Search found 117 matches

by typoEDR
Sun Oct 31, 2004 6:59 pm
Forum: First Person Shooters Development
Topic: Codename: Envenom Preview Released!
Replies: 52
Views: 5026

Cool, but I can't get it to function in Darkplaces. I'm just getting a blank screen. Ascension of Vigil works fine though...
by typoEDR
Sat Oct 23, 2004 8:09 am
Forum: First Person Shooters Development
Topic: RadQuake Finito Beta released...
Replies: 45
Views: 4154

Other than the fact the code is under the GPL license, a name change is probably the only thing can be changed, as it is no longer under development from 'RAD'. MADQuake is pretty funny, though.
by typoEDR
Thu Oct 21, 2004 6:32 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Look what my DC started displaying...(ok, so its TG16/PCE)
Replies: 241
Views: 10748

Damn you, Quzar, you must speak in facts! :o

- The Speed
- The Sound
- The Sexiness

Speak! :D
by typoEDR
Mon Oct 04, 2004 6:21 pm
Forum: Beats of Rage Development
Topic: I would love for someone to take up my Southpark BOR idea...
Replies: 16
Views: 865

All of the released South Park games were 3D.
by typoEDR
Thu Sep 23, 2004 7:25 am
Forum: First Person Shooters Development
Topic: Why Quake 3 and not Quake 2?
Replies: 11
Views: 1245

ETR wrote:Soul Reaver did background streaming, methinks. But Shenmue II definatly had more to hold in RAM...... Hmm.....
I think the only reason Soul Reaver does that is solely due to the PSX version being programmed like that.
by typoEDR
Wed Sep 22, 2004 9:10 am
Forum: Homebrew Software and Indie Games Discussion
Topic: UAE4ALL amiga alpha preview
Replies: 53
Views: 1967

Neo Geo CD... then GBA... then (barely) Saturn... then the Atari ST... now the Amiga 500. All I need now is a nice full speed, full sound, polished to the nub MSX2 emulator, and then, my sir, the Dreamcast will be cemented into emulation royalty.
by typoEDR
Fri Sep 17, 2004 11:46 am
Forum: First Person Shooters Development
Topic: Why Quake 3 and not Quake 2?
Replies: 11
Views: 1245

You still have the issues of map sizes, etc. Some maps may have to get split or modified to get it running smoothly on the DC (see Soldier of Fortune on the DC).
by typoEDR
Tue Sep 07, 2004 6:18 pm
Forum: First Person Shooters Development
Topic: Offical DCEmu Codename: Envenom Topic
Replies: 188
Views: 13472

Sounds like good stuff. Can't wait.
by typoEDR
Tue Sep 07, 2004 8:55 am
Forum: First Person Shooters Development
Topic: Offical DCEmu Codename: Envenom Topic
Replies: 188
Views: 13472

[quote="Tyne"]The high model polygons may slow the framerate in NxQuake a tad as it would in WinQuake but that's about it. I go back and play test it over and over just to make sure it's competely playable and the framerate is decent, and that it remains bug free.[/quote Question: Are you playing wi...
by typoEDR
Sun Sep 05, 2004 7:44 am
Forum: Off-Topic Forum
Topic: Duke Nukem 3D discussion.
Replies: 20
Views: 312

D3D on ps was 3rd person? :? Sure you're not thinking of DN: TTK? Although, I never played the PS version of duke 3D, I just assumed it was the same as all other D3Ds and he was just merely confusing it with Time To Kill :wink: Correctumundo. The PS port was titled: Duke Nukem: Total Meltdown. I re...
by typoEDR
Mon Aug 30, 2004 6:10 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: NOIZ2SA port
Replies: 23
Views: 1032

How's the framerate on this one? It looks like a slick-ass game.
by typoEDR
Fri Aug 27, 2004 8:27 am
Forum: First Person Shooters Development
Topic: 'Radquake Final' and mods...
Replies: 68
Views: 5371

I think they're a lot of factors in RADQuake (final)'s slowdowns. While playing regular Quake, shutting off the HUD entire actually improves performance quite a bit. On visual judgement, it looks like it hits +50 FPS in some areas.
by typoEDR
Wed Aug 25, 2004 2:37 pm
Forum: First Person Shooters Development
Topic: RadQuake Final
Replies: 58
Views: 4246

the new RADquake has been released. just so you dont compare with an old version: http://imrtechnology.sourceforge.net/phpBB2/viewtopic.php?t=597 I'm stupid, I know that, but I not quite clear what this means: - converted SDL rendering to 2d PVR rendering I know there is no hardware 3D acceleration...
by typoEDR
Wed Aug 25, 2004 2:31 pm
Forum: First Person Shooters Development
Topic: Why Quake 3 and not Quake 2?
Replies: 11
Views: 1245

A.) Quake III was ported by a professional team. B.) They had official Dreamcast tools. C.) They were paid to do it. Quake II is possible on DC, just not with the stuff we have now. Quake II was possible on the PSX and N64 (with custom graphics engines), so it's definitely possible on DC. Technicall...
by typoEDR
Mon Aug 23, 2004 1:18 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Cast insult...
Replies: 30
Views: 817

They did what most other publications have done in the past (IGN), they just added more spaghetti. No use of crying over spilled ... Dreamcast. That now adds to the list of on-film destruction of consoles, including the XBox, PSX, PS2, Gamecube, GBA. I've never seen the destruction of a Neo Geo befo...
by typoEDR
Mon Aug 23, 2004 1:10 pm
Forum: Hardware Modification and Repair
Topic: how to easily remove triwing screws! (yes, a WORKING trick)
Replies: 6
Views: 9345

Tri-wing screws are pretty easy to remove (if tri-wring screws are those in shape of a Y). Don't modify the screw. Modify the flathead. It's worked for my GBA, well before it died at least. Just file down the middle of the flathead. Make it looks like a mini two-prong fork. | | | __ | | / \ | |--/ \...
by typoEDR
Sat Aug 21, 2004 7:58 pm
Forum: Developmental Ideas
Topic: Wolfenstein 3D SDL
Replies: 109
Views: 13199

A DOS LiveCD would be, in theory, a bootable CD that would load some version of DOS (either MS-DOS or FreeDOS) into the system (not installing it or anything, but just playing it, like a console). This would allow for a DOS environment, which, accompanied by proper drivers, would allow for many clas...
by typoEDR
Sat Aug 21, 2004 10:50 am
Forum: Homebrew Software and Indie Games Discussion
Topic: DC-Flash
Replies: 57
Views: 2937

It's too bad that 2D Half-Life Flash game (Codename: Gordon) didn't come as a standard .SWF file (instead, it came in the .EXE form). We'd probably get a legit version of Half-Life on the DC. And how about those semi-3D movies/games (like that Xiao Xiao-Virtual Cop clone)? Do they work well (or run ...
by typoEDR
Mon Aug 09, 2004 5:46 am
Forum: First Person Shooters Development
Topic: ___
Replies: 38
Views: 2829

Har har, I knew it was the sky... ....and that bastard guy that's hard to kill on the first level...
by typoEDR
Sun Aug 08, 2004 9:56 am
Forum: First Person Shooters Development
Topic: ___
Replies: 38
Views: 2829

Fragger, you have to post the changes! :) What I saw: - custom sky (there's a little mod in the test, with a huge friggin' monster in the beginning) - new menu options - save and save states: save system where a normal 'save game' saves the id of the level (I assume), so when you save, you'd end up ...