Search found 106 matches

by bloodite
Tue Jun 24, 2003 11:08 pm
Forum: First Person Shooters Development
Topic: Quake Mods
Replies: 15
Views: 654

You can get Worldcraft 1.6 from here: http://www.planetquake.com/worldcraft/files/files.shtm for 3.3/Hammer you can go here: collective.valve-erc.com
by bloodite
Mon Jun 16, 2003 9:23 pm
Forum: First Person Shooters Development
Topic: GTA QUAKE
Replies: 22
Views: 2822

Ive tried this on one of my 200 mhz pcs, and it runs a bit slow under glquake (with a 8mb v2). it should run on DC, but maybe not in QDC. the mod has potential, the code is sound enough, just needs new models and better levels.
by bloodite
Mon Jun 16, 2003 2:52 pm
Forum: First Person Shooters Development
Topic: PC Hexen problem
Replies: 10
Views: 1057

Use Kali for this, or if you don't have XP, Kahn. You can find em here:

http://www.kali.net
http://www.kahncentral.net

BTW, for the original modem game, you have to enter your opponents phone number, and he has to be waiting for the dial on his side.
by bloodite
Sun Jun 15, 2003 10:57 pm
Forum: First Person Shooters Development
Topic: The next coming mod..
Replies: 34
Views: 1700

a) Streets of Rage Zero: All Roads Lead to Rome (or Hell) Definitely Hell :lol: A Golden Axe clone in 3d is one of my 2 most wanted classic updates, the other one being a 3d Raiden Trad. The only modding Im doing is with TransDc,which im still juggling with my mapping for the normal Trans, and my o...
by bloodite
Sat Jun 14, 2003 5:47 pm
Forum: First Person Shooters Development
Topic: The next coming mod..
Replies: 34
Views: 1700

Please tell me thats a 3d golden axe clone! of course, its probably not, but it looks it to me!
by bloodite
Sun Jun 08, 2003 10:35 am
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

Since I dont really know much about scrambled or unscrambled stuff (confusing), nxQuake would be whatever it was in the zip I got. I checked my discs, and while the dirs are right, I left transfusions cfg files on RADQuake, which might be the problem there. As for the ips, I didnt have any, but the ...
by bloodite
Fri Jun 06, 2003 11:13 pm
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

I wish it was. I burned the dirs correctly as the instructions said, yet they both do the same thing. I have no idea why this happens except it might be wanting something, perhaps configs and whatnot. Law: Yes there is, but it dosent work right now and if it did, I wouldnt release it yet due to noth...
by bloodite
Fri Jun 06, 2003 4:30 am
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

Damn, Ive burned both RADQuake and nxQuake, and both do the same thing, they boot alright, but restart after a 1 second black screen. Any idea why this is happening? If its any use the selfboot app Im using for them is a modified version of Pinoy's QuakeDC selfbooter, modified to only allow cdi crea...
by bloodite
Sat May 24, 2003 5:34 pm
Forum: First Person Shooters Development
Topic: Duke It Out On DC
Replies: 81
Views: 10123

Awesome! Ive been waiting for this! Time to get some discs!
by bloodite
Sat May 17, 2003 12:37 pm
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

can you upload that new version? I just want to make sure it has the support in it. As well, Id give you the first crack at the game if you can give me some docs on how to use it, even a simple txt file . Thanx for all the help.
by bloodite
Sat May 17, 2003 11:06 am
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

hmmm, Ive dled NXQuake, and I see lots of useful info in the text file, but I dont see anything on parameters. How would I go about using em? also, is there a selfboot app that supports nxquake? Im not sure on how to burn it, I want to try out my latest build on it.
by bloodite
Wed May 14, 2003 4:32 pm
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

I have compressed them, and burnt them. I would defintely opt for streaming ogg vorbis, but I think that would need engine modifying, which is your dept. I would rather find alternate methods of doing things than waste your time/resources for something you probably really couldnt care less about. If...
by bloodite
Wed May 14, 2003 12:09 am
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

If its a big hassle then dont worry about it. Its cosmetic really. I dont want the memory sapped even more, considering Trans will probably require all of it. The blood cd tracks will be playing as well, but I guess for now it dont matter.
by bloodite
Tue May 13, 2003 9:24 pm
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

Another annoying thing with Quake is that it gives that packet overflow error when lots of stuff is destroyed, it dosent do anything, but its still annoying. Any plans to remove this error? that would be cool, lots of mods use destroyable stuff.
by bloodite
Tue May 13, 2003 6:45 am
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

You mean theres already support for parameters? awesome. I didnt think that. BTW, the game runs fantastic under winquake on my 200 mhz machine. BA, If your port supports command line, Im defintely gonna use it :wink: Now, 2 questions: one, how would I go about using the command line, and two, how wo...
by bloodite
Tue May 13, 2003 2:53 am
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

Ive built a machine just for TransDC / any mods I might be making. It has all the Dreamcast's specs. Ive tested my latest version of TransDC, and it runs on glquake with a 200 mhz w/4mb v1 fine. it runs even better with a 8mb v2. havent tried either port yet again cause I dont know how to burn em :c...
by bloodite
Wed Apr 30, 2003 8:06 am
Forum: First Person Shooters Development
Topic: Doom Patches
Replies: 15
Views: 1141

You want a copy of each version? Does it matter if they are Shareware? If it dosent matter if they are SW, heres a link to all the versions you need:

http://www.gamers.org/pub/idgames/historic/
by bloodite
Sun Apr 27, 2003 4:17 am
Forum: First Person Shooters Development
Topic: DUKE 3D SOURCE RELEASED!!! (This is real i swear!)
Replies: 96
Views: 5288

Cool looking map. There are a number of stable ports out, just take your pick: http://dukenews.fragland.net/portal/index.php/win/
by bloodite
Sat Apr 19, 2003 1:16 am
Forum: Off-Topic Forum
Topic: Do You Think The Girl in My Avatar is Hot?
Replies: 53
Views: 1159

That girl looks like a girl that used to be in my Desktop Publishing class. Her name was Michelle Hu. She was nice, but a total airhead, most of the time asking simple things thousands of times. For some reason she seemed to like me (not a common thing) I wasnt really into her, but every other guy i...
by bloodite
Tue Apr 15, 2003 12:44 am
Forum: Programming Discussion
Topic: Duke3d porting team
Replies: 62
Views: 3287

icculus has Started porting the code to MacOS. hopefully it will be of use.

http://icculus.org/cgi-bin/finger/finge ... er=icculus