Search found 78 matches

by sqrt(-1)+1
Sat Jan 30, 2010 3:42 pm
Forum: Hardware Modification and Repair
Topic: Help with Dreamcast SD card reader...
Replies: 5
Views: 4224

Re: Help with Dreamcast SD card reader...

The LED is write indicator and the resistor is needed because a LED has almost no internal resistance and will burn up without it. Should work fine without them, but I haven't tested.
by sqrt(-1)+1
Sat May 23, 2009 11:04 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Libronin links dead
Replies: 4
Views: 1858

Re: Libronin links dead

0.5 is the latest one.
by sqrt(-1)+1
Tue Feb 10, 2009 6:49 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Is Dream Explorer safe?
Replies: 8
Views: 1895

Re: Is Dream Explorer safe?

Some games (but not a lot) use it for the filesystem - There is a list somewhere. I'd like to see that list, because it would break Sega API-rules (not to talk about common sense) to do something with those blocks. Besides using them as normal if you have maked them as not in use of course, but all...
by sqrt(-1)+1
Tue Feb 10, 2009 5:56 pm
Forum: Front Page News and Forum Guidelines
Topic: Dream Photo Manager 1.0.0 Released (and KOS Dreameye driver)
Replies: 6
Views: 3093

Re: Dream Photo Manager 1.0.0 Released (and KOS Dreameye driver)

Great to see it supported. Good work.

*Picks one up on ebay*
by sqrt(-1)+1
Thu Nov 06, 2008 1:50 pm
Forum: Programming Discussion
Topic: What languages does the DC support?
Replies: 11
Views: 1437

Re: What languages does the DC support?

DCLinux or NetBSD DC has all of the mentioned languages and a few other.
by sqrt(-1)+1
Wed Aug 13, 2008 3:41 am
Forum: Homebrew Software and Indie Games Discussion
Topic: NetBSD
Replies: 7
Views: 1685

Re: NetBSD

TheRedFox wrote:doesn't netBSD require the ext to IDE attachment thing for connecting a hard drive or something?
No.
I wonder if there's anywhere where those still exist
No need to wonder. There is no such product and nevere where. There are less than a handfull known HDD adapters build by homebrew people.
by sqrt(-1)+1
Wed Aug 06, 2008 12:15 am
Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
Topic: Latest Dreamcast game you bought ?
Replies: 24
Views: 2658

Re: Latest Dreamcast game you bought ?

Feet of Fury. That I never really got around to play. Just booted it up once to see what Dan had accomplished.
by sqrt(-1)+1
Fri Aug 01, 2008 4:18 am
Forum: Hardware Modification and Repair
Topic: Region Changer 1.5
Replies: 81
Views: 31244

Re: Region Changer 1.5

Why do you want a region free BIOS? Starting the game with a region-swap CD is too much job?
by sqrt(-1)+1
Thu Oct 07, 2004 10:06 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Submit News Topic
Replies: 256
Views: 18402

Noone seems to have catched this: [dcdev] SoftVMS 1.9 released Marcus Comstedt <marcus@mc.pp.se> to dcdev Oct 3 (4 days ago) Well, not much activity here so I might just as well post a shameless plug... :-) SoftVMS 1.9 has been released! (source, AmigaOS binary and DC binary) New features: * Now con...
by sqrt(-1)+1
Sat Jan 31, 2004 8:52 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Famicast V1
Replies: 212
Views: 16250

|darc| wrote:
WillSams wrote:Nah, I don't think it had sound until the Valentine's Day release. I'm not sure on that, though. It's been so long.
I'm positive 0.9.4 had sound. I know DSNES 0.9.2 had sound, but I don't know about the initial release.
The first release had sound.
by sqrt(-1)+1
Sat Jan 31, 2004 8:48 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Super Famicast V1
Replies: 212
Views: 16250

DcSteve wrote:NICE!! And that was the LAST thing implemented in dsnes, you are sensational at this, best wishes and good luck!
That's because the DreamSNES C4 C-core source was contributed back to Snes9X. It builds out of the box in the latest version of Snes9X.
by sqrt(-1)+1
Wed Sep 17, 2003 11:58 am
Forum: Official DreamSNES Forum
Topic: Dream Snes Online?
Replies: 7
Views: 447

libronin includes an IP stack,
by sqrt(-1)+1
Tue Jul 22, 2003 8:14 am
Forum: Official DreamSNES Forum
Topic: SMC Vs FIG
Replies: 11
Views: 653

DreamSNES doesn't care about the extension, so renaming won't do anything. You can call all your ROMs *.psx, that will work just as well.
by sqrt(-1)+1
Sun Jul 20, 2003 6:56 am
Forum: Official DreamSNES Forum
Topic: locale or local
Replies: 3
Views: 236

It's "locale" as in localization of language, not "local" as in location. The zip is correct. Renaming it will mean that you only get English as alternative for the menus.
by sqrt(-1)+1
Fri Jan 24, 2003 12:48 pm
Forum: Official DreamSNES Forum
Topic: Rom CD Freeze's DreamSNES!!
Replies: 8
Views: 248

What version of DreamSNES?
by sqrt(-1)+1
Thu Nov 28, 2002 11:57 am
Forum: Official DreamSNES Forum
Topic: Dreamsnes translation
Replies: 7
Views: 476

Mail it to one of the authors.

You can test it by burning a new boot-CD and putting your language.txt in the locale directory.
by sqrt(-1)+1
Mon Nov 04, 2002 1:57 am
Forum: Official DreamSNES Forum
Topic: mario paint?
Replies: 3
Views: 215

DreamSNES supports the Dreamcast mouse.
by sqrt(-1)+1
Thu Oct 31, 2002 10:29 am
Forum: Official DreamSNES Forum
Topic: Custom menu images?
Replies: 9
Views: 375

There is a Gimp plugin written by Per Hedbor, but his homepage seems to be down at the moment. This is where Pike comes in though:

http://pike.ida.liu.se/generated/manual ... e/PVR.html
by sqrt(-1)+1
Sat Aug 24, 2002 6:19 am
Forum: Official DreamSNES Forum
Topic: Q for the DSNES team
Replies: 27
Views: 957

The speedup would be substansial, but unfortunately most games would stop running. You can not do a JIT or other code transformations on old computers/consoles since they use the actual instruction timing as an integral part of the programming technicue.
by sqrt(-1)+1
Sun Aug 11, 2002 5:50 am
Forum: Official DreamSNES Forum
Topic: Unable to--hehe
Replies: 9
Views: 294

I've never seen anyone report this before acctually. The error means that the VMU is broken in some way that makes it unable to save to block number 199. It's not the usual "need 199 blocks to save". It's "block number 199 is screwed up".