Search found 7381 matches

by Quzar
Wed Sep 09, 2015 11:46 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Happy 16th Birthday Dreamcast!
Replies: 5
Views: 1776

Re: Happy 16th Birthday Dreamcast!

It's finally old enough to consent in most places :twisted:
by Quzar
Wed Mar 04, 2015 7:23 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there any Dreamcast homebrew game from Japan?
Replies: 4
Views: 2115

Re: Is there any Dreamcast homebrew game from Japan?

I was only going for 'commercial' homebrew. http://www.fuzzymuzzle.com/Kiyoshi/IDE_HDD.htm Not a game, but a contribution. One I was looking for but could not find was a homebrew afterburner clone that had Bush heads replacing enemies (or something like that...). Done using libdream iirc. Whoops, th...
by Quzar
Tue Mar 03, 2015 9:52 am
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 3191

Re: G1-ATA driver broken

Yea, it's easy enough to ditch the recursive mutex and simply remove the mutex protection from cdrom_exec_cmd and then in cdrom_reinit_ex have the mutex unlock directly before the call to cdrom_change_dataype instead of after. The race condition isn't a big deal, it simply means that if you call cdr...
by Quzar
Mon Mar 02, 2015 10:08 pm
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 3191

Re: G1-ATA driver broken

Yea, I know. But I couldn't remember the reason either so I went back to the emails and chats. I would have made it static as suggested if it hadn't been for the fact that the recursion was needed elsewhere. I would go with either thread corruption (as suggested before) or some sort of as-of-yet unk...
by Quzar
Mon Mar 02, 2015 6:20 pm
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 3191

Re: G1-ATA driver broken

Recursive mutex was to prevent a possible race condition in the reinit with the datatype change. Since it was useful there, we applied it to allow the get_cmd function to be public. Making that private won't remove the need for the recursive mutex, unfortunately.
by Quzar
Mon Mar 02, 2015 2:07 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Is there any Dreamcast homebrew game from Japan?
Replies: 4
Views: 2115

Re: Is there any Dreamcast homebrew game from Japan?

There were a number of unlicensed games made with homebrew toolkits in the early days of homebrew. 'Dangerous Toys', ' ParaPara DC ', and ' MILK-DC ' are three I can think of off the top of my head. I don't know if Dangerous Toys or MILK were ever released physically in an 'official' capacity. http:...
by Quzar
Fri Feb 27, 2015 4:21 pm
Forum: Programming Discussion
Topic: G1-ATA driver broken
Replies: 30
Views: 3191

Re: G1-ATA driver broken. Quzar it's for you =)

Sorry, I'd been away from internet access for a few weeks. Like bluecrab said, I don't have a g1-ata device to test with. I'll take a look through the driver again, but I don't know what would cause it.
by Quzar
Mon Jan 26, 2015 5:10 pm
Forum: Programming Discussion
Topic: Need help on compiling MAME4ALL for Dreamcast~~
Replies: 2
Views: 507

Re: Need help on compiling MAME4ALL for Dreamcast~~

It looks like two things (that I can see right off the bat):
1) you may not have the proper SDLs included (Chui uses custom SDL libs)
and
2) there's mention there of gp32, which may indicate that you need to add flags or call something other than just the makefile to make the DC version.
by Quzar
Mon Jan 26, 2015 4:57 pm
Forum: Programming Discussion
Topic: VMU and beep
Replies: 5
Views: 616

Re: VMU and beep

The reason that the vmu_beep_raw has a comment about the clock is that the tone generator is actually part of the clock device in the VMU, so I reasoned some of the functions might serve to change clock params. Since the clock isn't well defined in KOS I wanted to make sure to note that some combo m...
by Quzar
Mon Sep 15, 2014 6:40 pm
Forum: Programming Discussion
Topic: Maple Test
Replies: 16
Views: 5748

