Search found 415 matches

by q_006
Tue Jul 13, 2004 8:58 am
Forum: Programming Discussion
Topic: 1 of the many Reasons why GCC really SUUUUUUUCKS!
Replies: 14
Views: 652

so you had to put bracket around the while statements for your code to work??

what version of GCC are you using?

...i've never had that problem before.
by q_006
Thu Jul 08, 2004 12:46 pm
Forum: Programming Discussion
Topic: Z80 emulation
Replies: 81
Views: 3637

since when did the Genesis have backware compatibility with the Master System? and how come i've never seen a cartridge converter to play SMS games on the Genesis (if what i'm hearing is true)?

(sorry to be offtopic)
by q_006
Sat Jul 03, 2004 9:53 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: I am a new comer
Replies: 14
Views: 332

[correction] I am from China and my english is poor, so I may have some mistakes. I'm a fan of the Dreamcast and hope to know everyone very well. [/correction] First of all, welcome! Hope we can answer all your questions. *note: i'm not being a butthole, but sometimes it's good for people learning e...
by q_006
Sat Jul 03, 2004 1:22 am
Forum: Off-Topic Forum
Topic: US Department of Homeland Security Recommends Not Using IE
Replies: 27
Views: 436

now i guess MS will start having stricter testing measures for their software. hopefully this will make sure Longhorn doesn't have any stupid bugs or big "come on over here and hack me!" signs.
by q_006
Tue Jun 29, 2004 4:46 pm
Forum: Programming Discussion
Topic: DCFreeDev v1.1 Website
Replies: 8
Views: 421

ace? wrote:You present a good point :D I now agree with you.
i'm glad you do! :D
....but don't forget to move the thread :lol:
by q_006
Tue Jun 29, 2004 3:01 pm
Forum: Art, Skins, and Covers
Topic: Ace's Wallpaper
Replies: 19
Views: 771

well it looked like an X-file alien then the outline made it look like Jesus.
you guys are strange. )()(
by q_006
Tue Jun 29, 2004 2:45 pm
Forum: Programming Discussion
Topic: DCFreeDev v1.1 Website
Replies: 8
Views: 421

true, but such a site would get more attention, significance, and usefulness from the Programming Forum I think. I mean the programmers would like to know if there's a new (fully compiled) devstation for the Dreamcast and GP32. don't you think?
by q_006
Tue Jun 29, 2004 1:55 pm
Forum: Programming Discussion
Topic: DCFreeDev v1.1 Website
Replies: 8
Views: 421

looks like it belongs in Programming Discussion

could you write a little more of description of what it has.
version of KOS, GP SDK, what you need with it... stuff like that.
by q_006
Thu Jun 24, 2004 8:40 pm
Forum: Off-Topic Forum
Topic: ESPN NFL 2K5 will retail for $19.99
Replies: 8
Views: 174

:o $20?
that's a little low for a NEW game isn't it?
$25 or $30 would seem more reasonable.
how are they gonna make a profit?
something doesn't sound right at all.....
by q_006
Thu Jun 24, 2004 1:20 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Dreamcast 2
Replies: 9
Views: 322

Well I would like my DC2 to have dual SH-4 running at 400 Mhz apiece. with 64 to 128 MB of RAM. running a brand new spankin PVR graphics board that's 256-bit. .... and having controllers similar to PS1/2 (dual analog sticks AND triggers.... soooooo sweet). but yeah. it ain't happening. what would be...
by q_006
Tue Jun 22, 2004 11:39 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Saturn Emulator?
Replies: 66
Views: 2484

That second link is a great one (miss Dragon Warrior). I guess the first site answers my long standing questions of why both processors could never really be used at the same time and parallel processing could only be used in a very limited capacity. Must have been an after thought and marketing pl...
by q_006
Tue Jun 22, 2004 1:30 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Saturn Emulator?
Replies: 66
Views: 2484

if anyone wanted to know the specs of the Saturn offhand here's a link.
http://darkwatcher.psxfanatics.com/cons ... aturn.html
http://www.sega-saturn.com/hardware.htm
by q_006
Mon Jun 21, 2004 9:02 pm
Forum: Programming Discussion
Topic: PVR Resolution?
Replies: 5
Views: 330

would be easier for homebrewn games to be in 32-bit depth seeing that SH-4 carry data in 32-bit chunks anyway and plus the game spends less time converting colors and such. or do the color depth the way SH-4 have nothing to do with each other?
by q_006
Mon Jun 21, 2004 8:24 pm
Forum: Off-Topic Forum
Topic: No backward compatibility in Xbox 2
Replies: 27
Views: 428

Please Nintendo make yours backward compatible. I'd say with the next console they bring out, we may have a good shot at seeing backwards compatability, since Nintendo finally decided to make a CD-based console. actually i would hope they don't. as far as piracy is concerned they should keep their ...
by q_006
Sun Jun 20, 2004 9:37 pm
Forum: Programming Discussion
Topic: General Insanity (Genesis + PVR)
Replies: 250
Views: 20543

hey BlackAura,

could you look on the DWORD vs. WORD thread and answer Rand's question about dcache and word size. thanks. i kinda curious to know the rest of it (it being the discussion)
by q_006
Sat Jun 19, 2004 5:37 pm
Forum: Programming Discussion
Topic: DWORDs Vs WORDS
Replies: 15
Views: 431

unit32 is an unsigned int 32 bit... so wouldn't that be a DWORD. well by Intel standards. and yes i know it's a sh-4 but we're all using wintel terminology.
by q_006
Sat Jun 19, 2004 2:07 pm
Forum: Programming Discussion
Topic: DWORDs Vs WORDS
Replies: 15
Views: 431

Mostly, the tip was learning how to use the cache and SQs. The DWORDs vs. WORDs came up with the mysterious (and yet unexplained) "dcache" function. And, yes, in certain cases, 16bit will be slower than 32bit on DC. Rand. well: Using the cachable area of memory, Writing all your data in whatever or...
by q_006
Sat Jun 19, 2004 3:14 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Saturn Emulator?
Replies: 66
Views: 2484

honestly the best way it seems now is to:

1) write the functions header in C and the body in SH-4 asm
2) when that works.... convert the functions headers to asm also.

that way the entire program is in 100% asm.

but anyway i hope Bluecrab and MetaFox are able to get over these hurdles :mrgreen:
by q_006
Sat Jun 19, 2004 2:18 am
Forum: Beats of Rage Development
Topic: Golden Axe
Replies: 25
Views: 1636

InsaneDavid wrote:
BILAL_XIA wrote:well then make it
Got way too much on my plate right now, also I'm burned out at ripping sprites - I did a slew of them for the Anime-Video Game Smorgasbord BoR mod in the works.

http://www.dcemulation.com/phpBB/viewtopic.php?t=47734
how do YOU rip out sprites?
by q_006
Sat Jun 19, 2004 2:02 am
Forum: Programming Discussion
Topic: PVR question
Replies: 30
Views: 1116

Ok that fixed it reading, what you wrote, in the other topics i searched thanks Black aura Some one should take all the info you write and make it a dev book for dreamcast. I buy it! :D I think the some one should be you. Really i buy a book that you write on programing and the dreamcast. I agree. ...