Search found 298 matches

by Neoblast
Sun May 13, 2012 1:32 pm
Forum: Front Page News and Forum Guidelines
Topic: Open Syobon Action DC Released!
Replies: 9
Views: 3823

Open Syobon Action DC Released!

After a long while since my last port, I decided it was time to get in action again and it wasn't until I saw this game that I thought: "This has to be on DC" And so I got to it.... http://confessionsofacurlymind.files.wordpress.com/2011/12/syobonaction.jpg What we have here is a typical super mario...
by Neoblast
Fri May 11, 2012 2:02 pm
Forum: Developmental Ideas
Topic: Secret Maryo Chronicles
Replies: 55
Views: 39054

Re: Secret Maryo Chronicles

patbier wrote:
PH3NOM wrote: Anyhow, I realized there was a limitation in the way the PVR is being utilized by KOS.
I have solved the problem, and now things are faster than ever.

Great ! Can you say more about the PVR limitation and the way you solved it ?
I'm intrigued about that too... did you modify kos for that?
by Neoblast
Fri May 11, 2012 1:51 pm
Forum: Front Page News and Forum Guidelines
Topic: New Dreamcast game: REDUX (sequel to DUX)
Replies: 13
Views: 4169

Re: New game: REDUX (sequel to DUX)--Kickstarter exclusive

Another shump, while it looks better than the first, sturmwind shits all over this one in graphics...


I'd like to see a new platformer, fps, anything but puzzles or shumps..
by Neoblast
Fri May 11, 2012 1:29 pm
Forum: Programming Discussion
Topic: RGB Color conversion issue?
Replies: 2
Views: 538

RGB Color conversion issue?

I'm finishing a game port, only a few pieces left to get it working nicely. In order to get more performance I had to tune down the colors to 16 bit mode, it was in 32 before. It's a sdl port, the problem is some tiles and pixels color suddenly changed, probably with some conflict with the colorkey ...
by Neoblast
Sun May 06, 2012 9:58 am
Forum: Developmental Ideas
Topic: Secret Maryo Chronicles
Replies: 55
Views: 39054

Re: Secret Maryo Chronicles

Wow that really is nice Ph3n0m.

I tried it and I must say it's quite impressive :)

Should we expect a full engine/game in the near future?
by Neoblast
Wed Jan 18, 2012 10:59 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: So about that game Black and White...
Replies: 2
Views: 988

Re: So about that game Black and White...

It was canned as a result of sega ceasing the console business, as many other games...

But word on the street says it was playable and there might be some advanced betas out there in the hands of some collectors.
by Neoblast
Thu Jan 12, 2012 3:57 pm
Forum: Programming Discussion
Topic: LibADX - A Dreamcast K:OS ADX Decoding Library
Replies: 21
Views: 3078

Re: LibADX - A Dreamcast K:OS ADX Decoding Library

Wow, now that is a sserious surprise.
This might end some issues with audio formats.

Hum one question, when this is loaded, does it take over the whole sound system or is it possible to load any other formats through other libs ?
by Neoblast
Tue Aug 30, 2011 10:43 am
Forum: Front Page News and Forum Guidelines
Topic: Zelda: Return Of The Hylian for Dreamcast
Replies: 23
Views: 20368

Re: Zelda: Return Of The Hylian for Dreamcast

The second port of it is on the work....
by Neoblast
Mon Aug 29, 2011 11:10 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: What do you use your Dreamcast for nowadays?
Replies: 10
Views: 2526

Re: What do you use your Dreamcast for nowadays?

Let me change it... ok done you can select 2 options now
by Neoblast
Mon Aug 29, 2011 11:09 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65280

Re: Dreamcast Media Center

I had that one at some point, you can copy the headers needed to the alpng directory and it should work fine...
by Neoblast
Sun Aug 28, 2011 12:24 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Searching for in-game website archives
Replies: 1
Views: 816

Re: Searching for in-game website archives

Try web.archive.org There are some in there, also google this: "sonic.games.dreamcast.com" and you will find some site with a partial dump of the site. Sonic retro has the sonic adventure 2 site http://dricas.sonicretro.org/sonic2/ Using some google searches might lead you to find the crazy taxi one...
by Neoblast
Sun Aug 28, 2011 11:39 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65280

Re: Dreamcast Media Center

Indiket pretty much sumed it all up. I am testing more Phenom so I will report some feedback soon. Everyone who would like to add sd support to anything is as simple as using the kos ( or just the sd part ) in here: svn://emuforge.com/kos It's also added to the vfs so you can access the sd as you wo...
by Neoblast
Sat Aug 27, 2011 5:50 pm
Forum: Front Page News and Forum Guidelines
Topic: Sylverant PSO Patcher v1.0 (and v1.1) Released!
Replies: 14
Views: 6693

Re: Sylverant PSO Patcher v1.0 Released!

I would like to announce the release of Sylverant PSO Patcher v1.0. What is this program, you may ask? It is a program that acts as a boot disc of sorts for the Dreamcast versions of PSO, and patches various aspects of them to work with private servers. It is designed to allow users to play PSO wit...
by Neoblast
Sun Jul 31, 2011 4:02 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65280

Re: Dreamcast Media Center

Great, but wouldn't it be better ( and obviously more diff and take more time ) to use the emulator core ( and not load the emu bin ) to load the rom directly from dcmc? Two cons of this are the rom recognision, either using a different file extension for each rom type would work or maybe the heade...
by Neoblast
Wed Jul 27, 2011 3:31 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65280

Re: Dreamcast Media Center

Great, but wouldn't it be better ( and obviously more diff and take more time ) to use the emulator core ( and not load the emu bin ) to load the rom directly from dcmc? Two cons of this are the rom recognision, either using a different file extension for each rom type would work or maybe the header...
by Neoblast
Wed Jul 27, 2011 3:23 pm
Forum: Programming Discussion
Topic: Compiling SNES4ALL
Replies: 5
Views: 1205

Re: Compiling SNES4ALL

I think th 1.2.6 mixer version is the old mixer that can be found on his site, and the sdl 1213 was ( maybe ) released on dreamcast.es but I'm not sure, either way as phenom said, everything required to build all that stuff and use the sd is in the svn repository.
by Neoblast
Wed Jul 06, 2011 8:30 am
Forum: Programming Discussion
Topic: PVR YUV->UYVY Conversion
Replies: 22
Views: 4961

Re: PVR YUV->UYVY Conversion

Post an example image, maybe that would help to get where the error is being made...
Well 2 images, one with the correct, and the wrong output one.
by Neoblast
Tue Jul 05, 2011 5:54 pm
Forum: Hardware Modification and Repair
Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
Replies: 34
Views: 12999

Re: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!

IIRC, the problem with mass-producing an easy GD-ROM replacement is that the connector isn't made anymore. Tooling for connectors is generally pretty damn expensive. Actually I think they are made, don't remember the product number but I know of someone who does, he was researching that very same t...
by Neoblast
Tue Jul 05, 2011 7:22 am
Forum: Hardware Modification and Repair
Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
Replies: 34
Views: 12999

Re: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!

It is more difficult to develop, but easier to use for the end user.
These gadgets could be mass produced, changing the bios is a mess anytime.