Search found 38 matches

by Gooey
Fri Jan 23, 2004 11:11 am
Forum: Hardware Modification and Repair
Topic: GBA Loudness Mod
Replies: 2
Views: 279

No probs, but fitting the afterburner is pretty easy, and I hope you noticed ?12.50 is just for fitting, u either supply ur own afterburner or buy theres for ?21.50 at the same time

Anyway if you get the boomboy upgrade as well, look inside and see how it was done, then report back :)
by Gooey
Fri Jan 23, 2004 10:58 am
Forum: Hardware Modification and Repair
Topic: GBA Loudness Mod
Replies: 2
Views: 279

GBA Loudness Mod

Hi there, wow my foirst post here for a quite a while Any way, I was wondering if anyone around here knew how to do the GBA loudness mod that can be seen here I can see my GBA after putting an afterburner in it, with a stealth dimmer chip too :),, and now I would like to be able to hear it as well T...
by Gooey
Sat Jan 05, 2002 9:57 pm
Forum: Hardware Modification and Repair
Topic: Dreamcast 3 disk changer
Replies: 18
Views: 2208

all i am doing is replacing the cd drive off the old hifi, and chucking the gdrom unit from the dc in its place. the rest of the hifi will be untouched, Just waiting for the data ribbon extender 8). i have done a headphone socket mod, so this will go to the aux port on the hifi, and the rest of the ...
by Gooey
Thu Jan 03, 2002 5:05 pm
Forum: First Person Shooters Development
Topic: please help... RE: music and where to put it
Replies: 5
Views: 987

Gooey = liar, fair enough. But I did not hoax my findings, it really did work. I know that the files now hosted do not work , all i can say for that is sorry, i never intended for for hosting. The day i put my files up, someone else posted the release notes, and what did it say, type cd_enable and b...
by Gooey
Wed Jan 02, 2002 5:37 pm
Forum: Hardware Modification and Repair
Topic: Dreamcast 3 disk changer
Replies: 18
Views: 2208

IF you can feasably lengthen the cables, and if you ain't bothered bout losing ur cd player function on a hi fi, this would be fairly straight forward, on one of those hi fi s where the thingy with the cds on it spins round (not three seperate trays) in most hifis there will probably be ample room ...
by Gooey
Tue Jan 01, 2002 9:02 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: important question please help me
Replies: 2
Views: 444

in frnes options u gotta change the rom type from frnes to nester (i assume you aretrying to use your nester rom disc)
by Gooey
Sat Dec 08, 2001 5:19 pm
Forum: Hardware Modification and Repair
Topic: LED Modding (yes another topic)
Replies: 22
Views: 3393

why not use a backup battery ?

plenty of space inside the dc
by Gooey
Sat Dec 08, 2001 5:10 pm
Forum: First Person Shooters Development
Topic: interesting things about online dcquake
Replies: 1
Views: 757

interesting things about online dcquake

upon further research, it appears as if there may be support for the modem. If anyone has tried please post and tell me it is impossible anyway, there are baud rate settings, dial up types, hang up commands, several error messages, such as can't save multiplayer games, that name is taken etc, severa...
by Gooey
Fri Dec 07, 2001 4:08 pm
Forum: First Person Shooters Development
Topic: Quake World
Replies: 10
Views: 1255

give me
give me
give me
give me


please
by Gooey
Fri Dec 07, 2001 10:54 am
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 4559

my bad....again yep i tried again and it don't work, but if you put all that <a href stuff, it does, bin2boot should selfboot it, correct me if i am wrong but suses kit uses bin2boot don't it, quake, sintendo, gypplay etc selfboots with it, and if you use that with the browser it should selfboot, sh...
by Gooey
Sat Dec 01, 2001 7:24 pm
Forum: First Person Shooters Development
Topic: multiplayer
Replies: 5
Views: 923

/joke mode
2 dreamcasts
2 tvs
2 copies of quakedc

you could have a race against a friend, thats about it

/joke mode off
/me wishes you could have internet play, on dc
by Gooey
Sat Dec 01, 2001 7:21 pm
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 4559

sorry to hear that there are troubles, i don't know what to say, with all the hoaxes kicking about, I stress this was not a hoax it really does work anyway, another two far easier ways are now available 1, edit quake.rc to include the line, cd_enable 1 2, with a keyboard, and the normal quake files,...
by Gooey
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 4559

if you don't have a k/board, you should call them track01, through to track10, (any songs you like), if you have a k/board they can be called anything you like, (press S1 for the console, type play (name of track) As long as you have a sound dirctory. By the way, any one else tried or are you all wa...
by Gooey
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 4559

thanks, just sorry it took so long to get the files up
next project modified browser/quake loader menu, hopefully within a week
and geocities is a pain in the a$$, but i think the dumbass was gonna put them on the quake dev site, fingers crossed
by Gooey
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 4559

CHECK OUT THAT OTHER thread, quake dc source to get cd music working, type cd_enable 1 in the console never even needed to modify the exe file typical eh ah well at least it is on by default now anyway, or if you never had a k/board guess it uses tracks 4 -13 not 1 -10, i thought it was just random ...
by Gooey
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 4559

copy and paste this coz for some reason direct linking from the board won't work

http://www.geocities.com/gooey21uk/dcquake.html

ENJOY !!!
by Gooey
Forum: First Person Shooters Development
Topic: I did it .... Quake with music
Replies: 45
Views: 4559

files available here
there is a readme, complete selfboot kit, replacement ip.bin and midway_1exe,
for best results, and readme purposes unzip to dcquake with the directory structure intact
ENJOY
by Gooey
Forum: First Person Shooters Development
Topic: Moved Topic Quake + Loader menu from old forums
Replies: 17
Views: 2182

reaperbots, forgot bout that will be the first, but you willnott be able to have many mods, if you also put music on. idea one, a list of mod names with alink to a different "page" with a brief description of the mod possibly screenshot(s), and a play/go back option this will require certa...
by Gooey
Forum: First Person Shooters Development
Topic: Moved Topic Quake + Loader menu from old forums
Replies: 17
Views: 2182

dunno if you ever got round to trying the celoader b4 dumbass, but on that you never needed any owinceos.bin, ip or 1st read.bins, from quake to boot up any mods, just modified exe files. ( I know sound never worked but it also never if i had 0winceos.bins either. I you want I will also make a modif...
by Gooey
Forum: First Person Shooters Development
Topic: QuakeDev plus DoomDev equals...
Replies: 8
Views: 1267

I think yes for a while, maybe until/if they both get too big and have to be split, but definately should be higher up the list (possibly with bleem now dead, should go there ?) As soon as the next doom release is out i'm gonna mess around with that too, would be very handy having both forums integr...