Search found 3 matches

by wexler
Wed Nov 23, 2005 3:49 pm
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 69702

hi.i dunno why but i cant get this to run.at all.my layout includes ip.bin,nxmakaqu.bin,a folder named quake,a folder inside that containing autoexec.cfg,nxmakaqu.cfg,pak10 and my retail quake paks.i create a self booting image with dssbs and burn with nero.please help me as i am useless.
by wexler
Wed Aug 03, 2005 3:32 am
Forum: First Person Shooters Development
Topic: tools of the trade
Replies: 4
Views: 951

super cool, thanks for your help. i'm stuck again though. two problems. i've been using qoole for bsp creation but it doesn't seem to vis levels. how can i run vis, or can you reccomend an editor that would run it. i'd also like to know how to edit or replace the lmp files that adquedit wont open, l...
by wexler
Mon Aug 01, 2005 2:16 pm
Forum: First Person Shooters Development
Topic: tools of the trade
Replies: 4
Views: 951

tools of the trade

hi there. i have started modding for quake using qoole, texmex and qme but don't seem able to access the menu textures of quake. can someone tell me how to extract and open or convert these files? i'd like to make a whole tc so if someone can guide me through creating menu and startup textures i'd b...