Search found 415 matches

by q_006
Tue Jun 21, 2005 5:12 pm
Forum: Programming Discussion
Topic: idea: a PVR tutorial with a little twist
Replies: 5
Views: 484

idea: a PVR tutorial with a little twist

....well sorta. Right now I'm finishing up my CS degree.... finally. Later though I would like to make some PVR tutorials that mirror Nehe tutorials. I"m hoping that a) it would be easier for people trying to get into PVR coding and b) it would be easier to port OGL or OGL ES to KOS. I"m not saying ...
by q_006
Sun Jun 19, 2005 9:25 pm
Forum: Programming Discussion
Topic: Hardware Acceleration?
Replies: 5
Views: 417

honestly i don't know.
i hear the word getting passed around so much i'm not sure what "hardware acceleration" refers to. is it just using the PVR or TA api?
by q_006
Sun Jun 19, 2005 6:33 pm
Forum: Programming Discussion
Topic: Hardware Acceleration?
Replies: 5
Views: 417

Hardware Acceleration?

How do you get a game to utilize hardware acceleration?
by q_006
Wed Jun 15, 2005 4:13 am
Forum: Programming Discussion
Topic: Assembler
Replies: 57
Views: 2234

Assuming the goal is efficiency (both in speed and size), the entire program can be reduced to two instructions. ... although my guess would be that wasn't really your intent. Rand. i see.... since they're all additions i could use the add function (well make it into an add label) and just plug the...
by q_006
Wed Jun 15, 2005 2:20 am
Forum: Programming Discussion
Topic: Assembler
Replies: 57
Views: 2234

you assume that i have it.....
by q_006
Tue Jun 14, 2005 1:00 am
Forum: Programming Discussion
Topic: Assembler
Replies: 57
Views: 2234

hey nymus, i was wondering if you could translate this into assembly: int add (int, int); int main () { int a, b, c; double x, y, z; a = 3; b = 6; c = 21; x = 4.5; y = 2.3; z = 6.0; z = x + y; b = c - a; z = z + b; a = b + y; return 0; } int add (int number1, int number2) { return number1 + number2;...
by q_006
Sat Apr 30, 2005 7:40 pm
Forum: First Person Shooters Development
Topic: Quake 1 Engine Specs
Replies: 3
Views: 840

VISed?
by q_006
Sat Apr 30, 2005 7:13 pm
Forum: First Person Shooters Development
Topic: Quake 1 Engine Specs
Replies: 3
Views: 840

Quake 1 Engine Specs

I googled but couldn't find anything.
I wondering when making models and maps what are the limitations?
How many polys can the models be?
How big can the maps be?
What has to be done so ensure with 90%-100% guarantee that a game that on PC Q1 will run on DC Q1?
by q_006
Sat Apr 23, 2005 5:39 pm
Forum: Off-Topic Forum
Topic: Japan apologizes for colonial aggression
Replies: 33
Views: 704

the issue is that Korea (North and South) and China and some lesser known Asian countries are very upset that Japan is allowing its textbooks to gloss over and omit its wartime atrocities. and why is China getting some news? because Japan has wants a UN Security Council seat which China has, China, ...
by q_006
Mon Apr 18, 2005 10:53 pm
Forum: Off-Topic Forum
Topic: lookin into gettin a GP32
Replies: 16
Views: 337

are the GP to DC cables still available?
more importantly, can anything be done with them?
by q_006
Mon Apr 18, 2005 9:52 pm
Forum: Off-Topic Forum
Topic: Whale-Dolphin Hybrid Has Baby Wholphin
Replies: 24
Views: 383

do they really look that different?
and thank you for the info.
by q_006
Mon Apr 18, 2005 9:26 pm
Forum: Off-Topic Forum
Topic: Whale-Dolphin Hybrid Has Baby Wholphin
Replies: 24
Views: 383

and what's the difference between a Liger and a Tigron?
by q_006
Fri Apr 08, 2005 7:19 am
Forum: Programming Discussion
Topic: sega docs
Replies: 11
Views: 592

are we technically allowed to use this information in our devving?
i was led to believe that Sega Docs and info from them were a no-no for homebrew (distributed) games
by q_006
Thu Mar 17, 2005 1:27 am
Forum: Programming Discussion
Topic: Instructions for DCFreeDev compiler setup
Replies: 16
Views: 1223

well how did you solve it?
by q_006
Wed Jan 05, 2005 3:55 pm
Forum: Programming Discussion
Topic: Instructions for DCFreeDev compiler setup
Replies: 16
Views: 1223

if anyone has any questions, comments, corrections, or suggestions, please feel free to PM or post.
I'll get to it as soon as possible.
by q_006
Mon Jan 03, 2005 12:45 pm
Forum: Programming Discussion
Topic: 2D graphics / KOS tutorials
Replies: 91
Views: 42052

a litte explanation please? :mrgreen:
by q_006
Sat Jan 01, 2005 7:24 pm
Forum: Programming Discussion
Topic: Setting my DC compiler
Replies: 4
Views: 274

have you tried the link i provided?
i know to make mine actually work i had to provide the actual directory/file path in the makefiles but everything else in the link should work as detailed.

also if you're using DCFreeDev, make sure thatthe compiler is on Dreamcast (not Default, not GP32)
by q_006
Fri Dec 31, 2004 10:26 am
Forum: Programming Discussion
Topic: Instructions for DCFreeDev compiler setup
Replies: 16
Views: 1223

Instructions for DCFreeDev compiler setup

This is for setting up your Dev-C++ or DCFreeDev compiler settings so you can get your DC Dev going as quickly as possible. in Dev-C++ go to Project, then Project Options you'll see this screen: http://members.gamedev.net/Alpha_ProgDes/images/Step_1.jpg now just staying in the same menu you'll just ...
by q_006
Thu Dec 30, 2004 11:22 pm
Forum: Programming Discussion
Topic: Setting my DC compiler
Replies: 4
Views: 274

the setup is easy.
well for the most part.

you still need to do somethings to get it working properly.
i'll have to post a quick setup to get it working tomorrow.

actually here's the link: http://www.dcemulation.com/phpBB/viewtopic.php?t=61065