No probs, but fitting the afterburner is pretty easy, and I hope you noticed ?12.50 is just for fitting, u either supply ur own afterburner or buy theres for ?21.50 at the same time
Anyway if you get the boomboy upgrade as well, look inside and see how it was done, then report back
Search found 38 matches
- Fri Jan 23, 2004 11:11 am
- Forum: Hardware Modification and Repair
- Topic: GBA Loudness Mod
- Replies: 2
- Views: 279
- Fri Jan 23, 2004 10:58 am
- Forum: Hardware Modification and Repair
- Topic: GBA Loudness Mod
- Replies: 2
- Views: 279
GBA Loudness Mod
Hi there, wow my foirst post here for a quite a while Any way, I was wondering if anyone around here knew how to do the GBA loudness mod that can be seen here I can see my GBA after putting an afterburner in it, with a stealth dimmer chip too :),, and now I would like to be able to hear it as well T...
- Sat Jan 05, 2002 9:57 pm
- Forum: Hardware Modification and Repair
- Topic: Dreamcast 3 disk changer
- Replies: 18
- Views: 2208
all i am doing is replacing the cd drive off the old hifi, and chucking the gdrom unit from the dc in its place. the rest of the hifi will be untouched, Just waiting for the data ribbon extender 8). i have done a headphone socket mod, so this will go to the aux port on the hifi, and the rest of the ...
- Thu Jan 03, 2002 5:05 pm
- Forum: First Person Shooters Development
- Topic: please help... RE: music and where to put it
- Replies: 5
- Views: 987
Gooey = liar, fair enough. But I did not hoax my findings, it really did work. I know that the files now hosted do not work , all i can say for that is sorry, i never intended for for hosting. The day i put my files up, someone else posted the release notes, and what did it say, type cd_enable and b...
- Wed Jan 02, 2002 5:37 pm
- Forum: Hardware Modification and Repair
- Topic: Dreamcast 3 disk changer
- Replies: 18
- Views: 2208
IF you can feasably lengthen the cables, and if you ain't bothered bout losing ur cd player function on a hi fi, this would be fairly straight forward, on one of those hi fi s where the thingy with the cds on it spins round (not three seperate trays) in most hifis there will probably be ample room ...
- Tue Jan 01, 2002 9:02 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: important question please help me
- Replies: 2
- Views: 444
- Sat Dec 08, 2001 5:19 pm
- Forum: Hardware Modification and Repair
- Topic: LED Modding (yes another topic)
- Replies: 22
- Views: 3393
- Sat Dec 08, 2001 5:10 pm
- Forum: First Person Shooters Development
- Topic: interesting things about online dcquake
- Replies: 1
- Views: 757
interesting things about online dcquake
upon further research, it appears as if there may be support for the modem. If anyone has tried please post and tell me it is impossible anyway, there are baud rate settings, dial up types, hang up commands, several error messages, such as can't save multiplayer games, that name is taken etc, severa...
- Fri Dec 07, 2001 4:08 pm
- Forum: First Person Shooters Development
- Topic: Quake World
- Replies: 10
- Views: 1255
- Fri Dec 07, 2001 10:54 am
- Forum: First Person Shooters Development
- Topic: I did it .... Quake with music
- Replies: 45
- Views: 4559
my bad....again yep i tried again and it don't work, but if you put all that <a href stuff, it does, bin2boot should selfboot it, correct me if i am wrong but suses kit uses bin2boot don't it, quake, sintendo, gypplay etc selfboots with it, and if you use that with the browser it should selfboot, sh...
- Sat Dec 01, 2001 7:24 pm
- Forum: First Person Shooters Development
- Topic: multiplayer
- Replies: 5
- Views: 923
- Sat Dec 01, 2001 7:21 pm
- Forum: First Person Shooters Development
- Topic: I did it .... Quake with music
- Replies: 45
- Views: 4559
sorry to hear that there are troubles, i don't know what to say, with all the hoaxes kicking about, I stress this was not a hoax it really does work anyway, another two far easier ways are now available 1, edit quake.rc to include the line, cd_enable 1 2, with a keyboard, and the normal quake files,...
- Forum: First Person Shooters Development
- Topic: I did it .... Quake with music
- Replies: 45
- Views: 4559
if you don't have a k/board, you should call them track01, through to track10, (any songs you like), if you have a k/board they can be called anything you like, (press S1 for the console, type play (name of track) As long as you have a sound dirctory. By the way, any one else tried or are you all wa...
- Forum: First Person Shooters Development
- Topic: I did it .... Quake with music
- Replies: 45
- Views: 4559
- Forum: First Person Shooters Development
- Topic: I did it .... Quake with music
- Replies: 45
- Views: 4559
CHECK OUT THAT OTHER thread, quake dc source to get cd music working, type cd_enable 1 in the console never even needed to modify the exe file typical eh ah well at least it is on by default now anyway, or if you never had a k/board guess it uses tracks 4 -13 not 1 -10, i thought it was just random ...
- Forum: First Person Shooters Development
- Topic: I did it .... Quake with music
- Replies: 45
- Views: 4559
copy and paste this coz for some reason direct linking from the board won't work
http://www.geocities.com/gooey21uk/dcquake.html
ENJOY !!!
http://www.geocities.com/gooey21uk/dcquake.html
ENJOY !!!
- Forum: First Person Shooters Development
- Topic: I did it .... Quake with music
- Replies: 45
- Views: 4559
files available here
there is a readme, complete selfboot kit, replacement ip.bin and midway_1exe,
for best results, and readme purposes unzip to dcquake with the directory structure intact
ENJOY
there is a readme, complete selfboot kit, replacement ip.bin and midway_1exe,
for best results, and readme purposes unzip to dcquake with the directory structure intact
ENJOY
- Forum: First Person Shooters Development
- Topic: Moved Topic Quake + Loader menu from old forums
- Replies: 17
- Views: 2182
- Forum: First Person Shooters Development
- Topic: Moved Topic Quake + Loader menu from old forums
- Replies: 17
- Views: 2182
dunno if you ever got round to trying the celoader b4 dumbass, but on that you never needed any owinceos.bin, ip or 1st read.bins, from quake to boot up any mods, just modified exe files. ( I know sound never worked but it also never if i had 0winceos.bins either. I you want I will also make a modif...
- Forum: First Person Shooters Development
- Topic: QuakeDev plus DoomDev equals...
- Replies: 8
- Views: 1267
I think yes for a while, maybe until/if they both get too big and have to be split, but definately should be higher up the list (possibly with bleem now dead, should go there ?) As soon as the next doom release is out i'm gonna mess around with that too, would be very handy having both forums integr...