Search found 298 matches

by Neoblast
Mon Jul 04, 2011 7:50 pm
Forum: Programming Discussion
Topic: New to C++ (simple code confusion)
Replies: 17
Views: 2209

Re: New to C++ (simple code confusion)

Damn, I don't understand. Why when some idiot starts a thread, it get a tons of answers. When I start a thread, I receive nothing. Why? Man, that is so not nice. No wonder why you don't get replies. This forum is to help people with programming issues. We're open to new people but insulting is not ...
by Neoblast
Mon Jul 04, 2011 8:49 am
Forum: Official Sylverant PSO Server Forum
Topic: whats your favorite PSO song?
Replies: 15
Views: 2674

Re: whats your favorite PSO song?

Aleron Ives wrote:
Neoblast wrote:No , I meant AFTER beating dark falz, I expressed wrong there...
That would be "Can Still See The Light". :lol:
Yeah the part that starts at 2:26.
Thanks for the name Ives.
by Neoblast
Sun Jul 03, 2011 9:57 pm
Forum: Official Sylverant PSO Server Forum
Topic: whats your favorite PSO song?
Replies: 15
Views: 2674

Re: whats your favorite PSO song?

The second song you hear after dark falz, don't remember the name... Four pieces of music are used when you go up against Dark Falz. The Nearest Place To Heaven (Part 1) The Nearest Place To Heaven (Part 2) Pray, For Idola The Distorted Cry, For Idola The Holy I'm guessing you're talking about the ...
by Neoblast
Sun Jul 03, 2011 4:15 pm
Forum: Official Sylverant PSO Server Forum
Topic: whats your favorite PSO song?
Replies: 15
Views: 2674

Re: whats your favorite PSO song?

The second song you hear after dark falz, don't remember the name...
by Neoblast
Fri Jul 01, 2011 3:36 pm
Forum: Off-Topic Forum
Topic: Do we possibly know members of LulzSec?
Replies: 14
Views: 1545

Re: Do we possibly know members of LulzSec?

Humm, actually I thought about that too when they gave so much support and said they still love and play the DC.

I wonder who...
by Neoblast
Fri Jul 01, 2011 8:35 am
Forum: Hardware Modification and Repair
Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
Replies: 34
Views: 13048

Re: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!

The thing that could work without changing the bios, is like the sd adapter for the gamecube, the one that replaces the lens... Creating some sort of pcb which translates sega's SPI to IDE ( for hard drives ) or something like SD's or USB storage media... So the dreamcast would still "think" there's...
by Neoblast
Wed Jun 29, 2011 4:01 pm
Forum: /dev/null
Topic: Remember the Dreamcast tissue dispensers?
Replies: 12
Views: 1123

Re: Remember the Dreamcast tissue dispensers?

lol wut TF ?
by Neoblast
Mon Jun 27, 2011 7:57 am
Forum: Programming Discussion
Topic: Cubic Vr
Replies: 19
Views: 4376

Re: Cubic Vr

Initial 30 fps, so far it looks good. When popping up a few boxes it slows down a lot.... It would need antialiasing and some other features the DC can do... So... is the cubicvr owner going to work on the dreamcast port of the engine? People sure showed support there... EDIT: Nevermind I see this b...
by Neoblast
Sun Jun 26, 2011 6:06 pm
Forum: Programming Discussion
Topic: Cubic Vr
Replies: 19
Views: 4376

Re: Cubic Vr

Impressive... glad to hear this engine is being worked up...

Phenom, Do you think it will reach a decent performance anytime soon?
What is the max polygons you could show at 60 or 30 fps with this build?
by Neoblast
Wed Jun 22, 2011 10:32 am
Forum: Programming Discussion
Topic: Cubic Vr
Replies: 19
Views: 4376

Re: Cubic Vr

I tried that example and it's textured.

Emus have some problems with the homebrew stuff...
by Neoblast
Thu Jun 16, 2011 12:12 pm
Forum: Off-Topic Forum
Topic: BoneyCork Grows The Fuck Up
Replies: 20
Views: 2671

Re: BoneyCork Grows The Fuck Up

Congrats man :)
by Neoblast
Thu Jun 16, 2011 9:02 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65440

Re: Dreamcast Media Center

Awesome, that might actually give the chance to use mp3 in 2d games without affecting the performance that much... I've had to use formats like wav or mod, s3m, etc...

DCMC is looking really good so far.
by Neoblast
Wed Jun 15, 2011 5:19 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Segagaga translation in the works
Replies: 81
Views: 34535

Re: Segagaga translation in the works

When I started there were only two or 3 tools and very limited, that task is now immensely easier thanks to manic and sizious.
by Neoblast
Wed Jun 15, 2011 5:17 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65440

Re: Dreamcast Media Center

SDl is good for quick ports, and some games but not if you want to squeeze the dc that's for sure. Still I got a decent performance for 2d stuff but video playback is on another league...
by Neoblast
Tue Jun 14, 2011 10:49 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Segagaga translation in the works
Replies: 81
Views: 34535

Re: Segagaga translation in the works

It's not a tiny, on the contrary. Atleast regarding shenmue but there are many pther aspects to take care of, but the text occupies the majority of the task in that game, huge. In segagaga I guess they had trouble decompressing the textures, and not much time to effectively work on it.
by Neoblast
Tue Jun 14, 2011 8:35 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Segagaga translation in the works
Replies: 81
Views: 34535

Re: Segagaga translation in the works

Shenmue is bigger than segagaga, and has way more text.
Believe me I know, I did an almost complete translation of the first cd in shenmue 2...
by Neoblast
Fri Jun 10, 2011 12:00 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65440

Re: Dreamcast Media Center

Stryfe wrote:Edit;
The SD card options sound nice, but I'll not be able to get one anytime soon.

Will you still be implementing optimizations for non-sd users?
I guess so, what it doesn't have is sd support for now, but phenom is trying to squeeze out the dc potential , specially for the cd.
by Neoblast
Wed Jun 08, 2011 7:21 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65440

Re: Dreamcast Media Center

The adress hardcoded in dcload for dreamcast has to be the same dctool from linux expects, to make sure, get your dc load cdrom, hex edit the bin and search for 192.168, then edit it to suit your ip, burn again and tell dctool to send whatever you want to send to that IP, that or use ARP with the ma...
by Neoblast
Wed Jun 08, 2011 3:54 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65440

Re: Dreamcast Media Center

Do you have a BBA? Then it is probably an IP problem. If you just burnt it, it has a default local Ip assigned and it must be specified in the pc program or else it just won't work. I could help you with that on PM if you want, I think we are getting too far off the topic. Mabye we should start a ne...
by Neoblast
Wed Jun 08, 2011 3:21 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65440

Re: Dreamcast Media Center

No, what I'm talking about has nothing to do with your project, it has to do with dcload and dctool as a link between pc and dc, this is what slows down the connection between the dc and the pc, with too many control functions, and a slow ( way slow ) driver. From a 100mbit connection it's not under...