Search found 7387 matches

by Quzar
Thu Aug 21, 2014 12:21 pm
Forum: Programming Discussion
Topic: [FIXED] Texture Loading on the New GL API
Replies: 8
Views: 1133

Re: Texture Loading on the New GL API

"glKostexImage2D(...)" is for use when your texture data is already loaded into PVR memory. Open GL will assume that you are passing the data as a pointer to a location in PVR memory. Why not just determine where the texture is located based off the pointer at runtime? That would eliminat...
by Quzar
Wed Aug 20, 2014 2:13 pm
Forum: Programming Discussion
Topic: [FIXED] Texture Loading on the New GL API
Replies: 8
Views: 1133

Re: Texture Loading on the New GL API

"glKostexImage2D(...)" is for use when your texture data is already loaded into PVR memory. Open GL will assume that you are passing the data as a pointer to a location in PVR memory. Why not just determine where the texture is located based off the pointer at runtime? That would eliminat...
by Quzar
Thu Aug 14, 2014 6:40 pm
Forum: Off-Topic Forum
Topic: The Massive, Legendary HOT GIRLS THREAD!
Replies: 2592
Views: 121316

Re: The Massive, Legendary HOT GIRLS THREAD!

NSFW, Dreamcast themed:

http://vimeo.com/63811117
by Quzar
Tue Aug 12, 2014 9:19 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Memoria
Replies: 13
Views: 2490

Re: Memoria

Katana would explain why I never heard of it. Since it was a relatively short demo it likely didn't go much further than whatever site he released it on.
by Quzar
Tue Aug 12, 2014 11:38 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Memoria
Replies: 13
Views: 2490

Memoria

Anyone know of this homebrew RPG? https://www.kickstarter.com/projects/829819195/memoria?ref=nav_search I couldn't find any reference to it here and google turned up nothing. On a thread where this guy announces it though, someone mentions enjoying the DC version ( http://www.mariokartwii.com/thread...
by Quzar
Mon Jul 07, 2014 2:48 pm
Forum: Off-Topic Forum
Topic: When YOU want something
Replies: 26
Views: 2371

Re: When YOU want something

Though I've never been able to absolutely verify the manufacturer, this is my watch: http://www.secondtimearoundwatchco.com/watches-for-sale/elbon/jump-hour-digital/7321 http://www.secondtimearoundwatchco.com/wfs_images/f7/f8/42/97/f9/03/c4/ae/67/e9/b1/7e/bb/49/c5/a3/9125/12-24-10-4-f.jpg I use it w...
by Quzar
Mon Apr 07, 2014 12:29 pm
Forum: Programming Discussion
Topic: KOS - X86 exporting?
Replies: 5
Views: 952

Re: KOS - X86 exporting?

I remember playing Bloop from warmtoe via KOSINE. Found the thread on it:

http://www.dcemulation.org/phpBB/viewto ... 29&t=40106
by Quzar
Wed Apr 02, 2014 6:47 pm
Forum: Front Page News and Forum Guidelines
Topic: DCS 2013 In Review Part 1: The Ones That Escaped
Replies: 5
Views: 1400

Re: DCS 2013 In Review Part 1: The Ones That Escaped

I thought it was 10 not 12 titles that GOAT had in development for 2006.
by Quzar
Tue Feb 18, 2014 2:56 pm
Forum: Programming Discussion
Topic: pvr idle thread exiting
Replies: 7
Views: 1157

Re: pvr idle thread exiting

Avoiding this, eh? http://imgs.xkcd.com/comics/wisdom_of_the_ancients.png Most of the time, when I can, I go back and update things to say my result if I ask something. One time I was actually looking something else (how to remove a hibernation file from a Win2k8 server) and found my own response f...
by Quzar
Tue Feb 18, 2014 2:53 pm
Forum: Programming Discussion
Topic: My game crash after a while, and i don't know why
Replies: 14
Views: 2090

Re: My game crash after a while, and i don't know why

simage imagesTra[MAX_IMAGE_TRA]; ssprite sprite[MAX_SPRITE]; sibank imageBankTra[MAX_IMAGEBANK_TRA]; That is exactly the kind of thing BlueCrab was talking about. You should have these be pointers and the init call malloc to allocate the memory. Otherwise the data is in the program stack instead of...
by Quzar
Sat Feb 08, 2014 2:17 pm
Forum: Programming Discussion
Topic: pvr idle thread exiting
Replies: 7
Views: 1157

