Search found 592 matches
- Fri Jan 19, 2024 5:46 am
- Forum: First Person Shooters Development
- Topic: Map & model converter for Quake 3
- Replies: 21
- Views: 16980
Re: Map & model converter for Quake 3
Over a decade later it's finally been finished! See dctalk thread for release details.
- Fri Jan 19, 2024 5:43 am
- Forum: Programming Discussion
- Topic: pl_mpegDC ported running but community help needed
- Replies: 71
- Views: 6327
Re: pl_mpegDC ported running but community help needed
Great stuff! Any chance for a VCD player being made out of that library?
- Mon Apr 09, 2018 4:16 pm
- Forum: Developmental Ideas
- Topic: Might Scrap Makaqu. Possible to Finish Bero's Work?
- Replies: 8
- Views: 5828
Re: Might Scrap Makaqu. Possible to Finish Bero's Work?
I'm glad you liked it, Park. Now with Makaqu getting dreampi support soon Codename Corporal could some day even beat Outtrigger by featuring online multiplayer on the DC.
- Fri Feb 09, 2018 12:03 pm
- Forum: Developmental Ideas
- Topic: Might Scrap Makaqu. Possible to Finish Bero's Work?
- Replies: 8
- Views: 5828
- Sun Feb 04, 2018 8:51 am
- Forum: Developmental Ideas
- Topic: Might Scrap Makaqu. Possible to Finish Bero's Work?
- Replies: 8
- Views: 5828
Re: Might Scrap Makaqu. Possible to Finish Bero's Work?
Thanks for the tip! EDIT: I found the code! Apparently it was released under the Return to Castle Wolfenstien Dreamcast sourceforge! You are welcome. I wish you all the best with your project. It'll be a hell lot of work for sure if you want to do both Q1 based game design/qc coding AND engine codi...
- Fri Feb 02, 2018 6:33 am
- Forum: Developmental Ideas
- Topic: Might Scrap Makaqu. Possible to Finish Bero's Work?
- Replies: 8
- Views: 5828
Re: Might Scrap Makaqu. Possible to Finish Bero's Work?
There was also a DarkPlaces port by Chui from around 2008 or so. It had hardware accelerated renderng and decent speed iirc but no sound.
It was released on a compilation ISO. Not Sure If the source Code is still avalable somewhere.
It was released on a compilation ISO. Not Sure If the source Code is still avalable somewhere.
- Sat Jun 13, 2015 12:11 pm
- Forum: First Person Shooters Development
- Topic: Makaqu 1.5.1
- Replies: 207
- Views: 102532
Re: Makaqu 1.5.1
http://code.google.com/p/makaqu/ still has some downloads.
- Mon Apr 06, 2015 10:03 am
- Forum: First Person Shooters Development
- Topic: Map & model converter for Quake 3
- Replies: 21
- Views: 16980
Re: Map & model converter for Quake 3
In case anyone is wondering, I'm still working on it.
See this thread for updates:
http://dreamcast-talk.com/forum/viewtop ... =52&t=6849
See this thread for updates:
http://dreamcast-talk.com/forum/viewtop ... =52&t=6849
- Sat Feb 28, 2015 8:35 am
- Forum: First Person Shooters Development
- Topic: Map & model converter for Quake 3
- Replies: 21
- Views: 16980
Re: Map & model converter for Quake 3
Big update! My converter is taking shape. The texture conversion is running fully automated now. You define the folder where PC textures are placed and the converter is trying to find the ones needed by the map you are converting. Should the texture be too huge for the DC (512x512) the converter wil...
- Tue Feb 24, 2015 1:38 pm
- Forum: First Person Shooters Development
- Topic: Map & model converter for Quake 3
- Replies: 21
- Views: 16980
Re: Map & model converter for Quake 3
Mega bump: I'm working on porting third party maps to the DC. The progress is somehow slow, because I'm yet to find out the reason, why some maps are loading while others don't although the ones that are loading are bigger in file size than the ones that don't. I've found 14 maps from several sites ...
