Search found 298 matches

by Neoblast
Wed Oct 17, 2012 1:52 am
Forum: Programming Discussion
Topic: KGLX - Rendering Issues
Replies: 32
Views: 5493

Re: KGLX - Rendering Issues

Do you get full 60 fps in these tests? Tried chui's version?
It's more advanced
by Neoblast
Wed Oct 17, 2012 1:51 am
Forum: Developmental Ideas
Topic: Secret Maryo Chronicles
Replies: 55
Views: 39217

Re: Secret Maryo Chronicles

Gotta love that it's in pvr, 60 fps all the way!
It's coming along nicely, this is the proof the dreamcast still has something to show...
by Neoblast
Wed Oct 17, 2012 1:33 am
Forum: Programming Discussion
Topic: How To Print Text?
Replies: 5
Views: 1165

Re: How To Print Text?

Speaking of which, it would be nice to output the debugger gdb info on the sd card ( a text file ) to debug easier for those who don't have a bba...
by Neoblast
Thu Oct 04, 2012 3:55 pm
Forum: Front Page News and Forum Guidelines
Topic: Dreamcast SD adapter by EmuForge
Replies: 57
Views: 11591

Re: Dreamcast SD adapter by EmuForge

Don't know if sturmwind will be able to have it The game already has sd card support for saving screenshots. Neoblast, are you still interested in mass production of sd adapters ? Oh great, then they made use of it :) Even though I was expecting some more along the lines of the possibility of dlc l...
by Neoblast
Thu Oct 04, 2012 8:38 am
Forum: Front Page News and Forum Guidelines
Topic: Dreamcast SD adapter by EmuForge
Replies: 57
Views: 11591

Re: Dreamcast SD adapter by EmuForge

I believe that you are correct that he is the first one to have created an SD adapter over the Dreamcast's serial port (or at least he was the first one to publicly release it as far as I know). That would mean that (to answer cube_b3's question) it originated in Japan. The story on it is as follow...
by Neoblast
Sun Sep 30, 2012 7:47 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65694

Re: Dreamcast Media Center

Wow awesome :) new hud, subtitles...

And improement in performance.
This is turning an awesome and must-have app on any dc.

Let us know if you need further testing or feedback.
by Neoblast
Sun Sep 30, 2012 7:42 pm
Forum: Front Page News and Forum Guidelines
Topic: Zelda: Return Of The Hylian for Dreamcast
Replies: 23
Views: 20802

Re: Zelda: Return Of The Hylian for Dreamcast

Yes it is, I haven't had any time lately, hopefully I can get back to it again.
Expect a fix and the second part of the trilogy in the next weeks.
by Neoblast
Fri Jul 06, 2012 6:46 am
Forum: Programming Discussion
Topic: KGLX - Rendering Issues
Replies: 32
Views: 5493

Re: KGLX - Rendering Issues

Wow that's very nice. So you're working on the next "Hypertension" ?
by Neoblast
Sun Jul 01, 2012 5:41 pm
Forum: Official Sylverant PSO Server Forum
Topic: Cant reach sylverant.net
Replies: 4
Views: 1035

Re: Cant reach sylverant.net

It's still off...
by Neoblast
Wed Jun 27, 2012 9:16 am
Forum: Official Sylverant PSO Server Forum
Topic: KUDOS to Bluecrab
Replies: 15
Views: 3273

Re: KUDOS to Bluecrab

What can I say you don't know already... Thanks for every bit of work you have put not only into this server but all your other dc projects, and here I am if you need help in anything. See? There is actually support from the people who play in sylverant. I hope this encourages you to continue workin...
by Neoblast
Sun May 27, 2012 1:00 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: New DC Project - "SuperJuego"
Replies: 3
Views: 1080

Re: New DC Project - "SuperJuego"

Hahaha it is nice, they're the "argentinian branch" of iberdc and all the stuff we release on dreamcast.es

Your name, where?
Josh Pearson?
by Neoblast
Sun May 20, 2012 8:59 pm
Forum: Developmental Ideas
Topic: Secret Maryo Chronicles
Replies: 55
Views: 39217

Re: Secret Maryo Chronicles

Humm it sure is interesting and maybe an example should be uploaded to the kos svn? A good way to test would be a "stress test" of the engine with/without (primitive method /new) plus static and moving polygons then checking the framerate. Have you tried if its faster with static onesas well? Actua...
by Neoblast
Sun May 20, 2012 8:08 pm
Forum: /dev/null
Topic: i fell in love [GAY]
Replies: 35
Views: 2776

Re: i fell in love

ace wrote:you are GAY and that's OKAY, because gay means HAPPY and happy means GAY
LOL :lol: :lol:

Seriously, these posts are trippy as hell.
What drugs are you taking? I want some!
by Neoblast
Sat May 19, 2012 2:40 pm
Forum: Off-Topic Forum
Topic: Depressed about Dreamcast...
Replies: 33
Views: 2835

Re: Depressed about Dreamcast...

Excuse me, Squatter site?
by Neoblast
Thu May 17, 2012 2:52 pm
Forum: Front Page News and Forum Guidelines
Topic: Open Syobon Action DC Released!
Replies: 9
Views: 3880

Re: Open Syobon Action DC Released!

Thanks I'll add that to the main post :)
by Neoblast
Mon May 14, 2012 8:30 pm
Forum: Front Page News and Forum Guidelines
Topic: Zelda: Return Of The Hylian for Dreamcast
Replies: 23
Views: 20802

Re: Zelda: Return Of The Hylian for Dreamcast

Actually there are, I'm porting the second one and looking into the first one issues... It runs out of memory, the game itself is close to the dreamcast ram limits ( 16MB ). Some issues didn't appear in my tests but I guess I will be able to fix it by freeing resources more often maybe that way it w...
by Neoblast
Sun May 13, 2012 8:37 pm
Forum: Developmental Ideas
Topic: Secret Maryo Chronicles
Replies: 55
Views: 39217

Re: Secret Maryo Chronicles

Hum it looks very nice and fast indeed, but wasn't the other way used for some reason? Maybe you are skipping some control checks/functions that could lead to some errors when rendering polys or something? Else everything would have been done using that method, right? I haven't tangled too much wit...
by Neoblast
Sun May 13, 2012 8:26 pm
Forum: Front Page News and Forum Guidelines
Topic: Open Syobon Action DC Released!
Replies: 9
Views: 3880

Re: Open Syobon Action DC Released!

Heh thanks, I fixed a part of the issue, and isolated aprox where was the other one and Indiket helped me in the strings color issue.

The game is very funny, here's a video of vasily playing.

http://www.youtube.com/watch?v=fjTnpfE5UFI

Thanks for uploading it!
by Neoblast
Sun May 13, 2012 2:14 pm
Forum: Developmental Ideas
Topic: Secret Maryo Chronicles
Replies: 55
Views: 39217

Re: Secret Maryo Chronicles

Hum it looks very nice and fast indeed, but wasn't the other way used for some reason? Maybe you are skipping some control checks/functions that could lead to some errors when rendering polys or something? Else everything would have been done using that method, right? I haven't tangled too much with...
by Neoblast
Sun May 13, 2012 1:41 pm
Forum: Programming Discussion
Topic: RGB Color conversion issue?
Replies: 2
Views: 545

Re: RGB Color conversion issue?

It's fixed now but thank you Ph3N0M One of the issues was fixed by using SDL_HWSURFACE ( it had to do with the alpha and changin from 32 to 16 bit mode ) and the other one, related to the strings the game I just released prints, they appeared cyan instead of white, Indiket helped me out with this ;)...