Search found 7382 matches

by Quzar
Mon Jul 07, 2014 2:48 pm
Forum: Off-Topic Forum
Topic: When YOU want something
Replies: 26
Views: 1972

Re: When YOU want something

Though I've never been able to absolutely verify the manufacturer, this is my watch: http://www.secondtimearoundwatchco.com/watches-for-sale/elbon/jump-hour-digital/7321 http://www.secondtimearoundwatchco.com/wfs_images/f7/f8/42/97/f9/03/c4/ae/67/e9/b1/7e/bb/49/c5/a3/9125/12-24-10-4-f.jpg I use it w...
by Quzar
Mon Apr 07, 2014 12:29 pm
Forum: Programming Discussion
Topic: KOS - X86 exporting?
Replies: 5
Views: 884

Re: KOS - X86 exporting?

I remember playing Bloop from warmtoe via KOSINE. Found the thread on it:

http://www.dcemulation.org/phpBB/viewto ... 29&t=40106
by Quzar
Wed Apr 02, 2014 6:47 pm
Forum: Front Page News and Forum Guidelines
Topic: DCS 2013 In Review Part 1: The Ones That Escaped
Replies: 5
Views: 1260

Re: DCS 2013 In Review Part 1: The Ones That Escaped

I thought it was 10 not 12 titles that GOAT had in development for 2006.
by Quzar
Tue Feb 18, 2014 2:56 pm
Forum: Programming Discussion
Topic: pvr idle thread exiting
Replies: 7
Views: 1098

Re: pvr idle thread exiting

Avoiding this, eh? http://imgs.xkcd.com/comics/wisdom_of_the_ancients.png Most of the time, when I can, I go back and update things to say my result if I ask something. One time I was actually looking something else (how to remove a hibernation file from a Win2k8 server) and found my own response f...
by Quzar
Tue Feb 18, 2014 2:53 pm
Forum: Programming Discussion
Topic: My game crash after a while, and i don't know why
Replies: 14
Views: 1655

Re: My game crash after a while, and i don't know why

simage imagesTra[MAX_IMAGE_TRA]; ssprite sprite[MAX_SPRITE]; sibank imageBankTra[MAX_IMAGEBANK_TRA]; That is exactly the kind of thing BlueCrab was talking about. You should have these be pointers and the init call malloc to allocate the memory. Otherwise the data is in the program stack instead of...
by Quzar
Sat Feb 08, 2014 2:17 pm
Forum: Programming Discussion
Topic: pvr idle thread exiting
Replies: 7
Views: 1098

Re: pvr idle thread exiting

I got a PM from someone asking, so I updated the original thread post instead of the PM with the answer just in case someone else found the same topic by searching 'idle thread' etc.
by Quzar
Thu Feb 06, 2014 5:43 pm
Forum: Programming Discussion
Topic: pvr idle thread exiting
Replies: 7
Views: 1098

Re: pvr idle thread exiting

I think the issue here was that I was missing the loading of the texture : pvr_txr_load(vidram_buf, vidram_tex, DST_WIDTH*DST_HEIGHT*2); sq_cpy(vidram_tex,osd_gfx_buffer,256*256); pvr_poly_cxt_txr(&cxt, PVR_LIST_OP_POLY, PVR_TXRFMT_RGB565|PVR_TXRFMT_NONTWIDDLED, 256, 256, vidram_tex, PVR_FILTER_BILI...
by Quzar
Fri Jan 03, 2014 4:37 pm
Forum: Off-Topic Forum
Topic: So whats new with you?
Replies: 23
Views: 6218

Re: So whats new with you?

Been working at a hosted services/CDN/DOOHA/Email Security company for the past 4 years now, completely neglecting my Comp. Sci. training by being a tech support grunt. Last June the company got bought out and I went straight to the new owners with a business proposal. Now I'm Product Manager and am...
by Quzar
Wed Oct 09, 2013 6:28 pm
Forum: Hardware Modification and Repair
Topic: Dreamcast Official Hardware Listing
Replies: 2
Views: 2026

Re: Dreamcast Official Hardware Listing

DaMadFiddler wrote:When you add this to the wiki, be sure to tag the individual items as appropriate so they can easily lead to individual wiki entries.
Most of the point ;)
by Quzar
Wed Oct 09, 2013 2:40 pm
Forum: Hardware Modification and Repair
Topic: Dreamcast Official Hardware Listing
Replies: 2
Views: 2026

