919443 That's why those maps aren't compatible with my Dreamcast port. Are you going to make it wor...
- Mon Dec 05, 2011 7:20 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Yeti3D demo with PVR rendering.
- Replies: 25
- Views: 7592
Re: Yeti3D demo with PVR rendering.
Sorry for double post, you can merge my both msgs. I found new editor version here http://sourceforge.net/projects/yeti3dpro/files/ it have custom textures and bunch of maps, some of it are very cool. http://img834.imageshack.us/img834/9397/20111205165903.th.jpg But it's incompatible with dreamcast ...
- Mon Dec 05, 2011 6:23 am
- Forum: Programming Discussion
- Topic: Need help with compiling Yeti3d-pvr
- Replies: 9
- Views: 1489
Re: Need help with compiling Yeti3d-pvr
You are right Indiket, now everything is working! Thank you guys.
- Sun Dec 04, 2011 2:02 pm
- Forum: Programming Discussion
- Topic: Need help with compiling Yeti3d-pvr
- Replies: 9
- Views: 1489
Re: Need help with compiling Yeti3d-pvr
I compiled needed libraries but still: $ make rm -f yetipvr.elf /usr/sh-elf/bin/sh-elf-gcc -O2 -fomit-frame-pointer -ml -m4-single-only -fno-cro ssjumping -I/usr/kos/kos/../kos-ports/include -I/usr/kos/kos/include -I/usr/kos/ kos/kernel/arch/dreamcast/include -I/usr/kos/kos/addons/include -D_arch_dr...
- Sun Dec 04, 2011 12:37 pm
- Forum: Programming Discussion
- Topic: Need help with compiling Yeti3d-pvr
- Replies: 9
- Views: 1489
Re: Need help with compiling Yeti3d-pvr
Thank you BlueCrab, I have successfully compiled elf with r742 but i didnt noticed that controls work only in pvr version, in sdl one only keyboards work and it does works on real console. I have problems with getting compiled pvr version now: rm -f yetipvr.elf /usr/sh-elf/bin/sh-elf-gcc -O2 -fomit-...
- Sat Dec 03, 2011 7:05 pm
- Forum: Developmental Ideas
- Topic: Bennugd dreamcast Port
- Replies: 5
- Views: 3243
Re: Bennugd dreamcast Port
Is there a tutorial or an example of doing that ?all fenix / bennugd games .. can be ported
- Sat Dec 03, 2011 6:58 pm
- Forum: Programming Discussion
- Topic: Need help with compiling Yeti3d-pvr
- Replies: 9
- Views: 1489
Re: Need help with compiling Yeti3d-pvr
yep i have updated kos recently, so what's ways to get it working ? Can i take just necessary files from old revision and what directories and files? There is also other unofficial repository svn://emuforge.com/kosports do they have sdl working ?
- Sat Dec 03, 2011 6:12 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Yeti3D demo with PVR rendering.
- Replies: 25
- Views: 7592
Re: Yeti3D demo with PVR rendering.
Hi OneThirty8, can you add sounds and music to dreamcast port? the rest works good, I'd like to do some mapping because it seems to be easy.