Search found 30 matches

by Viktor
Wed Mar 27, 2019 4:54 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Tetris 2 and unreleased game available on github
Replies: 4
Views: 794

Tetris 2 and unreleased game available on github

Hi, I uploaded the full source code for my 15 year old Dreamcast game Tetris 2 to github yesterday (it was released as a zip 15 years ago with the game I think). I also uploaded the code for a Game Pack project I was working on, I don't know how far I got but I know the minesweeper game was playable...
by Viktor
Mon Jul 19, 2004 9:37 am
Forum: Homebrew Software and Indie Games Discussion
Topic: DC-TOOL GUI v2.0 released...
Replies: 31
Views: 793

Maybe "Reset FLASH..." is a better word then "Delete FLASH..." :)

/Viktor
by Viktor
Mon Jul 19, 2004 5:43 am
Forum: Homebrew Software and Indie Games Discussion
Topic: DC-TOOL GUI v2.0 released...
Replies: 31
Views: 793

Yes, I know but that involves 2 clicks (and you have to right click on the right node) and a quick toolbar button only involves 1 click and not much brain activity :)

/Viktor
by Viktor
Mon Jul 19, 2004 4:29 am
Forum: Homebrew Software and Indie Games Discussion
Topic: DC-TOOL GUI v2.0 released...
Replies: 31
Views: 793

Very good tool, thanks!
But (always a but ;)), could you for the next version add a toolbar so to reupload the last used elf you just have to press this button and it sends it and executes it on the DC.

/Viktor
by Viktor
Mon Jul 19, 2004 3:27 am
Forum: Programming Discussion
Topic: Sphere in kgl
Replies: 2
Views: 255

Thanks :)

/Viktor
by Viktor
Sun Jul 18, 2004 3:56 am
Forum: Programming Discussion
Topic: Sphere in kgl
Replies: 2
Views: 255

Sphere in kgl

Hi

Im trying to convert a smal but fun opengl game and there is a ball in this game and it is made with gluSphere, gluNewQuadric and gluQuadricTexture, are there any equal functions in kgl or is there any other way to make a sphere?

/Viktor
by Viktor
Sat May 29, 2004 3:27 pm
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 11577

I only have the official so I dont know how different the rumble is but I have the same "problem" with "Please attach a controller to port A!" message, but it just shows for a cople of screens and then back to normal.

/Viktor
by Viktor
Sun May 09, 2004 5:37 am
Forum: Programming Discussion
Topic: SMUS to Anything..
Replies: 5
Views: 431

Maybe this one will work This one maybe http://world.std.com/~tej/smusmidi.html.

/Viktor
by Viktor
Fri May 07, 2004 7:14 am
Forum: Homebrew Software and Indie Games Discussion
Topic: homebrew games?
Replies: 9
Views: 434

The most importent thing is skill. The technical programs you need to make a DC game are free, Gimp for textures, Maya free version for none comercial use for 3D models, emacs for coding, kos for dreamcast functionality, gcc for compiling the code. But as I started with, the hard part is the skill, ...
by Viktor
Mon Apr 19, 2004 5:01 pm
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 11577

Ian Micheal wrote:Dreamcast control port was a revision. some models.
I got the Dreamcast unit in late 2000 and it was a used unit so its proberly a early euro unit. The control is as old as the unit and the second control is a US one I got in early 2003.

/Viktor
by Viktor
Mon Apr 19, 2004 4:59 pm
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 11577

A happy test report :) Stop: 0x0039f010 - No effect Stop: 0x00000010 - RUMBLE STOPS!!!! :) Stop: 0x0039f000 - Stops for split second and then restarts where it was interrupted, same as 0x00. I tried this code, unsigned long effects[7]={0x00072010,0x011a7010,0x31071011,0x3339f010,0x2617a010,0x0528101...
by Viktor
Mon Apr 19, 2004 2:47 pm
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 11577

Ok, I have tried to first send a rumble function and then send the same one but starting with a 0. Start: 0x31071011 Stop: 0x01071011 No effect Start: 0x3339f010 Stop: 0x0339f010 Effect! Start: 0x2617a010 Stop: 0x0617a010 Effect! Start: 0x42153810 Stop: 0x02153810 Effect The effect that happens is a...
by Viktor
Mon Apr 19, 2004 1:18 pm
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 11577

I have had time to test some more now and none of the rumble codes I have tried have I been able to stop before thay stop automaticly. When you press Stop you can here the rumble pack stop for a split second and the it restarts from where it was interrupted. But as I say, it stops when the rumble is...
by Viktor
Mon Apr 19, 2004 4:02 am
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 11577

Got my vibration pack today (euro version made by sega) the demo work but when I tested 0x42153810 the stop button did not work. When I press stop I get a quick screen "Please attach a purupuru to slot A-2!" and then back to the main screen still with rumble.

/Viktor
by Viktor
Sat Apr 10, 2004 3:28 am
Forum: Programming Discussion
Topic: Package Versions for KOS 1.2.0 (basic toolchain)
Replies: 2
Views: 254

Replay...
by Viktor
Sat Apr 10, 2004 3:28 am
Forum: Programming Discussion
Topic: Package Versions for KOS 1.2.0 (basic toolchain)
Replies: 2
Views: 254

Here is what I use,

GCC 3.0.4
Newlib 1.9.0
binutils 2.11.2

/Viktor
by Viktor
Fri Apr 09, 2004 12:20 pm
Forum: Programming Discussion
Topic: Pause function with xing mp3
Replies: 0
Views: 188

Pause function with xing mp3

Hi

The one thing that is missing from the current libmp3 (and libogg?) is a pause function. I have tried to implement one but have not been able to get it to work. Is there anyone who have got one to work and can share the code? Or anyone who can point me in the right direction :)

/Viktor
by Viktor
Fri Apr 09, 2004 4:28 am
Forum: Programming Discussion
Topic: PPPPUURRRRUU PURU!
Replies: 63
Views: 11577

Great work!
Because of this I have now orderd a "Dreamcast Vibration Pack" from Play-Asia for $10 (including shiping to Sweden!) :)

Tetris with Vibration support, a super hit :lol:

/Viktor
by Viktor
Mon Apr 05, 2004 8:21 am
Forum: Programming Discussion
Topic: OPENGL + SDL on DC
Replies: 5
Views: 341

KGL is KOS version of OpenGL. Its not complite but it works. Look in the KOS examples in the folder kgl and you will find examples of how to use KGL.
KGL is only a layer over PVR.

/Viktor
by Viktor
Fri Apr 02, 2004 3:22 am
Forum: Annual Poll Forum
Topic: 2004 Poll Results (2003 Polls)!
Replies: 51
Views: 15966

Did a test search on Altavista today (thay have moved to Yahoo engine) and found the voting thread with my name in, coool :) This has now led to refound energy into compliting the ultimet version of Tetris for Dreamcast (and the last...) that have been almost complite for 7 months now :roll: Its alw...