Search found 106 matches

by bloodite
Mon Dec 30, 2002 2:55 pm
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

The Final Fight like game will be third person over-the-shoulder gameplay. And your right about there being few DC games like this, the only ones that come to mind are Fighting Force 2 (I liked the first better) Nightmare Creatures 2 and Zombie Revenge (the gameplay type is similar) That's why I dec...
by bloodite
Mon Dec 30, 2002 12:41 pm
Forum: First Person Shooters Development
Topic: Question about Mapping for Quake 1
Replies: 6
Views: 423

DOOM3? textures? Yikes! I don't think the Quake engine could do that without major retooling (Tenebrae) Before any graphic is used, it has to be converted to Quakes 256 colour pallete, if it isn't already. As well as the texture size has to be a multiple of 16 I believe, at least thats what I use, a...
by bloodite
Sun Dec 29, 2002 7:29 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Ultimate Self Boot Kit
Replies: 3
Views: 304

I don't know if your program has the quake ports, but I sure as hell can't find one that does. An option for Beros ports would be nice, as I can't seem to get em working, Well, I got Beros software port working, but for the life of me i cant remember how i did it.
by bloodite
Sun Dec 29, 2002 12:22 pm
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

TransfusionDC

Ive never tried the game with Titaniums's port, just Beros soft port. It seems to work on that. Qblood (now known as Transfusion) has greatly matured, but it still possibly might not work on QuakeDC. Ill try it on RADQuake today and Ill also try it on nxQuake when I find it. BTW Happy B-day Reaper! ...
by bloodite
Sat Dec 28, 2002 1:33 pm
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

TransfusionDC

First question is: How much have you guys modified the engine, especially the graphics system? the engine AFAIK, is greatly modified, LordHavoc is our engine coder, and has designed a custom version of his engine with more features. yet despite the heavy engine modification, the game was made back ...
by bloodite
Fri Dec 27, 2002 5:29 pm
Forum: First Person Shooters Development
Topic: TransfusionDC
Replies: 68
Views: 2573

TransfusionDC

Hello. im sure noone here knows me, but I know a lot of you. Ive been going to this forum for quite awhile, and ive taken particular interest in the Dreamcast versions of Quake (all of them). I also am toying with the idea of making TCs for the various Dreamcast Quakes. Anyways, to get to the point ...