Search found 7378 matches

by Quzar
Wed Jul 27, 2011 4:31 pm
Forum: /dev/null
Topic: Post 9999
Replies: 2
Views: 297

Re: Post 9999

It's over 9000?
by Quzar
Wed Jul 27, 2011 1:57 pm
Forum: Programming Discussion
Topic: Compiling SNES4ALL
Replies: 5
Views: 1205

Re: Compiling SNES4ALL

Thanks for the reply, Quzar. I did find the custom version of SDL chui used, it is available here: svn://emuforge.com/kosports/sdl-1.2.13 Thanks to Neoblast for the links some time agao :lol: And now when I build SNES4all it works! Great! Glad to know that it is possible to build the stuff :grin:
by Quzar
Wed Jul 27, 2011 1:56 pm
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: dreamca.st
Replies: 1
Views: 1078

dreamca.st

Anyone ever notice this site before?

http://dreamca.st/

Kind of interesting.
by Quzar
Wed Jul 27, 2011 6:59 am
Forum: Programming Discussion
Topic: Compiling SNES4ALL
Replies: 5
Views: 1205

Re: Compiling SNES4ALL

I remember there was large discussion of this problem after Chui first started releasing his sources. That they were not usable because of custom libraries used. He did however release his forks of SDL at a later point. Not sure if those would be the same ones used for this though, as this is newer ...
by Quzar
Sat Jul 23, 2011 12:55 pm
Forum: Programming Discussion
Topic: Thread-Safe CD-Rom Access????
Replies: 6
Views: 1287

Re: Thread-Safe CD-Rom Access????

I've been in and out of the CD-ROM driver, and from that level there should be no problem (there is no point where the hardware will receive two simultaneous requests or such). I can imagine though that further up into the FS layers there is a problem. Most threading stuff is greatly untested on the...
by Quzar
Tue Jul 19, 2011 8:23 pm
Forum: Gaming Forum
Topic: A serious question for our intelligent members.
Replies: 42
Views: 4123

Re: A serious question for our intelligent members.

There are a number of programs that take controller inputs and remap them to virtual KB/Mouse devices to solve the problem you're having mel. Sorry, I can't provide any names as I've never used any, but I've seen them mentioned in many emulator discussions.
by Quzar
Sun Jul 17, 2011 3:16 am
Forum: Gaming Forum
Topic: State of the Wii - Graphics, Sound, Controls.
Replies: 21
Views: 1893

Re: State of the Wii - Graphics, Sound, Controls.

I really enjoyed (and found nothing wrong with the graphics of) Murasama, Epic Mickey, and Dokapon Kingdom. Those I think were the last three games I played for the system (aside from Mario Galaxy 2, which enough has been said about), over the course of the last year. I've never found myself having ...
by Quzar
Mon Jul 11, 2011 12:18 am
Forum: Hardware Modification and Repair
Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
Replies: 34
Views: 12986

Re: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!

The only thing that gets written to memory are the syscalls IIRC. This is what allows them to be hooked into (I believe that's how dcload does it's iso emulation).
by Quzar
Sat Jul 09, 2011 10:40 pm
Forum: Hardware Modification and Repair
Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
Replies: 34
Views: 12986

Re: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!

I'm not sure why you would think the flash chip would have anything to do with it. I'm basing my notion off Dan's work with NAVI where he did the same thing and left the ability to switch back to the 'stock' firmware: Look at step 4. http://cadcdev.sourceforge.net/hdwrprj/navi/ Replacing/piggybackin...
by Quzar
Fri Jul 08, 2011 2:04 pm
Forum: Hardware Modification and Repair
Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
Replies: 34
Views: 12986

Re: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!

It is more difficult to develop, but easier to use for the end user. These gadgets could be mass produced, changing the bios is a mess anytime. Someone could easily develop a packaging for a replacement bios chip that simply piggybacks onto the current one. I believe only one leg need be cut from t...
by Quzar
Mon Jul 04, 2011 3:21 am
Forum: Hardware Modification and Repair
Topic: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!
Replies: 34
Views: 12986

Re: bitmaster's IDE/G2 interface aka DREAMCAST HARD DRIVE>!!!