Re: pvr idle thread exiting

I got a PM from someone asking, so I updated the original thread post instead of the PM with the answer just in case someone else found the same topic by searching 'idle thread' etc.
by Quzar
Thu Feb 06, 2014 5:43 pm
Forum: Programming Discussion
Topic: pvr idle thread exiting
Replies: 7
Views: 1157

Re: pvr idle thread exiting

I think the issue here was that I was missing the loading of the texture : pvr_txr_load(vidram_buf, vidram_tex, DST_WIDTH*DST_HEIGHT*2); sq_cpy(vidram_tex,osd_gfx_buffer,256*256); pvr_poly_cxt_txr(&cxt, PVR_LIST_OP_POLY, PVR_TXRFMT_RGB565|PVR_TXRFMT_NONTWIDDLED, 256, 256, vidram_tex, PVR_FILTER_...
by Quzar
Fri Jan 03, 2014 4:37 pm
Forum: Off-Topic Forum
Topic: So whats new with you?
Replies: 23
Views: 7868

Re: So whats new with you?

Been working at a hosted services/CDN/DOOHA/Email Security company for the past 4 years now, completely neglecting my Comp. Sci. training by being a tech support grunt. Last June the company got bought out and I went straight to the new owners with a business proposal. Now I'm Product Manager and am...
by Quzar
Wed Oct 09, 2013 6:28 pm
Forum: Hardware Modification and Repair
Topic: Dreamcast Official Hardware Listing
Replies: 2
Views: 3124

Re: Dreamcast Official Hardware Listing

DaMadFiddler wrote:When you add this to the wiki, be sure to tag the individual items as appropriate so they can easily lead to individual wiki entries.
Most of the point ;)
by Quzar
Wed Oct 09, 2013 2:40 pm
Forum: Hardware Modification and Repair
Topic: Dreamcast Official Hardware Listing
Replies: 2
Views: 3124

Dreamcast Official Hardware Listing

Below is a list of HKT numbers associated with SEGA hardware. I've compiled this list over a few years. Haven't made much modifications to it in a while, but realized only the other day that I never posted it anywhere. I plan on getting it up on the Wiki sometime soon, but so that it's not lost... (...
by Quzar
Mon Jun 03, 2013 10:55 am
Forum: Programming Discussion
Topic: Linking 2 Dreamcast to make a 8 players homebrew game
Replies: 18
Views: 2093

Re: Linking 2 Dreamcast to make a 8 players homebrew game

In my mind the easiest solution, if you're ok with using genesis-style controllers, would be to hack up a keyboard, and attach a bunch of controllers to it. You could probably fit a full 8 controller ports onto a single keyboard. With so many, it would run into issues of too many simultaneous presse...
by Quzar
Mon Jun 03, 2013 9:50 am
Forum: Programming Discussion
Topic: Reading raw audio sectors
Replies: 29
Views: 3298

Re: Reading raw audio sectors

Just went back to my sources. Turns out I don't have sources for the last released version, and the one I do have just has notes saying that I can't do the sector reading -_-. I misremembered, the reason for the update I did for KOS was towards that goal, but it seems I never achieved it. This may v...
by Quzar
Fri May 31, 2013 10:14 am
Forum: Programming Discussion
Topic: Reading raw audio sectors
Replies: 29
Views: 3298

Re: Reading raw audio sectors

Blue, why did you change params[1] to be 4096 for 2352 sectors and 8192 otherwise? Do we know what this param does? The last change to the cdrom code was actually mine that I needed for reading raw sectors from PCE-CD games for HuCast. iirc it worked fine there, but they weren't audio sectors, they ...
by Quzar
Tue Jun 19, 2012 2:11 pm
Forum: Front Page News and Forum Guidelines
Topic: Recruiting help: SCOURGE
Replies: 14
Views: 6130

Re: Recruiting help: SCOURGE

Though I wouldn't be able to take on a full-time role of any sort, I'd be glad to make myself available for questions or problems regarding DC integration/optimization.
by Quzar
Sun Apr 15, 2012 6:00 pm
Forum: Developmental Ideas
Topic: Revisiting OpenGL + G2 GPU?
Replies: 4
Views: 2655

Re: Revisiting OpenGL + G2 GPU?

The limitations of the bus are so severe that you would not be able to feed a new GPU enough data to have it output anything interesting. This could be done, but would not achieve better video than the DC can do by stock, and would take insane amounts of R&D. It would be an extremely frustrating...