Search found 1560 matches

by Tyne
Fri Aug 16, 2019 10:40 pm
Forum: First Person Shooters Development
Topic: RadQuake new version any interest ? CDDA music
Replies: 9
Views: 6866

Re: RadQuake new version any interest ? CDDA music

Vanilla quake yes, mods no.
by Tyne
Fri Aug 16, 2019 10:38 pm
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 3205

Re: nuQuake Beta public now

This is hardware rendered as well? If so, nice work.
by Tyne
Fri Aug 02, 2019 12:00 pm
Forum: First Person Shooters Development
Topic: nuQuake Beta public now
Replies: 9
Views: 3205

Re: nuQuake Beta public now

This is interesting and just found out about it today from TechRaptor and their QuakeCon story (https://techraptor.net/content/quakecon ... e-and-more), I'm also following the topic on assembler games.
Good stuff.
by Tyne
Sat Apr 06, 2019 9:37 pm
Forum: First Person Shooters Development
Topic: RadQuake new version any interest ? CDDA music
Replies: 9
Views: 6866

Re: RadQuake new version any interest ? CDDA music

Try to fix .spr's causing the engine to crash under weird circumstances. Might be a buggy SH4 compiler or a weird power of 2 problem? There's instances I've had to slightly resize a .spr file to get it to not crash Dreamcast on load - it's the worst problem for modders by far as there's no way to kn...
by Tyne
Mon Jan 28, 2019 10:17 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

Active development has moved to discord.
https://discord.gg/7VQpDvy

Latest builds are pinned there as well.
by Tyne
Thu Oct 04, 2018 9:56 am
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 94874

Re: Makaqu 1.5.1

Sounds good, I've taken in interest in Dreamcast again lately (thanks to Redream mostly) and saw 1.6 and became curious. Glad to see you're still alive and kickin though.
by Tyne
Wed Sep 12, 2018 12:01 pm
Forum: Official Reicast Discussion Forum
Topic: Graphical glitches
Replies: 2
Views: 1515

Re: Graphical glitches

Probably either per-mesh or per-triangle rendering. Proper emulation of DC graphics requires per-pixel accuracy but usually requires higher-end drivers and faster devices. Vulkan could probably do it.
by Tyne
Wed Sep 12, 2018 11:48 am
Forum: First Person Shooters Development
Topic: Makaqu 1.5.1
Replies: 207
Views: 94874

Re: Makaqu 1.5.1

Hmm I see there WAS a 1.6 release, wonder what was changed and if mankrip is stil around?
by Tyne
Fri Aug 03, 2018 12:00 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

Well, I tested TAoV on a Raspberry Pi3 using 'Retropie' and the Darkplaces engine. Full 60 FPS and controller support so if you're looking to play it on a console it works wonderfully. Otherwise I've modified some maps to improve a few things - I still need to fix a bug I found with Vigil adding vel...
by Tyne
Tue Jan 17, 2017 11:50 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

Thanks, I feel bad for neglecting TAoV it's just hard to work on it with having 2 children now and creating maps is really time consuming.
by Tyne
Sat Jan 07, 2017 6:48 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

Latest release is here. It's 123mb. Here's a link, can someone test this please? https://drive.google.com/file/d/0B8gDsnV13uJwU3ZpV3FoR3Vjb1k/view Changelog notes are located in the work/src/ folder, it also let's you see what I intend to do still (if I ever get time). If anyone continues to fork of...
by Tyne
Sun Dec 18, 2016 6:23 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

It's a lot harder since I've had 2 children and I'm engaged. Anyone have any recommendations where I can host the latest TAoV?
Google Drive wants me to authenticate everyone who downloads files unless I'm missing a setting...
by Tyne
Sat Jun 25, 2016 11:26 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

Made a 720p 60 FPS video of TAoV in action. https://www.youtube.com/watch?v=m5sPHb7FM3o
by Tyne
Sun Mar 13, 2016 10:07 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

Mostly on IRC, I used to frequent #terrafusion but scampie permabanned me and I haven't cared to go back there.
Guess I should get a Twitter account ;)
by Tyne
Wed Mar 09, 2016 12:39 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

I pretty much just want to finish the maps, that's been the biggest issue. Mappers aren't easy to find much less ones that want to stick around :\
If that ever gets done it's smooth sailing from there however. Btw, TAoV works perfectly on Android.
by Tyne
Wed Mar 02, 2016 12:23 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

3 years later, I'm still around. I just replied to darc so hopefully I'll hear back. I haven't touched TAoV in a long time, but there were changes made not too long ago I'd like to share =)
by Tyne
Sat Jan 04, 2014 6:06 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

Thanks dude, I'm currently looking for hosting for new TAoV betas and the rest of my Quake content I've made
by Tyne
Mon May 13, 2013 7:02 pm
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

Did a lot of work today. I've got map02 connected from the beginning level unfortunately since RPG isn't around I may have to hack in a few work arounds for map02 to function correctly, the tower map, dungeon map, castle map, castle entrance/outlands map and a few others are now connected and are ab...
by Tyne
Thu May 02, 2013 11:29 am
Forum: First Person Shooters Development
Topic: The Ascension Of Vigil
Replies: 789
Views: 159237

Re: The Ascension Of Vigil

By the way, Darkplaces was ported to android recently by some Russian dude which is awesome and totally unexpected. I've tested TAoV on it and it works perfectly on my Nexus 7 tablet (Gonna try it on my HTC One X phone next), the only frustration is getting the controls binded to onscreen controls (...