Re: Maple Test

Tested a second keyboard of mine that is an HKT-7620 (PN: KB3T001XPXSA, SN: 07034422)and it has the same data as my SK-1502. GameShark Memory card. Doesn't seem to be anything but a memory card with built-in saves for CDX. First new maple accessory I've gotten in ages. Trying to get the allinfo for ...
by Quzar
Thu Sep 11, 2014 9:58 pm
Forum: Front Page News and Forum Guidelines
Topic: Goat Store Announces SLaVE Limited Edition for Dreamcast
Replies: 7
Views: 2356

Re: Goat Store Announces SLaVE Limited Edition for Dreamcast

I thought the naming reflected the oddity of the game itself. I preordered a limited limited :P.
by Quzar
Mon Sep 08, 2014 6:06 pm
Forum: Programming Discussion
Topic: KOS throwing warning about cdrom [SOLVED]
Replies: 3
Views: 572

Re: KOS throwing warning about cdrom [SOLVED]

Sorry about that guys!
by Quzar
Wed Sep 03, 2014 5:06 pm
Forum: Off-Topic Forum
Topic: So I've still never met anybody here IRL
Replies: 33
Views: 4546

Re: So I've still never met anybody here IRL

Met Curt Gry and Metafox at MagFest 4 (aka DreamCon 2005 pt 2 :P). Met Bluecrab back in May of this year.
by Quzar
Wed Aug 27, 2014 4:51 pm
Forum: Programming Discussion
Topic: Direct Texture Manipulation
Replies: 4
Views: 593

Re: Direct Texture Manipulation

For sure double pointers do not work that way. A double pointer is a pointer to a pointer. You need to feed the row length*rows as an offset in order for it to know.
by Quzar
Thu Aug 21, 2014 12:21 pm
Forum: Programming Discussion
Topic: [FIXED] Texture Loading on the New GL API
Replies: 8
Views: 991

Re: Texture Loading on the New GL API

"glKostexImage2D(...)" is for use when your texture data is already loaded into PVR memory. Open GL will assume that you are passing the data as a pointer to a location in PVR memory. Why not just determine where the texture is located based off the pointer at runtime? That would eliminate one more...
by Quzar
Wed Aug 20, 2014 2:13 pm
Forum: Programming Discussion
Topic: [FIXED] Texture Loading on the New GL API
Replies: 8
Views: 991

Re: Texture Loading on the New GL API

"glKostexImage2D(...)" is for use when your texture data is already loaded into PVR memory. Open GL will assume that you are passing the data as a pointer to a location in PVR memory. Why not just determine where the texture is located based off the pointer at runtime? That would eliminate one more...
by Quzar
Thu Aug 14, 2014 6:40 pm
Forum: Off-Topic Forum
Topic: The Massive, Legendary HOT GIRLS THREAD!
Replies: 2586
Views: 76795

Re: The Massive, Legendary HOT GIRLS THREAD!

NSFW, Dreamcast themed:

http://vimeo.com/63811117
by Quzar
Tue Aug 12, 2014 9:19 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Memoria
Replies: 13
Views: 2168

Re: Memoria

Katana would explain why I never heard of it. Since it was a relatively short demo it likely didn't go much further than whatever site he released it on.
by Quzar
Tue Aug 12, 2014 11:38 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Memoria
Replies: 13
Views: 2168

Memoria

Anyone know of this homebrew RPG? https://www.kickstarter.com/projects/829819195/memoria?ref=nav_search I couldn't find any reference to it here and google turned up nothing. On a thread where this guy announces it though, someone mentions enjoying the DC version ( http://www.mariokartwii.com/thread...
by Quzar
Mon Jul 07, 2014 2:48 pm
Forum: Off-Topic Forum
Topic: When YOU want something
Replies: 26
Views: 1972

Re: When YOU want something

Though I've never been able to absolutely verify the manufacturer, this is my watch: http://www.secondtimearoundwatchco.com/watches-for-sale/elbon/jump-hour-digital/7321 http://www.secondtimearoundwatchco.com/wfs_images/f7/f8/42/97/f9/03/c4/ae/67/e9/b1/7e/bb/49/c5/a3/9125/12-24-10-4-f.jpg I use it w...