Search found 246 matches
- Mon Jan 23, 2006 3:50 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Another World for the Dreamcast (AW/DC)
- Replies: 24
- Views: 4086
- Wed Sep 21, 2005 7:07 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Does sms+ have full Light Phaser support?
- Replies: 9
- Views: 981
Ralph Baer invented the first light gun home video game in 1967, thought it did come to market until years later. In the early games you could cheat by aiming the gun at a light bulb so the photosensor would always see a bright light. The NES used some technqiues to reduce cheating like that but the...
- Wed Sep 21, 2005 4:33 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Does sms+ have full Light Phaser support?
- Replies: 9
- Views: 981
Well I'm just theorizing, but you might be able to patch a zapper in a similar fashion to the light phaser hack as above and map the light sensor to the input of another button. Then you'd need an emulator with a mode that lets you use that button as the indicator that the sensor has seen light. The...
- Wed Sep 21, 2005 12:42 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Does sms+ have full Light Phaser support?
- Replies: 9
- Views: 981
Okay, a little more info: The simple explanation is: Neither Smeg nor SMS Plus are written to check input from the controller port to determine whether the gun sees light or not, so no amount of controller rewiring will change that. As for why SMS Plus can't just be patched to check the controller f...
- Wed Sep 21, 2005 12:04 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Does sms+ have full Light Phaser support?
- Replies: 9
- Views: 981
No,no black square appears.The screen becomes completely white,and the game crashes.So u have to reset the system,in Master System case,or use Reset emulation option,in sms+ case. Hi, alb3530. Well, that's a clever idea but it won't pan out, unfortunately. I'll explain a little more about why that ...
- Mon May 16, 2005 10:39 pm
- Forum: Off-Topic Forum
- Topic: E3 2005
- Replies: 24
- Views: 1147
A nice little walk from my home will get me to my destination, I would invite you to my place Heliophobe but its an already crowded place. Single apartment with my brother and my parents. Are you familiar with the area? Any good places to eat around there? I've been to enough convention centers to ...
- Sun May 15, 2005 9:55 pm
- Forum: Off-Topic Forum
- Topic: E3 2005
- Replies: 24
- Views: 1147
how are you going? i'm assuming he'll enter through the door :lol: i meant his connection to the industry. they don't just hand out tickets. Well it's not too hard to fudge your way in, but if you're willing to pay for the expo pass they'll let anyone in. Me, I could have gotten in for free (no I'm...
- Sun May 15, 2005 8:10 pm
- Forum: Off-Topic Forum
- Topic: E3 2005
- Replies: 24
- Views: 1147
- Wed May 11, 2005 7:36 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SMEG, how is it, is it full speed with sound???
- Replies: 22
- Views: 1722
I can explain why if anyone's curious One sample per scanline, 262 scanlines per frame, 60 frames a second. 262 * 60 = 15720. That's actually a neat idea. Certainly saves on doing any funky calculations. Might be worth using that for the DAC emulation in Genesis Plus - it'd certainly save some effo...
- Wed May 11, 2005 12:46 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SMEG, how is it, is it full speed with sound???
- Replies: 22
- Views: 1722
I'm just wondering out loud, really. The sampling rate is the number of times a second that the audio stream is updated. Audio CD's update 44100 time per second, which is also Smeg's sampling rating. 22050 is considered adequate for speech recordings. SMSPlus for DC is in between - 31440. That numbe...
- Tue May 10, 2005 5:47 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SMEG, how is it, is it full speed with sound???
- Replies: 22
- Views: 1722
- Sun May 08, 2005 11:56 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: atari 2600 emulation?
- Replies: 14
- Views: 943
Wow, I never thought the 2600 was so difficult to emulate. I just kinda thought the author or the person who ported it to DC lost interest before it was completed. Mind you I don't think it's any more difficult to port a working 2600 emulator, except that it might be more CPU intensive than you'd t...
- Sun May 08, 2005 10:46 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Alice Dreams 3.0 released !
- Replies: 37
- Views: 2665
Is a port to xbox possible? I think it could be possible. But i decided to finish the dremcast version first, before thinking about ports. Cool, it's a nice looking 2d game, and the xbox supports higher resolutions then the dreamcast whould looking really sharp on xbox. Though it's not of much use ...
- Sun May 08, 2005 5:28 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: atari 2600 emulation?
- Replies: 14
- Views: 943
The 2600 is better emulated on the DC than the Colecovision, though. Which is a shame since the Coleco should be an easy job to emulate perfectly. And it's such a great system. ...word is bondage... What's missing with the ColecoVision? I never really used a ColecoVision so I can't really tell by u...
- Sun May 08, 2005 3:12 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SMEG, how is it, is it full speed with sound???
- Replies: 22
- Views: 1722
Actually, I still think SMEG is a better emulator. It's something very ephemeral and maybe only my imagination, but SMEG seems to do a better job of capturing exactly the way that the SMS's graphics were drawn and the sprites were moved, etc. It's in these very fine details that no emulator will ev...
- Fri Jul 23, 2004 12:36 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: SMS Plus rom detection problem
- Replies: 7
- Views: 495
Plain files, because i want to do a CD with only SMS/GG games. The emu runs, but it doesn't detect roms in directories. when i change disc, it's the same. Are you using the included ip.bin or another one? I remember a problem I once had trying to using a certain IP.BIN which would let the emulator ...
- Fri Jul 16, 2004 2:31 pm
- Forum: Programming Discussion
- Topic: Z80 emulation
- Replies: 81
- Views: 6212
- Thu Jul 08, 2004 2:34 pm
- Forum: Programming Discussion
- Topic: Z80 emulation
- Replies: 81
- Views: 6212
since when did the Genesis have backware compatibility with the Master System? and how come i've never seen a cartridge converter to play SMS games on the Genesis (if what i'm hearing is true)? (sorry to be offtopic) An adaptor was sold as the 'Power Base Converter' I'm not sure exactly why it was ...
- Tue Jul 06, 2004 2:38 pm
- Forum: Programming Discussion
- Topic: Z80 emulation
- Replies: 81
- Views: 6212
Has anyone tried working on Sayten's Z80 SH4 core? It's unfinished from what I remember but might be a good start... :o never heard of Sayten. Who is it? Seems that back in 2001 he has been interviewed once over at Boob UK but it isn't available anymore :? [/quote] Sayten was an early developer bac...
- Mon Jun 28, 2004 6:34 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Dream On Magazine needs a name change: need name suggestions
- Replies: 223
- Views: 19188