Search found 1018 matches

by TheDumbAss
Fri Jan 23, 2004 3:46 pm
Forum: First Person Shooters Development
Topic: Has this place died?
Replies: 10
Views: 1014

I do check here daily... but since I've got nothing to start a new topic about and all the other threads have all the input I could give (up to the point they stopped) I dont post anything. I am still slowly working on http://console.quakepit.com but unfortunately I'm pretty much the only one to hav...
by TheDumbAss
Mon Jan 19, 2004 1:52 pm
Forum: First Person Shooters Development
Topic: New DC/Quake site now open.
Replies: 31
Views: 3357

Sticked by request :)
by TheDumbAss
Mon Jan 12, 2004 12:35 am
Forum: First Person Shooters Development
Topic: JoyMenu 2.2 - final version
Replies: 9
Views: 1766

Here are a couple links... JoyMenu 2.2 beta.zip avalible at: http://www.edgefiles.com/files/11434.html or http://quakedev.dcemulation.com/fragger/downloads/JoyMenu%202.2%20beta.zip HexQuake (Fragger's hexedited edition of QuakeDC) is avalible: http://www.edgefiles.com/files/11431.html or http://quak...
by TheDumbAss
Sun Jan 11, 2004 8:01 pm
Forum: First Person Shooters Development
Topic: JoyMenu 2.2 - final version
Replies: 9
Views: 1766

No problem Fragger. Will do.
by TheDumbAss
Fri Jan 09, 2004 11:16 pm
Forum: First Person Shooters Development
Topic: simpsons quake?
Replies: 17
Views: 3355

I was talking to Moi online and he pointed me to this discussion. yep. Moi's post is true. Especially since RADQuake has developed as far as it has. (still needs save support though) Here is a 3rd person deathmatch total conversion that doesnt need the original quake files at all. This package has e...
by TheDumbAss
Wed Dec 31, 2003 2:27 pm
Forum: First Person Shooters Development
Topic: DC Twisted Xmas TC released !
Replies: 8
Views: 1432

I'm curious if anyone has had any problems with my SBI.
I made 8 complete burns to make sure it was just right... but someone may have noticed something I didnt.

(no complaints so far so there must not be anything too bad)

:)
by TheDumbAss
Sun Dec 28, 2003 12:00 pm
Forum: First Person Shooters Development
Topic: Problems with understanding RADquake mods
Replies: 7
Views: 657

I agree Moi.

And I just realized that this is actually an old topic.
He posted this and the other one on the same day. Its Fackue who bumpped it up to the top again.

I wonder if Ben15dc got it and what he thinks of the port.
by TheDumbAss
Sat Dec 27, 2003 7:00 pm
Forum: First Person Shooters Development
Topic: Problems with understanding RADquake mods
Replies: 7
Views: 657

yep...
Just like Tyne said.

Original pak files go in
/quake/id1/

mod files go in
/quake/modname1/
/quake/modname2/
/quake/modname3/
etc
by TheDumbAss
Thu Dec 25, 2003 11:48 pm
Forum: First Person Shooters Development
Topic: DC Twisted Xmas TC released !
Replies: 8
Views: 1432

I uploaded the sbi then realized I left a flaw in there when I was about to make it public. So I wasted a couple hours there. I've fixed it and am currently reuploading it. It looks like it'll be done in 45min or so. (damn 14.4kb/s wireless internet. So glad I'm finally getting cable internet) Edit:...
by TheDumbAss
Thu Dec 25, 2003 8:35 pm
Forum: First Person Shooters Development
Topic: Codename Soon!
Replies: 14
Views: 913

The codename version I released worked with 4.3 in 320x240 and 640x480 modes. I dont know how it would have been broken between 4.3 and 4.4. Version 4.4 is 320x240... Aww well... I'll have to burn a test of it.

