Search found 46 matches

by BlazeHedgehog
Thu Jan 26, 2006 2:34 am
Forum: Developmental Ideas
Topic: Abuse possible on DC?
Replies: 13
Views: 1751

Halo Zero would not be possible. Believe it or not I actually informally know the guy who made Halo Zero; he made it using a program called MultiMedia Fusion, I believe. MultiMedia Fusion uses it's own proprietary graphics and scripting format, making it practically impossible to port to any other p...
by BlazeHedgehog
Wed Jan 25, 2006 2:37 pm
Forum: Developmental Ideas
Topic: Jazz Jackrabbit - using OpenJazz SDL port?
Replies: 23
Views: 2507

I have only played jazz 2, how is 1 compared to it? In some reguards I enjoy Jazz 1 more than Jazz 2. Jazz 2 was a great game, but for some reason it didn't connect with me quite the same way Jazz 1 did. Control feels much more slippery in Jazz 2 - it never feels like you can really get up enough s...
by BlazeHedgehog
Tue Jan 24, 2006 1:52 am
Forum: Developmental Ideas
Topic: Jazz Jackrabbit - using OpenJazz SDL port?
Replies: 23
Views: 2507

Well, reading up on the DCemu legalities topic, folks don't seem to like Abandonware Sites around these parts, so I can't exactly tell you where to get it. The game is almost 13 years old by now, but rules are rules. Failing a good old fashioned Google Search, DOSgames has the Shareware version , wh...
by BlazeHedgehog
Mon Jan 23, 2006 4:12 pm
Forum: Developmental Ideas
Topic: Jazz Jackrabbit - using OpenJazz SDL port?
Replies: 23
Views: 2507

Yup.
by BlazeHedgehog
Mon Jan 23, 2006 11:50 am
Forum: Developmental Ideas
Topic: Jazz Jackrabbit - using OpenJazz SDL port?
Replies: 23
Views: 2507

can't wait. Now when you say unfinished code you mean an unfinished game such as missing levels ,and features. Or, unfinished as not all the bugs are out ,and such. All the levels are done. This runs off the original Jazz Jackrabbit data files. (which is pretty much abandonware by now, dunno what D...
by BlazeHedgehog
Fri Jan 20, 2006 1:07 pm
Forum: Developmental Ideas
Topic: Jazz Jackrabbit - using OpenJazz SDL port?
Replies: 23
Views: 2507

Jazz Jackrabbit - using OpenJazz SDL port?

http://treacle.hewwo.com/jazz/oj/ A lovely group of dedicated Jazz Jackrabbit fans have begun re-writing the entire Jazz Jackrabbit 1 engine to be Windows-native, and above all, Open Source. Not only that, but OpenJazz uses SDL, too, making for easy porting between platforms. I think the Dreamcast c...
by BlazeHedgehog
Mon Dec 12, 2005 5:24 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Freedo 3do emu for dc under test right now !
Replies: 53
Views: 3098

Well, I glanced through GameFAQs 3DO section and apparently they were.
by BlazeHedgehog
Sun Dec 11, 2005 8:45 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Freedo 3do emu for dc under test right now !
Replies: 53
Views: 3098

Adding to the list of 3DO games worth trying:

Alone in the Dark 1 & 2, Heart of Darkness, Gex 1, Myst, Theme Park, The original D, plus FMV games like Dragon's Lair 1 & 2, Braindead 13, NightTrap, Space Ace, and more.

Quite a few games that would be worthy of playing.
by BlazeHedgehog
Sat Oct 22, 2005 6:48 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: A little something I drummed up for Soul Captor
Replies: 4
Views: 1510

Heh, got sidetracked - yeah, it works. I also learned Soul Captor doesn't have a scroll feature, either. D'oh! ;)

Wish Oregon Trail worked. That was the primary reason I got Soul Captor. Tells me I need 64k or more of RAM to work with. Same with Number Munchers. :\
by BlazeHedgehog
Sat Oct 22, 2005 1:13 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: A little something I drummed up for Soul Captor
Replies: 4
Views: 1510

A little something I drummed up for Soul Captor

http://blazefire.mooglecavern.com/xml.zip Writing a Disks.xml was tedious as hell (I had like 40 images in my folder), so using a program called MultiMedia Fusion (think... VisualBasic with a more graphic-based interface and lots of "plug-ins" to help you do more complex things) I made this; took ab...
by BlazeHedgehog
Fri Oct 21, 2005 10:20 am
Forum: First Person Shooters Development
Topic: Planning on creating a Doom MOD for DC, have some questions
Replies: 6
Views: 1674