- Fri Dec 09, 2011 1:51 pm
- Forum: Programming Discussion
- Topic: How exactly does bin2boot.exe work?
- Replies: 2
- Views: 6617
Re: How exactly does bin2boot.exe work?
Use BootDreams, the swiss-knife for creating any homebrew CDI selfboot image :) Last version can be found here: http://code.google.com/p/bootdreams/ Wow Thank you for the help, Indiket! It works flawlessly! I haven't created any self-boot for ages(used demomenu with multisession cdrs instead)! For ...
- Thu Dec 08, 2011 3:09 pm
- Forum: Developmental Ideas
- Topic: Bennugd dreamcast Port
- Replies: 5
- Views: 3326
Re: Bennugd dreamcast Port
Afaik there is not much to the porting process. Just placing your game data and bennu bytecode into the right directories is enough. At least it is this way in FenixDC which bennu is based on.Basil wrote:Is there a tutorial or an example of doing that ?all fenix / bennugd games .. can be ported
- Thu Dec 08, 2011 2:54 pm
- Forum: Programming Discussion
- Topic: How exactly does bin2boot.exe work?
- Replies: 2
- Views: 6617
How exactly does bin2boot.exe work?
I've been trying to create a selfboot disc lately but failed due to bin2boot.exe's incompatibility to Win7. So I was forced to install virtual machine just to create a cdi, which is a total overklÃll. Do any alternatives exist? If no, I'd be interested in coding a Win7 compatible tool once I've fig...
- Thu Mar 24, 2011 12:21 pm
- Forum: First Person Shooters Development
- Topic: QuakeDev is back...
- Replies: 5
- Views: 4531
- Wed Mar 23, 2011 2:51 pm
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 169425
Re: The Ascension Of Vigil
It's just strange, this was a really neat project. I saw he wanted someone to host it, because his website server went out of action. Now he and the project dissapeared. Someone here must know a way of contacting him. http://forums.inside3d.com/profile.php?mode=viewprofile&u=7 I have no access ...
- Tue Mar 22, 2011 4:36 am
- Forum: First Person Shooters Development
- Topic: The Ascension Of Vigil
- Replies: 789
- Views: 169425
Re: The Ascension Of Vigil
IIRC Tyne had a robot.txt on his website, that explains the lack of archives. What exactly are you looking for? I might go through my back up folders and reup, in case i find anything useful...
- Sat Nov 13, 2010 10:07 pm
- Forum: Front Page News and Forum Guidelines
- Topic: Doom for the DC v1.2
- Replies: 28
- Views: 22229
Re: Doom for the DC v1.2
The guys over at Dreamcast-Talk have tried without luck, but I think you need to know the IP for every person playing I think. http://dreamcast-talk.com/forum/viewtopic.php?f=3&t=2344&start=10 Edit, also the guys developing Hypertension are trying to get multiplayer working online, and have...
- Sat Nov 13, 2010 9:59 am
- Forum: Front Page News and Forum Guidelines
- Topic: Doom for the DC v1.2
- Replies: 28
- Views: 22229
Re: Doom for the DC v1.2
So has anyone successfully got this to run in multiplayer?
- Tue Oct 19, 2010 4:51 am
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Segagaga translation in the works
- Replies: 89
- Views: 51741
Re: Segagaga translation in the works
Honestly, I don't think it'll ever be completed, more than likely they will lose interest around 35%. I think this happend. Who knows. Not that long time ago a fan translation of Policenauts was released. While the game text had been translated for a long time it took a much longer time to actually...
- Fri Jul 23, 2010 1:35 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Bleemcast Archive
- Replies: 7
- Views: 1659
Re: Bleemcast Archive
no it was posted on bleemcast.no-ip or something like thatBILAL_XIA wrote:Well I am sure it is in the other back up SeanbaJuice Dc Emulation should have it?