Search found 11 matches
- Wed Jan 30, 2002 6:54 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: How to port C programs?
- Replies: 3
- Views: 546
It all depends on the software being ported, there is no software source out there which will 'not' need tweeking with untill it runs on a dreamcast. Yes libdream is old, but it requires a good knowledge of C/C++, if your thinking of porting a more modern pc game, or one which requires 3D Accelerati...
- Sun Jan 20, 2002 9:34 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Like DC Menu Systems? Help Me
- Replies: 8
- Views: 653
- Sun Jan 20, 2002 1:32 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Easy Port of SCUMMVm?
- Replies: 29
- Views: 2087
- Sun Jan 20, 2002 10:40 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Like DC Menu Systems? Help Me
- Replies: 8
- Views: 653
Like DC Menu Systems? Help Me
What would be your ideal menu system for the dreamcast...
jpg image support for the selections?
Music playback?
Other file Support?
Script Based?
Post Yer Ideas!
Thx
jpg image support for the selections?
Music playback?
Other file Support?
Script Based?
Post Yer Ideas!
Thx
- Sun Jan 20, 2002 10:35 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Easy Port of SCUMMVm?
- Replies: 29
- Views: 2087
- Sat Jan 19, 2002 12:54 pm
- Forum: First Person Shooters Development
- Topic: Quake 2 source code released..
- Replies: 45
- Views: 6666
why do you guys keep saying it needs 32 megs of ram i had a 166 cyrix with 16 megs of ram and i used to play quake 2 online all the time you figure i was running windows 95 that used 4 or 5 megs there and there must have beens other programs inside the basic mem so i think it can run on 16 megs Eve...
- Mon Jan 07, 2002 6:05 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Divx on DC?
- Replies: 8
- Views: 1026
- Fri Jan 04, 2002 10:25 pm
- Forum: First Person Shooters Development
- Topic: Quake 2 source code released..
- Replies: 45
- Views: 6666
Ive just read through some of the code, the only assembler code is for making performance counters from the CPU, the rest is procedure based C code, which would port very nicely. Quake2 originally supported OpenGL, a software renderer, MiniGL for 3dFX and PowerVR. There is no 'complex' opengl stuff ...
- Sun Dec 30, 2001 5:51 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: CD-R blanks
- Replies: 28
- Views: 2408
- Fri Dec 21, 2001 6:30 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Mamed, if you have a working version, read...
- Replies: 7
- Views: 1061
- Wed Dec 19, 2001 8:00 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Mamed, if you have a working version, read...
- Replies: 7
- Views: 1061
Mamed, if you have a working version, read...
...because i dont. All down to the problem of the Dreamcast rebooting.
Ive made my own, converted it to Nero, checked RAW write, made my own, wtf?
Has anyone 'had' this problem, but then made a version that worked, if so can i PLZ have your version!!
Thanks
Ive made my own, converted it to Nero, checked RAW write, made my own, wtf?
Has anyone 'had' this problem, but then made a version that worked, if so can i PLZ have your version!!
Thanks