Reaper talking about that version or the newest one?
by TheDumbAss
Thu Dec 25, 2003 3:14 am
Forum: First Person Shooters Development
Topic: DC Twisted Xmas TC released !
Replies: 8
Views: 1432

I've got an sbi made but I wont be able to post it until sometime after 8pm Indiana time...
by TheDumbAss
Thu Dec 25, 2003 3:10 am
Forum: First Person Shooters Development
Topic: Codename Soon!
Replies: 14
Views: 913

Money system sounds interesting. Maybe earn different money for different game modes and each kind of money lets you buy different kinds of stuff? heh I'll be getting cable internet installed this weekend. When I do I'd like to get what you have and try to help get it running. Then I'll get you my o...
by TheDumbAss
Wed Dec 24, 2003 4:46 am
Forum: First Person Shooters Development
Topic: DC Twisted Xmas TC released !
Replies: 8
Views: 1432

I'm making an SBI? oops :P

I'll see if I can do it tonight. If not I should be able to and have it uploaded by Sunday. But by then someone will probibly have beat me to it : /

I completely forgot I said I was going to make one. Sorry about that :(
by TheDumbAss
Sat Dec 20, 2003 7:21 pm
Forum: First Person Shooters Development
Topic: Is there any way to get bots working with RADQuake
Replies: 4
Views: 549

Joymenu should work just fine with RADQuake. All the currently released versions at least. Fragger had mentioned to me that the next version would require his hacked QuakeDC engine... We'll just have to wait until he finishes that version to find out for sure. Some of the things in JoyMenu are a bit...
by TheDumbAss
Tue Dec 16, 2003 8:06 pm
Forum: First Person Shooters Development
Topic: RADQUAKE 4.4 editon Codename "onscreen keyboard"
Replies: 13
Views: 1350

Well... looks like I took to long to release my 4.3 theme. :( *shrugs*

I've been soooo f'n busy for the last week its rediculous. And its not even the holiday stuff.

I really need to do what I was supposed to for Moi ASAP before its TOO LATE!
by TheDumbAss
Mon Dec 08, 2003 10:31 pm
Forum: First Person Shooters Development
Topic: New DC/Quake site now open.
Replies: 31
Views: 3357

The Titanium Studios port is good but its not near perfect. It has several major flaws but I dont have time to list them off. But for running stock Quake it is deffenately playable. And much prettier than the newer RADQuake port. As far as the legal issues go... To put it bluntly, No it is not legal...
by TheDumbAss
Sun Dec 07, 2003 1:22 pm
Forum: First Person Shooters Development
Topic: New DC/Quake site now open.
Replies: 31
Views: 3357

Just wanted to comment and say Thanks to Moi for making some updates to http://console.quakepit.com Of course there is still a ton more that needs to be filled in and I have a bunch of downloads I need to make avalible... but every little bit helps :) If you want to contribute but fear that you'll s...
by TheDumbAss
Fri Dec 05, 2003 9:10 pm
Forum: First Person Shooters Development
Topic: RADQUAKE 4.3 modlist (Working mods)(non working) list#
Replies: 20
Views: 4239

Something Reaper didnt mention there... Prydon Gate is fully compatable with RADQuake 4.3... As he said. What he didnt mention is that Prydon Gate runs at a very playable level in the high res 640x480 mode engine. The framerate is still under 10FPS most of the time but for this particular mod it doe...
by TheDumbAss
Tue Dec 02, 2003 11:38 pm
Forum: First Person Shooters Development
Topic: RADQUAKE 4.3 FRAGGER EDITON!
Replies: 35
Views: 2369

No time to work on anything tonight... I shouldnt have even popped on here... But no suggestions on what to put on my info page(s) :( Come on... somebody give some suggestions... I dont want to end up dumping a large portion of the readme in there... but I know I want to have some kind of info page....
by TheDumbAss
Tue Dec 02, 2003 12:20 am
Forum: First Person Shooters Development
Topic: RADQUAKE 4.3 FRAGGER EDITON!
Replies: 35
Views: 2369

I was talking about how the console runs off the screen mainly... I did realize that the status bars can be moved about. :) I didnt realize that the 320x200 version was less stable than the 320x240 version. So far I've only tried Codename because of its obvious QC menu bug that crashes the 320x200 v...