The thing that could work without changing the bios, is like the sd adapter for the gamecube, the one that replaces the lens... Creating some sort of pcb which translates sega's SPI to IDE ( for hard drives ) or something like SD's or USB storage media... So the dreamcast would still "think" there'...
by Quzar
Thu Jun 30, 2011 12:55 am
Forum: Off-Topic Forum
Topic: Do we possibly know members of LulzSec?
Replies: 14
Views: 1543

Re: Do we possibly know members of LulzSec?

Yeah, that's what I was hinting at when I quoted using "bold" to emphasize specific words. I didn't think I needed to spell it out. And you're welcome Jeeba. Wow, I gave you way too much credit. I thought you were poking fun at the fact that most of the active members here don't really even play Dr...
by Quzar
Sat Jun 25, 2011 7:08 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65243

Re: Dreamcast Media Center

But, what did you end up deciding about sending multi-channel streams to the SPU? Would it be possible to send 6-ch wave to the SPU, and let the hardware do the mixing? Or is data transfer too slow to send 6-ch wave to the SPU in real-time? Don't know. I have tested 44k/16bit stereo wav and it's fa...
by Quzar
Thu Jun 23, 2011 8:24 am
Forum: First Person Shooters Development
Topic: I herd you liek half life...and Dreamcast:D
Replies: 17
Views: 4156

Re: I herd you liek half life...and Dreamcast:D

How many? Enough to be significantly remembered in 5-10 years? Don't get me wrong, I'll always have fond memories of the console, I just think that outside of our relatively small circle, it's more or less forgotten. I used to think like this. In the past 5 or so years though, I've noticed that eve...
by Quzar
Wed Jun 22, 2011 8:02 pm
Forum: /dev/null
Topic: Hacked!
Replies: 9
Views: 995

Re: Hacked!

What's interesting is that someone in their graphics department found some 15ish year old stock photo for the Sega CDX.
by Quzar
Tue Jun 21, 2011 7:15 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65243

Re: Dreamcast Media Center

Hmm - we've pretty thoroughly hijacked this thread. Perhaps one of the mods could split this into its own thread? It's just hard to believe that a 22.5 MHz ARM7DI would get less than 3 MIPS. Just look at the charts... even the early architectures got better MIPS at much lower clock rates. http://en...
by Quzar
Tue Jun 21, 2011 8:58 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Dreamcast Media Center
Replies: 143
Views: 65243

Re: Dreamcast Media Center

That was all conjecture. I rather doubt the AICA keeps the registers in ram - that's just plain silly and was only even suggested because it was the only way the person could think of using ram cycles to slow the ARM. It's more likely like Quzar mentioned - that speed control for the ARM... perhaps...
by Quzar
Mon Jun 20, 2011 2:10 am
Forum: Off-Topic Forum
Topic: Do we possibly know members of LulzSec?
Replies: 14
Views: 1543

Re: Do we possibly know members of LulzSec?

So that's where Ian Micheal has been!
by Quzar
Sat Jun 18, 2011 7:47 pm
Forum: Gaming Forum
Topic: A serious question for our intelligent members.
Replies: 42
Views: 4123

Re: A serious question for our intelligent members.

Another reason: ponder on how many things would actually need to be modified or added (especially in the case of exclusives) in order to support KB/Mouse in terms of HUD, tutorials, QTEs, etc. Many games have a lot of features tied to the colors or letters on the controllers, and it would be weird/u...
by Quzar
Tue Jun 14, 2011 4:53 pm
Forum: Gaming Forum
Topic: Your Most Difficult Moment In Gaming
Replies: 32
Views: 2958

Re: Your Most Difficult Moment In Gaming

Yea, I totally don't know. Never took the time to replay it. I guess I've forgotten the specifics enough by now that it would be fun to try...