Search found 63 matches
- Sat Apr 27, 2002 2:10 pm
- Forum: Programming Discussion
- Topic: When I say I'm happy, I mean....
- Replies: 6
- Views: 1928
Hey Toastman, I just had a look at the source... I'm seeing some definate improvement there in the readability dept. for sure. All the PVR functions I had written for the BMF lib were very hacked together. It's nice to see something that isn't so hacked up. I had intended that code to become a lot m...
- Tue Feb 19, 2002 1:17 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Is it possible to make a full speed perfect sound SNES emu.
- Replies: 13
- Views: 972
Yeah, the AICA firmware from the Katana R10 and later devkits, that knows how to use the 128-bit DSP in the AICA, is being reversed by a couple of guys. I'm not sure how their progress is going, but they had identified a bunch of previously undocumented registers that take care of all the MIDI effec...
- Mon Feb 18, 2002 8:15 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Is it possible to make a full speed perfect sound SNES emu.
- Replies: 13
- Views: 972
- Thu Jan 10, 2002 3:27 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Turbo Graphix 16
- Replies: 5
- Views: 754
My current goal is to do a TG16 emu for DC/PS2/PC once I get my degree finished. The graphics renderer of the TG is pretty similar to the NES so I'll probably do it straight in assembly again on the DC version... but I want to do a PS2 version as well, and I'm not getting a PS2 until I graduate (thi...
- Tue Jan 08, 2002 11:44 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Nester DC 5.0 pre-3 ROCKS!!
- Replies: 10
- Views: 1220
Hi there, Just to clarify a couple of things: I have extensively tested those games (1943 + Ducktales among others) and I stand by my claim that they work 60fps, with sound, at least on the version I was using prior to release. Unfortunately, something happened when the .elf executable (which I use ...
- Fri Jan 04, 2002 3:08 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: ZSNES on DC
- Replies: 11
- Views: 1225
Heyas, The ZSNES team have no intent as far as I know to port to DC. That codebase is 5 years old, and has been worked on nearly continuously. I think a step that needs to be taken is a commenting process, whereby the ZSNES source has detailed comments as to it's operation put together, and a series...
- Wed Jan 02, 2002 1:09 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: ZSNES on DC
- Replies: 11
- Views: 1225
- Tue Jan 01, 2002 5:04 pm
- Forum: Programming Discussion
- Topic: Dreamcasts texture format
- Replies: 4
- Views: 988
- Fri Dec 28, 2001 1:43 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: FrNES
- Replies: 1
- Views: 361
If people are persisting with problems, I would ask that someone else make new Nero and DJ images, and I will replace them with ones people haven't had problems with. I have heard of some people not having any luck with the Nero Image, and a few having problems with the DiscJuggler image (and more t...
- Tue Dec 25, 2001 10:58 pm
- Forum: Homebrew Software and Indie Games Discussion
- Topic: Burning Frnes
- Replies: 9
- Views: 539
- Tue Dec 25, 2001 1:22 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: New Frnes Out! Final Version
- Replies: 30
- Views: 2687
In related news: I was considering quitting altogether (and Lienus knew that because I had told him) but I have changed my mind. However I will not be spending another minute on it until I finish my most important task, which is graduating University, which rests solely on my own shoulders now. I ha...
- Wed Dec 19, 2001 1:41 am
- Forum: Homebrew Software and Indie Games Discussion
- Topic: FrNes (text)
- Replies: 9
- Views: 562
A solution to this problem has been in the works since the first release (since many of my friends also like to drink and play NES at the same time). I will be releasing a font converter at the same time as the next release that will allow you to put your own fonts (anything the Windows font rendere...
- Tue Dec 11, 2001 7:55 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Samba maracas
- Replies: 3
- Views: 712
- Tue Dec 11, 2001 2:40 pm
- Forum: Programming Discussion
- Topic: In a nutshell, what languages do I need to know to work on a
- Replies: 5
- Views: 919
Actually, programming SH4 on the DC is not that much of a pain at all (not too many opcodes, pretty straightforward). Interfacing an SH4 routine with a C program is pretty painless. I am going to write a tutorial on how to interface an SH4 routine to GCC on my website eventually. Anyways, I would re...
- Wed Dec 05, 2001 1:18 am
- Forum: Programming Discussion
- Topic: converting VMU Savegames (US to Europe)
- Replies: 21
- Views: 2661
- Tue Dec 04, 2001 9:11 pm
- Forum: Programming Discussion
- Topic: converting VMU Savegames (US to Europe)
- Replies: 21
- Views: 2661
- Tue Dec 04, 2001 5:27 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Who got Shenmue 2? I got Shenmue 2!
- Replies: 11
- Views: 1292
- Tue Dec 04, 2001 2:50 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Who got Shenmue 2? I got Shenmue 2!
- Replies: 11
- Views: 1292
- Mon Dec 03, 2001 9:50 pm
- Forum: Games and Software Hacking, Prototypes, and Devkits Discussion
- Topic: Who got Shenmue 2? I got Shenmue 2!
- Replies: 11
- Views: 1292
- Mon Dec 03, 2001 1:33 pm
- Forum: Programming Discussion
- Topic: Descent 1 and 2
- Replies: 5
- Views: 1164