Search found 724 matches

by DCmad
Sat Aug 05, 2006 9:25 pm
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 68164

May i hope TAoV runs in DC someday?
by DCmad
Sat Jul 01, 2006 11:20 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Sierra games
Replies: 11
Views: 847

Any DC interpreter can play Gabriel Knight - Sin of the Fathers?
by DCmad
Mon Jun 19, 2006 3:16 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: RACE-NeoGeo Pocket Emu port for dreamcast
Replies: 14
Views: 1538

Maybe it's not a good idea to stretch the display to full 4:3 screen,as 160*152 is almost 1:1.
Maybe vertical black bars should be unavoidable. And not so annoing. Or the emulator can take a certain color of each rom pallete to fill the screen.
by DCmad
Fri Jun 16, 2006 8:17 pm
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 68164

Hell Fragger, i can't post with these thingies shaking in front of me, these boobies take my concentration out. (.)(.)

BTW, nxMakaqu would rock if the volume controls work fine. SFX sound and BGM sound.
I think streaming would take some memory from the engine, but would be wellcome too.

Cheers.
by DCmad
Sat Jun 10, 2006 6:46 pm
Forum: First Person Shooters Development
Topic: DCQuake online?!
Replies: 21
Views: 5355

I think it has nothing to do with Dreamcast. DS now has a homebrew wi-fi lib wich can be used in DSQuake fairly easy as stated in some boards. Dreamcast doesn't even has a 56k modem homebrew driver for use with homebrews. Homebrew softwares can't use the online capability of DC at all (56k). It has ...
by DCmad
Fri Mar 17, 2006 9:36 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 122570

OMG! Please, backups your files ASAP (mods first).
I would offer you my PC as host, i have FTP and HTTP servers here, but you have circa1984 wich may help a lot.
Good luck.
by DCmad
Wed Mar 08, 2006 7:54 pm
Forum: Beats of Rage Development
Topic: Would you choose 4 Player or Rumble support?
Replies: 12
Views: 1259

And could you just implement the rumble function on you 4P functional code, rather than hack 4P in the rumble source?

BTW, i don't have a Purupuru Pack, so i'd say: Go for fully 4 player skirmish :D
by DCmad
Tue Mar 07, 2006 12:05 pm
Forum: Beats of Rage Development
Topic: Coming Soon, BoR for the Nintendo DS!
Replies: 11
Views: 2221

At http://www.scdev.org/ you can find useful info on SuperCard, programing examples and libraries.
Try also http://www.pocketheaven.com/boards/
Good luck.
by DCmad
Tue Mar 07, 2006 11:20 am
Forum: Beats of Rage Development
Topic: Coming Soon, BoR for the Nintendo DS!
Replies: 11
Views: 2221

But mod's size being the worse limitation for DS. Correct if i'm wrong, but fflash carts has a limit for roms of 512 mbit / 64 MByte. And some mods surpass it. Maybe Troy come up with a way to use the on the fly loading capability of carts like SuperCard. It has 256 mbit built RAM for GBA, but loads...
by DCmad
Fri Feb 17, 2006 9:17 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 122570

Can someone tell me how to load the levels in this game I've only been able to play the first level cause i forgot how to do that. In console ("~"): map castle2 starts castle2.bsp with initial stats. changelevel castle2 starts castle2.bsp mataining the stats from the current level. This is the trig...
by DCmad
Wed Feb 15, 2006 11:44 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 122570

He did it again, Tyne changed the way of moding the Quake engine.
Castle2 is perfect.
Couldn't the BoR guys do a 1-1 fighting game with BoR engine? Or a Flip Shot one?
by DCmad
Mon Feb 13, 2006 8:52 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 122570

"The old model may be featured, but I haven't decided how (archers so far use the old model, new animations). Vigil will have a helper already at one point but I'm not saying what it'll be or releasing any details (mostly because I haven't thought of 'em yet) - all I know is his helper will not be h...
by DCmad
Mon Feb 06, 2006 7:51 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 122570

Freakin' sweet o.O!
by DCmad
Fri Feb 03, 2006 2:14 pm
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 68164

Fragger wrote:
DCmad wrote:Its good to know?
N?o entendi =P.
Oh my, you can't let go a accidental interrogation? =]
by DCmad
Fri Feb 03, 2006 2:04 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: ScummVM 0.8.0
Replies: 10
Views: 900

Hi MF, can't you compile the sources from this official version with disabled autosave function for all of us?

Also, could anyone give me the folder structure for the bootable disc?

Code: Select all

CD\
|_1st_read.bin
|_BASS\
| |_...
|_Atlantis\
| |_...
|_...
Is that right?
by DCmad
Sat Jan 28, 2006 9:12 am
Forum: Homebrew Software and Indie Games Discussion
Topic: help with mslug3n.zip converting to aes
Replies: 1
Views: 508

romrc has: game mslug3n MVS_CMC42 "Metal Slug 3 (Encrypted GFX)" SFIX 0x80000 END SM1 0x80000 256-m1.bin 0x0 0x80000 NORM END SOUND1 0x1000000 256-v1.bin 0x0 0x400000 NORM 256-v2.bin 0x400000 0x400000 NORM 256-v3.bin 0x800000 0x400000 NORM 256-v4.bin 0xc00000 0x400000 NORM END CPU 0x500000 256-ph1.r...
by DCmad
Fri Jan 20, 2006 6:55 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Quick Question about the DCgnuboy Emulator
Replies: 2
Views: 285

*.sgb is for Super GameBoy, right?
DCGnuboy plays them with no border, i think. Maybe rename the to *.gbc.
by DCmad
Mon Jan 16, 2006 6:03 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Neo4All/AES FAQ & Tutorial !
Replies: 75
Views: 13849

Neo4All beta 4 binary = NeoGeoCD emulator. Neo4All beta 4 source = for coders only, get the souces, modify them, compile them, release them. Neo4Allb4 SBI = NeoGeoCD emulator for use in a DreamInducer disc with some other emulators/homebrews. If you think noone makes it clear enough, you did never s...
by DCmad
Sat Jan 14, 2006 11:32 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: It's a Bird!, It's a Plane!
Replies: 11
Views: 713

Well, awesome release, but if someone can make subtitles for it, i can translate in portuguese (from english only) and reencode. A localized package huh?
by DCmad
Tue Jan 03, 2006 2:33 pm
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 68164

Downloads will be up, or they already are?
So i assume the latest TAoV works in nxMakaqu. Its good to know?