Search found 279 matches

by ssj4goku128
Thu Apr 24, 2003 3:44 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: New ScummVM daily build
Replies: 13
Views: 732

U sure? I could run it... how do you have the files name for the actual monkey island game?
by ssj4goku128
Fri Apr 11, 2003 8:53 pm
Forum: Programming Discussion
Topic: Duke3d porting team
Replies: 62
Views: 5556

Same here. Im picking up on some SH4-Asm too. Just disassembled a couple of ported emus and used the C source code to try to give me a direction[off topic]. But yeah, if you need help, then I will be here
by ssj4goku128
Thu Apr 10, 2003 9:16 pm
Forum: Programming Discussion
Topic: Duke3d porting team
Replies: 62
Views: 5556

Heck. I'll help since I got time away from my 3rd set of midterms. I can help u with sdl if you need, or if you want open gl for the port, im cool with that too.
by ssj4goku128
Fri Apr 04, 2003 10:34 am
Forum: Homebrew Software and Indie Games Discussion
Topic: Whats this webpage?
Replies: 1
Views: 234

Whats this webpage?

Is this an april fools emulator?

http://homebrew.dcemulation.com/n64emu.htm
by ssj4goku128
Sun Mar 30, 2003 7:17 pm
Forum: Programming Discussion
Topic: Open GL question
Replies: 7
Views: 768

Thats what my question is about, it is loaded quite differently. This is one of the couple of bottlenecks of implementing open gl in my libGPU library file
Any suggestions would be great
by ssj4goku128
Sun Mar 30, 2003 6:31 pm
Forum: Programming Discussion
Topic: Open GL question
Replies: 7
Views: 768

Open GL question

DOes anyone know how to wrap a texture around a polygon( maybe a triangle or a quad) in kos open gl? Please
by ssj4goku128
Sat Mar 29, 2003 11:54 pm
Forum: Programming Discussion
Topic: is there any = to GL_TEXTURE_ENV
Replies: 2
Views: 273

anyone?
by ssj4goku128
Fri Mar 28, 2003 5:42 pm
Forum: Programming Discussion
Topic: is there any = to GL_TEXTURE_ENV
Replies: 2
Views: 273

is there any = to GL_TEXTURE_ENV

I want to use this in my code

Code: Select all

glTexEnvi(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE,GL_MODULATE);
but there is not an equivalent in KOS. Can someone help?
by ssj4goku128
Wed Mar 26, 2003 8:44 pm
Forum: Programming Discussion
Topic: Linking Libraries question
Replies: 4
Views: 349

Okay. Thanx.
by ssj4goku128
Wed Mar 26, 2003 11:39 am
Forum: Programming Discussion
Topic: Linking Libraries question
Replies: 4
Views: 349

The reason why I asked is because my libGPU.a has increased by 2k but my elf file is still the same size.
by ssj4goku128
Wed Mar 26, 2003 11:38 am
Forum: Programming Discussion
Topic: Linking Libraries question
Replies: 4
Views: 349

Linking Libraries question

I got a question that deals with the linking of files [when one is doing a compilation]. If a compiled library was changed such that the new compiled version is larger, shouldn't the resultant file that will use that library change in size too since it will be linking itself to that library after co...
by ssj4goku128
Sun Mar 23, 2003 8:10 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: wondering, Any news on PCSXDC
Replies: 21
Views: 1238

Here is the deal: Mark is still working on hardware acceleration (if you remember from way back when). I, myself, have induced many bugs into the source code (not the 1.4, but some other things) and so I started from scratch again. What I really need is to learn to make the code for the GPU specific...
by ssj4goku128
Wed Mar 19, 2003 4:13 pm
Forum: Off-Topic Forum
Topic: I hate michael jackson.
Replies: 3
Views: 163

Yeah. His songs are some of the best pop and R&B songs of all time. Everybody tried to bite from Michael Jackson. (112, Alien Ant Farm, MC Lite, and tons of others)
by ssj4goku128
Tue Mar 18, 2003 11:25 am
Forum: Homebrew Software and Indie Games Discussion
Topic: A few words about the beta
Replies: 157
Views: 81709

Actually, the only thing that needs to be done is hardware rendering[to speed it up greatly]. Its doing it using software rendering right now. I would do something about it only Pete has not released his source to the open gl plugin as of yet[Though, we could work and try to transform it into a hard...
by ssj4goku128
Sun Mar 16, 2003 3:41 am
Forum: Homebrew Software and Indie Games Discussion
Topic: To Rand
Replies: 1
Views: 302

To Rand

Hi. I am an avid fan of the bleemcast series (bought each of the three on the day they got them at fry's electronics and electronic boutique). My question is: would you guys be considering to release a small section of the source code to bleemcast? Perhaps only the video rendering? That seems to be ...
by ssj4goku128
Sat Mar 15, 2003 1:30 am
Forum: Homebrew Software and Indie Games Discussion
Topic: A few words about the beta
Replies: 157
Views: 81709

HyperG... were you a beta tester for the Bleem!cast? Please reply ASAP.
by ssj4goku128
Sun Feb 02, 2003 5:46 pm
Forum: Programming Discussion
Topic: Displaying 3ds characters
Replies: 1
Views: 293

Displaying 3ds characters

I was wondering if someone could tell me how I would do something as simple as rendering a character drawn in 3d-studio format onto the screen for the dreamcast using KOS? Im really stuck at that point and cannot find anything in the documentation about it. Are there any external libs I need?
by ssj4goku128
Tue Dec 17, 2002 12:23 pm
Forum: Programming Discussion
Topic: Trouble compiling PCSX with Cygwin {../PsxBios.o} Error -1
Replies: 20
Views: 1503

Can you post the whole info[like a page worth of info that comes with the compilation]?
by ssj4goku128
Tue Dec 17, 2002 12:22 pm
Forum: Programming Discussion
Topic: Trouble compiling PCSX with Cygwin {../PsxBios.o} Error -1
Replies: 20
Views: 1503

Did you make genromfs? You need to compile that first and the library as well.
by ssj4goku128
Sat Dec 07, 2002 6:37 pm
Forum: Homebrew Software and Indie Games Discussion
Topic: Why can't I choose with mp3 ?
Replies: 3
Views: 212

Just reinstall the mp3 codec[look up mp3 codec on yahoo]