Sorry to bump an old topic like this, but there's actually a new DeHackEd editor out there called WhackEd2. Unfortunatly, after googling it, it's site seems to have died. If it helps, the filename for the installer is whacked2_setup.exe. I don't have it on my HDD anymore, but maybe you guys can find...
by BlazeHedgehog
Fri Oct 21, 2005 10:11 am
Forum: First Person Shooters Development
Topic: Zombie FPS
Replies: 7
Views: 2374

http://www.mopedseiten.de/und_sonst/zombies/index2.html Works on NxDoom just fine. I'd actually like to do my own DooM wad one of these days with Zombies, but I'm not very well versed in DEH stuff. My main plan would be to do REAL zombies - somewhat slow, attack only with their hands, but you can't ...
by BlazeHedgehog
Thu Oct 20, 2005 12:38 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Sonic Robo-Blast 2
Replies: 98
Views: 16350

BGM is disabled by default. Dunno why. I'm sure doing a SDL port of vanilla Legacy would be somewhat possible (if you find someone willing - I really miss Bero, y'know?), but trying to load DooM levels through SRB2? I sincerely doubt it. I dunno if I mentioned it here or not, but a couple years ago,...
by BlazeHedgehog
Wed Oct 19, 2005 2:39 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Sonic Robo-Blast 2
Replies: 98
Views: 16350

When I tried Split Screen in Beta 3, it crashed after about 30 seconds of wandering around. I haven't actually gotten around to burning beta 4 yet to see how that works.
by BlazeHedgehog
Wed Oct 19, 2005 2:02 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Sonic Robo-Blast 2
Replies: 98
Views: 16350

For those of you wanting covers, I decided to do one of my own. No spine, but.. eh. http://blazefire.mooglecavern.com/temp/srb2/srb2dc_front.jpg http://blazefire.mooglecavern.com/temp/srb2/srb2dc_back.jpg I was trying to go for a sort of... "Sonic 1 Genesis" vibe for the front. Dunno if I really lik...
by BlazeHedgehog
Wed Oct 19, 2005 4:26 am
Forum: Homebrew Software and Indie Games Discussion
Topic: A newbie venting frusterations
Replies: 9
Views: 622

There are guides for a lot of things, you're just not looking in the right places. You are correct, that many of the SBI's do not include tutorials that appear in the "help" window of the program itself. However, in the case of Soul Captor, there is an entire section of the Dreamcast Emulation Know...
by BlazeHedgehog
Tue Oct 18, 2005 5:32 am
Forum: Homebrew Software and Indie Games Discussion
Topic: A newbie venting frusterations
Replies: 9
Views: 622

A newbie venting frusterations

So I decided it was about that time to go around and gather up a bunch of SBIs for a big honkin' disc of junk. I picked up Apple II Soul Captor, ChexQuest, NeoPop, DSNES 0.98, GnuBoy, SGA Simpsons, NesterDC 6, NxDoom, NxQuake, RadQuake Final, Rise of the Triad, SGA Gradius III, SGA Haunted Castle, S...
by BlazeHedgehog
Mon Oct 17, 2005 7:11 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Sonic Robo-Blast 2
Replies: 98
Views: 16350

Thats very nice! I support that idea... on the other hand, dont you think Yuji Naka is already aware of the project? I doubt he is. Well, I doubt he was . In the aformentioned Gamespy Interview, not only did she bring up things like Sonic 2 Beta, but she mentioned that there's a huge Sonic fanbase ...
by BlazeHedgehog
Mon Oct 17, 2005 6:10 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Sonic Robo-Blast 2
Replies: 98
Views: 16350

You know, Blaze, before this DC port materialized, I had no idea that either this or Mettrix were still in the works. I figured they'd both just sort of fallen by the wayside, like so many Internet projects. Incidentally: Due to his positive reaction to so much of the Dreamcast ( http://www.dcemula...
by BlazeHedgehog
Sun Oct 16, 2005 7:55 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Sonic Robo-Blast 2
Replies: 98
Views: 16350

Almost all the content but the sound effects and characters are pretty much completely original. There are a couple sprites (item boxes) and a couple textures (waterfall) that were taken from the games, but, well, there you go. SRB2 does, though, in it's WAD, include a bunch of textures for future l...