Search found 402 matches

by Warmtoe
Sat Jun 11, 2005 3:21 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: LightGun Test 20/05/05
Replies: 11
Views: 930

Yes - it would work with the analog stick (sorry been away)
by Warmtoe
Sat Jun 04, 2005 7:05 am
Forum: Programming Discussion
Topic: Complete DC dev on an ISO
Replies: 92
Views: 5010

It would also help the non-beginners who have lost their environment. It'd be hella cool if you could actually distribute the files which would make the ISO in some form (like a ZIP) that you could then extend with your own project directories etc - so that you could put your own source on your own ...
by Warmtoe
Tue May 31, 2005 3:57 am
Forum: Homebrew Software and Indie Games Discussion
Topic: LightGun Test 20/05/05
Replies: 11
Views: 930

Very useful thanks.
by Warmtoe
Tue May 24, 2005 4:12 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Joggle (7th May Release)
Replies: 19
Views: 1029

That was the previous version - the 7th may one has some minor differences graphically - but more levels, highscore (with no VMU saving yet) and a bunch of other stuff.
by Warmtoe
Sat May 21, 2005 12:25 pm
Forum: Programming Discussion
Topic: Hit TEst in C
Replies: 5
Views: 369

The problem with this kind of strategy for collision detection is that it is only performing a 'bounding box' detection - ie, if the box around one object is colliding with the box around another object. There are some tutorials on the web about collision detection - I have used them in the past for...
by Warmtoe
Mon May 09, 2005 4:48 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Joggle (7th May Release)
Replies: 19
Views: 1029

As for Joggle. Cripes, my brain must be frozen because this demo seems way harder than the last. I was able to pass all four stages in the previous demo easily, but I can barely get to the fourth stage of this one. I just feel like I'm in slow motion when I'm trying to play it. That's good, though....
by Warmtoe
Mon May 09, 2005 3:46 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Joggle (7th May Release)
Replies: 19
Views: 1029

Hmmm - the music bug is a pain - We (SeGaFrEaK and I) think it could be due to the sample rate in the in-game music - will sort that one out. The title screen bug you mention - I thought might be the configuration screen which I haven't completed the code for - will look into it. The JogWord & Sweat...
by Warmtoe
Wed Apr 27, 2005 12:34 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Joggle
Replies: 10
Views: 690

yay!
by Warmtoe
Tue Apr 26, 2005 5:15 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Joggle
Replies: 10
Views: 690

I've written 'Sweater Fish' mode - re-arranged the levels some more - and added some other functions that were there but not used (eg bad words count negative) - I also modified Jogword mode a little - so it is there as an experiment. Leaves me with 10 levels at the moment! Don't know how many words...
by Warmtoe
Tue Apr 26, 2005 6:08 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Joggle
Replies: 10
Views: 690

Yeah, it's definitly a wonderful and pretty addictive game! Even for people that aren't native speakers! Thank you, Warmtoe :) Thanks - I should say, that it is coded in such a way to allow for non-english versions of the games, the dictionary in the current version is called ENGLISH.dct, is driven...
by Warmtoe
Tue Apr 26, 2005 6:05 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Joggle
Replies: 10
Views: 690

Re: Joggle

Hey, Warmtoe, I really love your game Joggle. It's one of the most promising DC homebrews there is, in my opinion. I have a few questions, though. Thanks - I'm pretty pleased with it too. First, why is there only four levels. Unless I'm wrong the game creates random boards and uses a dictionary to ...
by Warmtoe
Sat Apr 23, 2005 7:09 pm
Forum: Programming Discussion
Topic: PVR PDF
Replies: 4
Views: 374

Retrofit into mame... Hmmm... Need to think about that one, its ages since I built MAME.
by Warmtoe
Tue Apr 19, 2005 2:59 pm
Forum: Programming Discussion
Topic: PVR PDF
Replies: 4
Views: 374

Hilltopper - thanks for that link, I had already downloaded that a while ago but it wasn't what I was looking for... ...however, with some assistance from Vortexx (thanks!) I have now got a working gun driver in the level of KOS I'm using (which is not the latest - but...) and it works really well, ...
by Warmtoe
Sat Apr 16, 2005 7:11 am
Forum: Programming Discussion
Topic: PVR PDF
Replies: 4
Views: 374

PVR PDF

I'm working on my gun driver again - and its starting to come together BUT (always a BUT!) I want to see if I'm missing a trick. I have seen a link to a PDF about the PVR chip - on the DC - and it was from this PDF that I got the original information (for the LG support that went into Nester 7.1+ an...
by Warmtoe
Wed Mar 16, 2005 2:30 pm
Forum: Hardware Modification and Repair
Topic: I built a Dreamcast/JAMMA/Mamed Cabinet successfully
Replies: 27
Views: 1365

Oh - I just took a look at your site - for driving games, I have a DC steering wheel controller (which I got cheap some time ago) - removed the flat base from it, and put suction cups (you know, vacuum thingies) underneath it - I can stick the steering wheel down (over the joysticks / buttons) and h...
by Warmtoe
Wed Mar 16, 2005 2:19 pm
Forum: Hardware Modification and Repair
Topic: I built a Dreamcast/JAMMA/Mamed Cabinet successfully
Replies: 27
Views: 1365

Looks cool - not sure if I mentioned it before - but I did this, I made a JAMMA connector which connects to 2 cracked open controllers and a box of tricks that converts a SCART output into monitor / mono sound. Nice to see someone else did it - I did mine using an existing JAMMA cabinet and having t...
by Warmtoe
Sun Feb 27, 2005 10:19 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Putting my DC in an arcade cabinet - Mame & gun?
Replies: 9
Views: 679

Hi Warmtoe, The reason I never integrated it is because I kind of hacked up the maple.c file I think to get it going, to enable GUN MODE, I changed a couple of other KOS files too an hardcoded the calibration settings into the lightgun driver. OK - this is what I did too - only I think you hacked i...
by Warmtoe
Sat Feb 26, 2005 3:02 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Putting my DC in an arcade cabinet - Mame & gun?
Replies: 9
Views: 679

There was some lightgun support - briefly - it was never much good, we nee Vortexx to integrate his KOS lightgun driver and then we could do a MAME build with that in.

Vortexx?
by Warmtoe
Mon Feb 14, 2005 9:21 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NeoDCv2 - Valentine's Day Release
Replies: 58
Views: 1980

I tried Metal Slug on it (the only game I own) and there is sound - but it seems to lag the action, and the action is slow - am I doing something wrong? using a wrong bios image perhaps?

Anyway - I'm sure it's me! - keep up the great work.
by Warmtoe
Tue Feb 01, 2005 12:42 am
Forum: Homebrew Software and Indie Games Discussion
Topic: New Homebrew in development: Null (screenshots and info)
Replies: 30
Views: 1831

Re: New Homebrew in development: Null (screenshots and info)

http://thechaosrift.com/dc/projects/Null/blood2.gif You know, that particle stuff reminds me a lot of a spray-can - would be a cool game (kind of like a 2D JetGrindRadio) if you had to go around spraying various objects in your 'gang colours' - of course, you could still use the same engine for blo...