Dreamcast Official Hardware Listing

Below is a list of HKT numbers associated with SEGA hardware. I've compiled this list over a few years. Haven't made much modifications to it in a while, but realized only the other day that I never posted it anywhere. I plan on getting it up on the Wiki sometime soon, but so that it's not lost... (...
by Quzar
Mon Jun 03, 2013 10:55 am
Forum: Programming Discussion
Topic: Linking 2 Dreamcast to make a 8 players homebrew game
Replies: 18
Views: 1502

Re: Linking 2 Dreamcast to make a 8 players homebrew game

In my mind the easiest solution, if you're ok with using genesis-style controllers, would be to hack up a keyboard, and attach a bunch of controllers to it. You could probably fit a full 8 controller ports onto a single keyboard. With so many, it would run into issues of too many simultaneous presse...
by Quzar
Mon Jun 03, 2013 9:50 am
Forum: Programming Discussion
Topic: Reading raw audio sectors
Replies: 29
Views: 2490

Re: Reading raw audio sectors

Just went back to my sources. Turns out I don't have sources for the last released version, and the one I do have just has notes saying that I can't do the sector reading -_-. I misremembered, the reason for the update I did for KOS was towards that goal, but it seems I never achieved it. This may v...
by Quzar
Fri May 31, 2013 10:14 am
Forum: Programming Discussion
Topic: Reading raw audio sectors
Replies: 29
Views: 2490

Re: Reading raw audio sectors

Blue, why did you change params[1] to be 4096 for 2352 sectors and 8192 otherwise? Do we know what this param does? The last change to the cdrom code was actually mine that I needed for reading raw sectors from PCE-CD games for HuCast. iirc it worked fine there, but they weren't audio sectors, they ...
by Quzar
Tue Jun 19, 2012 2:11 pm
Forum: Front Page News and Forum Guidelines
Topic: Recruiting help: SCOURGE
Replies: 14
Views: 5767

Re: Recruiting help: SCOURGE

Though I wouldn't be able to take on a full-time role of any sort, I'd be glad to make myself available for questions or problems regarding DC integration/optimization.
by Quzar
Sun Apr 15, 2012 6:00 pm
Forum: Developmental Ideas
Topic: Revisiting OpenGL + G2 GPU?
Replies: 4
Views: 2347

Re: Revisiting OpenGL + G2 GPU?

The limitations of the bus are so severe that you would not be able to feed a new GPU enough data to have it output anything interesting. This could be done, but would not achieve better video than the DC can do by stock, and would take insane amounts of R&D. It would be an extremely frustrating, co...
by Quzar
Tue Nov 01, 2011 7:16 am
Forum: Off-Topic Forum
Topic: The End is Nigh
Replies: 41
Views: 4476

Re: The End is Nigh

DCEmu will never just die completely. Though if DCEmu.com ever dies...
by Quzar
Sun Sep 18, 2011 10:03 pm
Forum: Off-Topic Forum
Topic: Goddamnit, George Lucas
Replies: 28
Views: 3363

Re: Goddamnit, George Lucas

Chewie got a medal. I really enjoyed the Adywan version. Highlights for me: * Obi-wan/luke discussion about father/vader/force. It felt sooo much better reorganized as he did it * Han is the only shooter. * Vader/Obi-wan fight. Except for the death scene it felt much more antagonistic and fast paced...
by Quzar
Fri Sep 09, 2011 8:20 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Happy 9/9
Replies: 3
Views: 880

Happy 9/9

It seems the date just rolls up on me every year. I wish I had realized this last night so I could have released... anything today (I'm sure I could have dug out an old tech demo or something!).

Celebrate a little by showing your DC some love.
by Quzar
Thu Sep 08, 2011 7:17 pm
Forum: Off-Topic Forum
Topic: Goddamnit, George Lucas
Replies: 28
Views: 3363

Re: Goddamnit, George Lucas

You know part of what made that scene so great, at least to me, was the lack of sound in favor of music. Vader's grunts and the emperor's scream and crackle of lightning were muted in comparison to the swelling music. Anyways, I think Lucas just enjoys the notion of his work being 'organic' and I ca...
by Quzar
Tue Sep 06, 2011 12:46 am
Forum: Off-Topic Forum
Topic: Cease and Desist Letter? WTF
Replies: 19
Views: 30834

Re: Cease and Desist Letter? WTF

Someone at Atari simply doesn't know what the hell they are talking about. I would reply that none of the archives being hosted contain any copyrighted code and ask her to clarify. They're not protecting the copyrighted code/bios/games. What they're going after now is the use of the name atari. 'At...