Search found 287 matches
- Wed Nov 20, 2002 10:54 am
- Forum: Programming Discussion
- Topic: PVR Examples
- Replies: 8
- Views: 678
- Wed Nov 20, 2002 9:48 am
- Forum: Official DreamSNES Forum
- Topic: Is the SNES much more powerful than the Genesis?
- Replies: 16
- Views: 1797
mog you are seriously confused... for digital sample playing (and for programming the FM / PSG, although you could do this with the 68k as well), you'd use the Z80 (it's a Zilog cpu, not Motorola... the 68k [main cpu] was Motorola)... Z80 itself is however a fairly standard part, being used in many ...
- Wed Nov 20, 2002 9:41 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DreamSnes Vs PSX
- Replies: 13
- Views: 1119
Depending on how well it runs, it's fair to state that it's possible to get it running at least that well on DC... however just saying it runs, without giving any indication of performance, allows one to (wrongly) make such an interpretation, so perhaps some more information is in order to be given...
- Sun Nov 17, 2002 11:27 am
- Forum: Programming Discussion
- Topic: sega saturn
- Replies: 10
- Views: 1067
- Sun Nov 17, 2002 11:11 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: DreamSnes Vs PSX
- Replies: 13
- Views: 1119
is there someting about the SNES compard to the PSX that makes it harder to emulate? I mean it has a 5mhz chip ( not sure about that) the snes processor is quite a lot faster than that... It's more like 3mhz, and it's basically a slightly updated / overclocked version of the CPU in the NES, which i...
- Sat Nov 16, 2002 11:08 pm
- Forum: Programming Discussion
- Topic: sega saturn
- Replies: 10
- Views: 1067
- Fri Nov 15, 2002 10:44 pm
- Forum: Programming Discussion
- Topic: How does one being to start making a emulator?
- Replies: 55
- Views: 3320
- Thu Nov 14, 2002 7:28 pm
- Forum: Programming Discussion
- Topic: Trading in coder's cable for phone line?
- Replies: 5
- Views: 465
Well your standard PC serial port will max out around 115200 or some number like that... in the 100000bps range... if you had a special serial port card though (a port with the extra stuff that makes it better than the standard PC ones) then you could get up to 2mbps, which is what the old homebrew ...
- Thu Nov 14, 2002 5:18 pm
- Forum: Official DreamSNES Forum
- Topic: Is the SNES much more powerful than the Genesis?
- Replies: 16
- Views: 1797
Just because they used an official SDK to code the emu does not mean it couldn't be done better otherwise. They get the benefit of a (hopefully) debugged development environment. That means the code is more mature and bug hunting accounts for less of the development time. You can probably achieve ne...
- Thu Nov 14, 2002 12:19 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: 32X DC Emulater?
- Replies: 37
- Views: 1672
- Thu Nov 14, 2002 7:29 am
- Forum: Programming Discussion
- Topic: How does one being to start making a emulator?
- Replies: 55
- Views: 3320
- Wed Nov 13, 2002 10:19 pm
- Forum: Programming Discussion
- Topic: How does one being to start making a emulator?
- Replies: 55
- Views: 3320
- Tue Nov 12, 2002 11:15 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: 32X DC Emulater?
- Replies: 37
- Views: 1672
Uh... these days there is little incentive to optimize when PCs that powerful are dirt cheap. Be glad the SH2 core is coded in assembly, or you wouldn't be able to play those games for a while yet. Hell, I can play 32x Doom near full speed on my P2-400mhz machine... it's not that bad. You just gotta...
- Mon Nov 11, 2002 8:04 pm
- Forum: Programming Discussion
- Topic: How does one being to start making a emulator?
- Replies: 55
- Views: 3320
The same way you would with any other language. The basics: get a CPU disassembler up and working; turn it into a CPU simulator/emulator (not too hard because you already have all the decoding logic in place); code in support for all the I/O to other hardware that makes it work. That's really the mo...
- Mon Nov 11, 2002 7:11 pm
- Forum: Programming Discussion
- Topic: How does one being to start making a emulator?
- Replies: 55
- Views: 3320
- Mon Nov 11, 2002 4:51 pm
- Forum: Programming Discussion
- Topic: How does one being to start making a emulator?
- Replies: 55
- Views: 3320
- Mon Nov 11, 2002 10:19 am
- Forum: Programming Discussion
- Topic: How does one being to start making a emulator?
- Replies: 55
- Views: 3320
- Mon Nov 11, 2002 10:10 am
- Forum: Programming Discussion
- Topic: How does one being to start making a emulator?
- Replies: 55
- Views: 3320
come on you know sometimes you forget a lil snytax and u gotta refer back to the api. heh A language reference isn't an API reference. There are differences. An emulator is going to use a lot of the primitive operators present in the language (mathematical and logical operations, control statements...
- Mon Nov 04, 2002 9:01 pm
- Forum: Off-Topic Forum
- Topic: Public Notice to Mods: Topics that need to die
- Replies: 11
- Views: 263
- Mon Nov 04, 2002 8:10 pm
- Forum: Off-Topic Forum
- Topic: Which is the better emu?
- Replies: 18
- Views: 445
Uh... well one really bad way to fake the audio emulation is to use a pregenerated waveform and just resample it... that sounds like crap... the right way is to generate all the FM waveforms with all sorts of different effects and filters in real time... and it's slower as you can probably imagine :...